The 22nd! No wait! The 26th!
The 22nd! No wait! The 26th!
People are setting themselves up for disappointment
Great work! Loved it!With the Big Reveal scheduled for tonight, it's my last chance to post this, so..
Just for fun I counted the various suggestions in the first few pages of this thread, under OP's categories, before the discussion diffused somewhat. Where the same poster suggested n alternatives I scored each suggestion as 1/n, then tallied the scores.
The clear winner (but see below) was base building with around twice the count of its nearest rival (more, if the variations are counted).
Anyway, the scores:
The remaining option, Something Else, would win by far if the various ideas were combined. Ideas with multiple advocates were:
- Base building, mining resources: 13.5 ( 12 x 1 + 3 x 1/2 )
- Base building variations:
- as dynamic economy mechanic : 1
- procedurally buit by Powers : 1
- in VR: 1
- as prep for new planet types DLC : 1
- Hunt procedural alien wildlife / New planet types and biomes: 7.83 (6 x 1 + 3 x 1/2 + 1 x 1/3)
- Ship interiors: 2.83 (5 x 1/2 + 1/3)
- EVA outside a ship in space: 1.33 (1 + 1/3)
- Deep NPC interaction with AI voices: 1 (1 x 1)
- On foot VR mode: 1.83 (1 + 1/2 + 1/3)
- Guild system for player groups: 0.5 (1 x 1/2)
The remainder, with single proponents:
- Ground Thargoids 4 x 1 + 1 x 1/2 (one stipulated: on Thargoid turf)
- Cats: 2 (2 x 1)
- Racing: 2 (2 x 1)
- Ship customisation: 2 (2 x 1)
- Bobbleheads: 2 (2 x 1)
- Gas giant mining 2 ( 1 x 1 + 2 x 1/2)
- Anti-aliasing 2 (2 x 1)
- Enhanced exploration/research 2 (2 x 1)
Two of OP's categories received no support that I could discern:
- Mass slaughter of engineers
- NPC crews
- System colonisation
- In game support tech
- Procedural community goals
- Ships going backwards
- Cockpit star targeting from any distance
- Space bureaucracy
- New mission type
- PMF replacement
- Beer
- Cap ship boarding w/ missions
- Stats tweaks & Arx inflation
- Cheese
- Colony ships game loops
- Binoculars
- New living aliens
- HUD options
- Orbitals
- Surface mining
- Ship NFTs
- Ship loadouts
- Bike/hoverbike
- Free/recycled mats
- In-game comms improvements
- Shorter FC jump times
- In-game forum combat
- Wormhole travel network
- Companion sim game
- Sonic SRV safety improvements for pedestrians
- Extra extra large titans
- Play as Thargoid with graffiti powers
- Something creating (even) more salt
- Something to complain about
I haven't posted any guesses myself iirc, but I'll throw my hat in the ring at this point, taking my cue from the early roadmap given in Elite Dangerous Newsletter #29 with
- Procedural cities on planets: 0
- Station management: 0
- Combat and other interactions with other players and AIs in the internal areas of star ports
The remainder, with single proponents:
- Mass slaughter of engineers
- Ships going backwards
- Beer
- Cheese
- In-game forum combat
- Sonic SRV safety improvements for pedestrians
- Extra extra large titans
- Play as Thargoid with graffiti powers
- Something creating (even) more salt
- Something to complain about
I do agree with that with one caveat, that it is plausible that this new feature was an intended reveal built into the development of the Odyssey expansion. If so, that does open up a few suggestions that otherwise would be out of scope for this announcement. We shall see later today!I am always happy to have my expectations shattered, but my expectation is that it will be nothing of the sort of DLC-sized large fantasy feature poeple have been hyping themselves up to.
I do agree with that with one caveat, that it is plausible that this new feature was an intended reveal built into the development of the Odyssey expansion. If so, that does open up a few suggestions that otherwise would be out of scope for this announcement. We shall see later today!
I think that's the only one I'm pretty certain it won't be, unfortunately. But hopefully one day!I'm still hoping for ship interiors - in derelict spaceships stranded in space. And the fourth ship is a salvager.
What people are hoping is (reddit+youtube+forums)With the Big Reveal scheduled for tonight, it's my last chance to post this, so..
Just for fun I counted the various suggestions in the first few pages of this thread, under OP's categories, before the discussion diffused somewhat. Where the same poster suggested n alternatives I scored each suggestion as 1/n, then tallied the scores.
The clear winner (but see below) was base building with around twice the count of its nearest rival (more, if the variations are counted).
Anyway, the scores:
The remaining option, Something Else, would win by far if the various ideas were combined. Ideas with multiple advocates were:
- Base building, mining resources: 13.5 ( 12 x 1 + 3 x 1/2 )
- Base building variations:
- as dynamic economy mechanic : 1
- procedurally buit by Powers : 1
- in VR: 1
- as prep for new planet types DLC : 1
- Hunt procedural alien wildlife / New planet types and biomes: 7.83 (6 x 1 + 3 x 1/2 + 1 x 1/3)
- Ship interiors: 2.83 (5 x 1/2 + 1/3)
- EVA outside a ship in space: 1.33 (1 + 1/3)
- Deep NPC interaction with AI voices: 1 (1 x 1)
- On foot VR mode: 1.83 (1 + 1/2 + 1/3)
- Guild system for player groups: 0.5 (1 x 1/2)
The remainder, with single proponents:
- Ground Thargoids 4 x 1 + 1 x 1/2 (one stipulated: on Thargoid turf)
- Cats: 2 (2 x 1)
- Racing: 2 (2 x 1)
- Ship customisation: 2 (2 x 1)
- Bobbleheads: 2 (2 x 1)
- Gas giant mining 2 ( 1 x 1 + 2 x 1/2)
- Anti-aliasing 2 (2 x 1)
- Enhanced exploration/research 2 (2 x 1)
Two of OP's categories received no support that I could discern:
- Mass slaughter of engineers
- NPC crews
- System colonisation
- In game support tech
- Procedural community goals
- Ships going backwards
- Cockpit star targeting from any distance
- Space bureaucracy
- New mission type
- PMF replacement
- Beer
- Cap ship boarding w/ missions
- Stats tweaks & Arx inflation
- Cheese
- Colony ships game loops
- Binoculars
- New living aliens
- HUD options
- Orbitals
- Surface mining
- Ship NFTs
- Ship loadouts
- Bike/hoverbike
- Free/recycled mats
- In-game comms improvements
- Shorter FC jump times
- In-game forum combat
- Wormhole travel network
- Companion sim game
- Sonic SRV safety improvements for pedestrians
- Extra extra large titans
- Play as Thargoid with graffiti powers
- Something creating (even) more salt
- Something to complain about
I haven't posted any guesses myself iirc, but I'll throw my hat in the ring at this point, taking my cue from the early roadmap given in Elite Dangerous Newsletter #29 with
- Procedural cities on planets: 0
- Station management: 0
- Combat and other interactions with other players and AIs in the internal areas of star ports
I'm thinking it might be settling unpopulated systems, eventually establishing many mini-Bubbles around the galaxy. It would be a significant undertaking and credit sink, so it might take a sizeable coordinated effort by experienced players to get started in a new region. Arf said we'd have more reason to explore, so maybe that's it.
Well done?And the winner is:
Pretty close indeed.
I was really hoping for this too... Well done FDEV!
Soonâ„¢So when is it happening?
Sorry for my ignorance, but could anyone please point me to a link (there is one somewhere, isn't there?) where I could watch a recording of the announcement to find out what was actually said about the new thing? I've tried looking at the top sections of this forum as well as googling, but both to no avail.