Elite Dangerous plans for 2024

Ugh, what exactly has not been civilised in this conversation?

Edit: or is it just the sensitive topic, which has led to some escalation in the past? Then I understand your interjection :D
On the whole it has been remarkably civilised considering that various things mentioned have been hot topics or sensitive or just thrashed to death in mega threads since before I joined the forums.
 
On the whole it has been remarkably civilised considering that various things mentioned have been hot topics or sensitive or just thrashed to death in mega threads since before I joined the forums.
I should probably note the horrible state that ED is in due to engineering but I don't think it's on a plan for 2024.
 
Concerning "...the game is gone": during beta (or even earlier) it was stated multiple times that FDev might try to enable an offline mode before the servers go offline, in order to let players continue play in a copy of the current galaxy at that point as a single player game, IIRC. No idea if this is still in the cards, but I would definitely appreciate it.

Well, if Frontier do turn off the servers and leave it to the modding scene, I think the recent hacking shenanigans provide a window to where the modders will take the game... I personally do not think that they will be the savior of the game that some think they will, as much as flying a Spongebob Squarepants ship might sound appealing.
 
Anyone think a console re release is possible? They mention 'new platform releases for existing games'in their latest business outlook by Frontier. Only 2 things i can think of are Planet Zoo console and ED some sort of re release
I'd say it was doubtful given how final the statement by DBOBE was and the subsequent effort put in to the transfer portal.
That said even after consoles went into maintenance mode well over a year ago they still seem to have a substantial number of active players and even new players joining.
If the newer consoles can handle 4.0 it might be interesting. Though that assumes we still have enough Devs on the team to make it happen.
 
You are right, the steam statistics are not the most accurate statistics possible. But it's still the only good indicator, since Frontier doesn't publish numbers.

By that measure, no-one is playing Star Citizen at all then. Of course, CIG could put the game on Steam as early access, but The Day Before illustrates perfectly why that will never happen.

Anyhow, do I think that Frontier should do more for Elite? Absolutely, Elite Dangerous did help grow Frontier quite substantially after all. I also think that the strategy of trying to strike gold and establish a new franchise and new userbase, while under-serving an large established and active userbase, is one that should be re-appraised, which the recent statement seems to indicate - though I still feel that the focus is on new games, which are inherently higher risk but of course, also higher reward. There are some highly successful publishers who have come to the realization that fully supporting and expanding an already established franchise is a great way to provide a steady stream of income that can also keep growing. I would hope that Frontier take a look at them and assess what they are getting right. Also, 2024 is the 40th anniversary of the launch of the original Elite so this year would be likely be the best year to raise the profile of Elite and renew committment to what is a historic and genre defining franchise that could just as easily be around for another 40 years.
 
Compared with the list in the first post:

Ships: Krait Phantom, Krait Mk II, Mamba
SRVs: Scorpion
Fighters: three Guardian fighters (Trident, Javelin, Lance)

The Scorpion is the only one introduced by Odyssey - the Guardian fighters showed up late in Beyond, and the Kraits and Mamba in the unnamed year after that. (Odyssey's focus was on personal equipment, so it did introduce three alternative personal suits - Artemis, Dominator and Maverick)
And let's not forget the Fleet Carriers...
 
Well, if Frontier do turn off the servers and leave it to the modding scene, I think the recent hacking shenanigans provide a window to where the modders will take the game... I personally do not think that they will be the savior of the game that some think they will, as much as flying a Spongebob Squarepants ship might sound appealing.
I don't think they will turn off the servers this year. Or next year. And neither the year after. And I don't think there will ever be an offline version either.
 
I'd say it was doubtful given how final the statement by DBOBE was and the subsequent effort put in to the transfer portal.
That said even after consoles went into maintenance mode well over a year ago they still seem to have a substantial number of active players and even new players joining.
If the newer consoles can handle 4.0 it might be interesting. Though that assumes we still have enough Devs on the team to make it happen.

It could make a profitable quick win for Frontier, the reason why the Console development was canned was so they could move forward the Narrative on Codebase 4.0 while there had been a lot of work carried out on the port in combination with improving performance already. However this was before the business strategy reassesment created by the financial turmoil. I can't see why taking the hit on Console sales would be worth it just for a freebie Thargoid narrative and content, there was no Odyssey specific content to boost sales there, so I speculate that a new DLC had been planned to tie in with the (next?) narrative hence the concern about delay, assuming that the assignment of developers and artists between projects are planned years in advance. Having said that such a U-Turn might be more trouble than it is worth in terms of marketing, especially as the Horizons freebie to Console players boosted Odyssey sales already and it would delay further any future planned DLC for the game. Where it might work is like a "Game of the Decade" edition which might happen nearer end of life but I still feel that new Paid DLC is on the horizon, perhaps delayed a little. The investor reports mention 3 new CMS titles over next 3 years, but the company will still need to have developers and artists working on other stuff, their CMS stuff is pretty well honed by now.
 
