What's the Brand New Feature for ED in 2024?

I still think the new feature/gameplay is going to tie into the need for new ship designs. I don't see base building requiring that type of feature.

I'm still holding out for atmospheres and ships able to handle them. Ship interiors would be fine as long as it included being able to explore megaships...
 
i still think it something to do with surface mining (well i hoping) and base mining... it give the player extra money.has everything else has been nerfed to death.and it that what i find quite rentless in completing
 
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This was on the list of future paid expansion. I doubt it would be done for free.

NMS, SC had major updates (expansions) for free. Eve Online is a free to play MMO with an optional paid subscription. Path of Exile is free to play with a cosmetics shop. So it can be added for free.

That's not what that says at all. I mean you do understand that "not currently in the roadmap" doesn't mean they are immediately going to add it to the roadmap or that they have done any work on it at all, this is what that means, not on the roadmap means they aren't working on it at all.

People found a bunch of clues which mention base building. "Not currently", means not at that moment, but it could still be planned. They denied space legs for years until they were ready to promote the Odyssey expansion.

I don't remember an announcement to such - could you provide a link from Frontier or a CM to this, please?

It wasn't an official announcement, rather a roadmap which turned out to be mostly correct. You can check the ED subreddit. This was when people started asking about base building.
 
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The problems in option 1 would still apply to NPC ships
To be fair, I've never seen NPC-s rebooting their ships or use AFMU-s. They just happily spin away into the sunset, taking potshots at you when they happen to momentarily face in your general direction🙃

Out of curiosity I once followed a disabled NPC mining Type 6 out of the RES for a good 15 or 20 minutes. They never got the idea of using the right-side menu😛
 
We knew since 2019 that base building was planned. On June 4, 2020, Tim Smith (community manager of Fdev) said base building is “not currently on the roadmap for Elite Dangerous" (reference). For some reason BB wasn't included in the Odyssey expansion which released on May 19, 2020. So they started active development sometimes after the launch of Odyssey. That's sufficient time to make a major brand new feature. The initial version could be a free update with cosmetics. Afterward release paid DLC for new modules, features, planet types.
Thank for adding the link. "Not currently on the roadmap" is how almost any professional product manager with spiky stakeholders says "we ain't doing it for the foreseeable" - so I see Tim's words here as evidence that it is not base building.
The reason it's in his list at all is because people kept asking. That's all.
 
It wasn't an official announcement, rather a roadmap which turned out to be mostly correct. You can check the ED subreddit. This was when people started asking about base building.
"The statements which sounded like a roadmap turned out to be mostly correct. I am going to take that as evidence that a further explicit statement in the same communication, that something is NOT on the roadmap is... wrong."

Quite honestly that makes my brain hurt.

Reddit might have started about it because it was mentioned I'll grant you that, because if you mention something, people will discuss it. That's it.
 
That would work, but inevitably spins up the salt generators to the echoing chorus of why can't the PvP folks board other players. And from the other generator room will emerge a whirring sound of why can't general PvP combat be disabled.
Perhaps those who want PvP could sign up as mercenaries to defend boarded ships, like they can man the guns of others’ ships?
 
Throwing here another idea, that is not base building, mining, planet zoo or underwater horse riding.

SRV racetracks.

It's a cool feature, doesn't affect the economy, BGS, PP, it feels relatively easy to implement and stupid as it sounds, it is no more outlandish than other hypotheses.

And it would be amazing to ram a racetrack with a T10 during an event. 🤭
 
Throwing here another idea, that is not base building, mining, planet zoo or underwater horse riding.

SRV racetracks.

It's a cool feature, doesn't affect the economy, BGS, PP, it feels relatively easy to implement and stupid as it sounds, it is no more outlandish than other hypotheses.

And it would be amazing to ram a racetrack with a T10 during an event. 🤭
Racetracks could totally be a thing with the tools that base-building provides, especially if there is a way to lay down paths/roads.
 
My opinion is that PvP boarding looks great on paper but would be a Titan-size can of worms.
  • Option 1: It's so difficult as to be practically impossible. Disabled engines are repaired by a quick ship reboot and a single 20+G boost will leave the boarder a mangled mess on the bulkhead. Remember, no magitech inertial dampeners or artificial gravity that would protect you from sudden accelerations and a 1 meter tumble in 20 G-s is equivalent to a 20 meter fall on Earth. Magnetic boots won't save you either, your head will hit the deck despite.
If the g acceleration and its effects is not modeled then it won't be a problem.

  • Option 2: It opens up all sorts of particularily nasty griefing. To board another player ship you need a weapon to disable the target ship's engines semi-permanently leaving them completely defenseless, unable to fight back or escape. Griefers will abuse this mechanic the very moment it becomes a thing.
You can count on that.
 
Racetracks could totally be a thing with the tools that base-building provides, especially if there is a way to lay down paths/roads.
Yes, I was thinking of that. Racetrack building without base facilities could be an option.
Planet Coaster style (here we go again).
Perhaps a few kiosks selling space hotdogs (or unspecified burgers) that can't be eaten through the helmet.
 
If the g acceleration and its effects is not modeled then it won't be a problem.
Sure, you can choose the lazy way out and not model G effects. But that would break the established rules of the Elite universe. Stations spin because there is no tech for artificial gravity. Walking in outposts is done with magnetic boots. Acceleration has effects on ship's pilot--if you accelerate your ship in any direction you will shift in the pilot seat and if you pull a hard turn in orbital glide you'll black out. Fall damage is a thing in Odyssey and you cannot disembark on planets that have more than 3G surface gravity (this makes high G-s officially too dangerous to work in!). If you board a ship, it boosts and that has no effect on you whatsoever, how does that work? At the very least it should pin you to the nearest bulkhead and incapacitate you.

I think the first rule of any good sci-fi and fantasy is internal consistency: establish in-world rules and stick to them. Elite already has the problem with ships ramming into things at 500+ m/s and not killing the pilot (OK, pilots are cyborgs, Remlock suits, special seat you're locked into, yadda-yadda--I can kinda handwave it away), it does not need to brake things even more blatantly.
 
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