Rubbernuke.exe has stopped working

Great rework = Powerplay 2.0 is so interesting in what it does and how it is played that the bribes aren’t needed anymore.

it can't be too great if fdev keeps up their mo of making everything you might want to do in the game equally unimportant so the people taking pictures of odd looking rocks don't feel triggered by some other activity being weighed better than that... less they feel pressured to do something else.

so whatever happens, if that's still their jam, then you can be sure that pp2.0 will be forced to be just as optional and ignorable as 1.0, and so just as effective within the game... no matter what is changed.


hopefully they have abandoned that dead end rule though. pp should matter and be felt across the game even if you don't participate.
 
the complaint about why the 1.0 wasn't completed had to do with not being able to create procedurally generated 'powers' from minor factions for power promotion when powers collapse.

Will be interesting if they've solved that problem of if this is just refactoring the way we participate with pp.

That's one of the things that killed it for me. The actual gameplay was one, but the other was how (and i've said it many times before) just a never ending game of Risk. No win or lose states. The bigger the power gets, the harder it gets to maintain, until you're running just to stay in the same place, but no worries, you can do absoloutely nothing and never actually lose. Everyone could stop playing PP and all powers would simple just remain.

I always thought if you could promote a PMF to control 20 or 50 or whatever systems, then the NPC leader would become a power with powerplay blob around your home system, pushing out other powers in the region, and if you dropped below a certain number of systems then you lose your status as a power.

Something still needs to be done about the gameplay itself though, either implement the fabled PP missions and remove the existing mechanics, or simply link it to the existing mission board and have various missions have different impacts on the power's status.

Its still going to be a grind regardless, but one with consequences and more varied gameplay options, where you can choose how to contribute.
 
I wonder if PP2.0 will piggyback the Thargoid War interfaces and mechanics? Just in terms of how you track them and participate.

I think one of PP's greatest weaknesses was the fact participation was a set of distinct, standalone activities, and usually only one of them per target/activity. The disconnectedness was just a bad move.

One of the things the Thargoid War got right was allowing multiple activity types to help with the war, in different stages, and having varying efficacy for those activities based on the phase of activity.
 
I wonder if PP2.0 will piggyback the Thargoid War interfaces and mechanics? Just in terms of how you track them and participate.

I think one of PP's greatest weaknesses was the fact participation was a set of distinct, standalone activities, and usually only one of them per target/activity. The disconnectedness was just a bad move.

One of the things the Thargoid War got right was allowing multiple activity types to help with the war, in different stages, and having varying efficacy for those activities based on the phase of activity.
Having it based around missions and general activity would be a smart move- the irony is this was shown in the Powerplay 1.0 teaser videos with Denton IIRC.
 
Having it based around missions and general activity would be a smart move- the irony is this was shown in the Powerplay 1.0 teaser videos with Denton IIRC.
Oh God don't remind me.... it's what my group at the time got gee'd up about. But when i found out supporting Patreus to defend Imperial Borders, literally the fist of the Imperial Navy, was hauling widgets around... yeeeah.... no.

Of course, there's a time and place to haul stuff for defence... but not 100% of the time.
 
Oh God don't remind me.... it's what my group at the time got gee'd up about. But when i found out supporting Patreus to defend Imperial Borders, literally the fist of the Imperial Navy, was hauling widgets around... yeeeah.... no.

Of course, there's a time and place to haul stuff for defence... but not 100% of the time.
I'm kind of hoping (as others have said as well as you have) that PPV2 is the bridge between the BGS' top layer and the Goid war.

As a guess I assume bubbles will still exist but be like balloons you inflate with influence via missions, edges the BGS will generate POIs / skirmishes and at the new control system / locus the BGS gives you PP missions.
 
So as I was watching the livestream, I immediately legged it over here to see if you'd spotted it (course you did) and would have been first to respond if my browser wasn't completely banjoed and refusing to let me post because I didn't have cookies enabled.

I look forward to the floods of memes and the reignition of SOTG.
 
So as I was watching the livestream, I immediately legged it over here to see if you'd spotted it (course you did) and would have been first to respond if my browser wasn't completely banjoed and refusing to let me post because I didn't have cookies enabled.

I look forward to the floods of memes and the reignition of SOTG.
When Arthur spoke about "what never gets talked about" I was like "SAY THE P WORD DADDEH!!!!!!" and people in the chat (I was on Twitch) going "Rubbernukes in cardiac arrest right now" :ROFLMAO:
 
Happy FDev have picked something to rework that really needs it.

Amused that so many people saw Powerplay 2.0 and immediately thought of @Rubbernuke.

Hopeful that they have been thinking about this and planning the rework long enough to do it justice.

Afraid that we'll get a half-baked refresh, a couple of minor patches after release then it'll be abandoned.
 
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