It could make a profitable quick win for Frontier, the reason why the Console development was canned was so they could move forward the Narrative on Codebase 4.0 while there had been a lot of work carried out on the port in combination with improving performance already. However this was before the business strategy reassesment created by the financial turmoil. I can't see why taking the hit on Console sales would be worth it just for a freebie Thargoid narrative and content, there was no Odyssey specific content to boost sales there, so I speculate that a new DLC had been planned to tie in with the (next?) narrative hence the concern about delay, assuming that the assignment of developers and artists between projects are planned years in advance. Having said that such a U-Turn might be more trouble than it is worth in terms of marketing, especially as the Horizons freebie to Console players boosted Odyssey sales already and it would delay further any future planned DLC for the game. Where it might work is like a "Game of the Decade" edition which might happen nearer end of life but I still feel that new Paid DLC is on the horizon, perhaps delayed a little. The investor reports mention 3 new CMS titles over next 3 years, but the company will still need to have developers and artists working on other stuff, their CMS stuff is pretty well honed by now.
Interesting view. Artists are probably easiest to manage - maybe future projects coul make more use of contracts. Having devs, like programmers, that's the core part, unless you have a dedicated artstyle, but I think a good art studio can do that on a contract just as well.
 
For what it's worth, there are still a few titles going strong, supported by an out of favour high monthly charge. However, there are also a number of '0' player online worlds still going as well.

ED doesn't fit in with most model types, however it could be considered good ROI as its development costs have been written off.

Odyssey could be considered a barebones 'layer' on top of the original codebase, providing a more granular capability. They can make changes dynamically, rather than having to change large amounts of code with all the side effects. RE: the BGS being a case in point, there is a reason why new PMF's cannot be added anymore as its a part of the legacy base layer of the game.

So this gives me hope with the refocus on core fdev strengths. Over the Christmas period we have seen the Board buying up shares including some non exec representatives. There will be a chance for more ED, rather than less; who knows, but imho this gives credence to more money and resources, once the rebalancing within fdev has settled down into our favourite game.
 
Odyssey could be considered a barebones 'layer' on top of the original codebase, providing a more granular capability. They can make changes dynamically, rather than having to change large amounts of code with all the side effects. RE: the BGS being a case in point, there is a reason why new PMF's cannot be added anymore as its a part of the legacy base layer of the game.
Unfortunately I think this may be wishful thinking. At least for PMFs it's not the case, that would be the game becoming less flexible if it were true, but they were still adding PMFs after Odyssey released and fundamentally a PMF is no different to any other faction, which are still being added.
 
Unfortunately I think this may be wishful thinking. At least for PMFs it's not the case, that would be the game becoming less flexible if it were true, but they were still adding PMFs after Odyssey released and fundamentally a PMF is no different to any other faction, which are still being added.
Agreed. The problem with PMFs is almost certainly the one that's being obviously coming since at least 2019:
- PMFs can only be added to systems with no PMFs already present (and while Frontier could have changed that rule, it wouldn't really help the newer PMFs to do so)
- expansionist groups have already occupied 90% of the bubble
- making the bubble bigger at a rate needed to keep pace with PMF expansion would be harmful to every bit of gameplay except "my little empire building" (it would require adding systems faster than the Thargoids unopposed could capture them)

If it hadn't broken when it did, they'd have been announcing it ending about now anyway due to a complete exhaustion of available space.
 
Not true, endurance exploration, ask Richard Campbell could not get a placement for the Squadron and not for those reasons. There was space and its legacy issues to which, in part is due to the programming. But I will let Richard tell you of the pain....
 
Lol - this old chestnut


"we do intend" is not a promise - it's an intention. and intentions obviously changed at some time in the intervening ... ten years

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When you have raised a kickstarter crowfounding on such "intentions" those intentions became promises to people.
Period.
Otherwise keep your intention by yourself and you are free to implement what do you want
 
When you speak to people "offering" what you plan to do is a promises because you are selling a product or an idea.
That's the difference: otherwise keep you vision by yourslef and no one complain.
But, if you raise a kickstarter campaign sayng I would plan to do this you are, basically, you are asking money to people to support your vision.
And if your vision change (not because of vision but because they did a lot of mistake: instead funding Elite they preferred to more games...) then the customer feels betrayed.
All the rest is chatter or vain attempts to justify something against the evidence of the facts.

And considering what Elite is now, after ten years (by the way: someone remeber gas giant? or hiding in an hold of a player ship? Did someone forget the moving camera in the cockpit which showed the corridot of Type ten?), could it be that those who have complained over the years would have predicted this, unlike others?
 
Not true, endurance exploration, ask Richard Campbell could not get a placement for the Squadron and not for those reasons. There was space and its legacy issues to which, in part is due to the programming. But I will let Richard tell you of the pain....
There was space at the start of 2023 - and still is now.
Had things not broken then, the space would have run out approximately now, though: PMFs were taking 2000-3000 systems a year pretty consistently since the start of the game. There were only 2000 left at the start of 2023. Even allowing for it getting more difficult for existing PMFs to expand into one of the few remaining systems towards the end, it would still have been now or not much later.

The breakage may have been caused by the live/legacy split - it was quite a while after that that they next added a new NPC faction to the game - but not having any urgency to fix it for PMFs was probably because it would only have been putting off the inevitable anyway.
 
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