No bait and switch about it. I was pretty clear in my ill-conceived Tesla analogy that the ask of people was pretty insane. If my response is too convoluted to continue down the path of, then I've achieved what I set out with that particular part, as that's exactly how I feel about the topic of Base Building and people's opinions on it.Straight in there with the bait and switch I see! Just so you know, I understood your convoluted response but there's now way I was going to continue down that path. But if you want to side step that part and make a smart tangential remark instead, fair enough. Though it's not like we're talking about onfoot VR or ship interiors now..
Pot, kettle, black?...but you seem content with feeling that you know more than what people think themselves, people who I might add, are very well versed in the subject and are not synonymous with your example of folks who go starry eyed when confronted with the concept of a car...
I don't make any such judgement, and would appreciate if you gave me the same courtesy.
I have no lens into people's expertise beyond what they put here... and I've dealt with many subject-matter experts with much more experience than myself, who present arguments with the naivety of a starry-eyed child who need to get brought back to reality.
Towards that end, I only know what I know, and can only contrast that against what people present in their posts, and make no appeal to authority through claims of expertise.
Correct, getting them to spawn materials over time, instead of being a bunch of loot boxes would be pretty straightforward.I don't think anyone is suggesting that Frontier are going to include base building as a purely cosmetic item without any thought for the use of such a feature. To go back to the ship interiors feature, Frontier have said that they would only consider them when there's game play to go with them. Now before you suggest that this is the same situation, I will say that Ship Interiors is a big development which requires onfoot abilities first, of which I will say Frontier did develop onfoot gameplay that went along with the new feature, including many settlement types with assets that showed various types of operation, including mining, research, manufacturing etc.
So when it comes to base-building it would be fair to say that a lot of the assets that would be required for the above list you quote are already there and what is missing is getting these assets to generate the materials that would be associated with them, there are even Horizons assets that could be used that already generate materials:
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I could be wrong but I don't think getting these facilities to spawn the resultant materials is the hard part as such.
Making the whole surface mining subsystem work in a cohesive and, most importantly, entertaining way, that's much more difficult and time consuming. I've already alluded to needing economic tweaks to support it... that quickly spirals in to changes that impact current mining, which would undoubtedly require rebalancing, maybe even some mechanical changes in mining (e.g hey, wouldn't it be great if common minerals were actually common). Given we've had a busted economy for... what... 6-7 years?... this feels like a difficult task for FD... as such it needs careful consideration, not just be bolted on to base building.
Well, you did say:Again, you are putting words I didn't say into my mouth. I never suggested that Frontier can't boil the ocean and I never said that Frontier implementing base-building was akin to boiling the ocean either. That's all you, man. The rest is just straw, man. o7
Happy to be corrected, but the opposite of that (trying to develop all the features at once without any sort of heirachy) is what myself and colleagues would call boiling the ocean; an otherwise very difficult or impossible task.Frontier can't develop all the features at once and some are hierarchical from a technical or developmental standpoint,