you forgot about the patches afterwards, so next week tues maybe
Any biosigns found on that rock?The Ubiquitous Legend:
Fruitexa Cogitarium red.Any biosigns found on that rock?
Both weapons feel strange and lopsided, so that's a problem.
Beams - It requires more accuracy but it at least feels more efficient than blasting out two beams only to use one of them. It may balance out and be of no benefit.
Multi-cannons - This feels very wrong since kinetic weapons have the little reticles and now they're skewed to the right while bobbing around. I don't like it.
I'll try it though. I've only had a couple of quick tests and mostly done courier missions so far while I safely build up cash and rep. Combat is the obvious next move.
One thing I considered while looking at the pics though, is that I could swap the mediums around so that the thermal and kinetic weapons are of equal distance from each other while making the whole thing feel less lopsided. The gap would still be only two thirds the distance of the small hard points on the bottom.
Thanks. I'm more open to trying different ships this time around so I'll put it on my list. She sounds pretty good.If you're going to be doing some combat, I suggest trying a Viper MK III - it has similar hardpoints to the Cobra MK III, but bunched up in a much narrower closter, so they all point more or less at the same point.
The Viper itself is also much more maneuverable, which will also help keeping those guns on target.
The Viper MK IV flys more like the Cobra MK III, but I'm not sure if the hardpoints are as neatly bunched up as on the Viper MKIII.
Topside Hardpoints on the Viper III. The underside Hardpoints are in the same spot, but on the underside:
View attachment 384571
Oh, and that Viper III is wearing a body kit, but I promise it is the MK III![]()
I can't remember, but I think not. But I did finally have to unlock her.Did you have to start the engineering again from scratch?
Do you use fixed mounted weapons?I've used my generic Cobra setup of medium multi-cannons and small beam lasers since I started playing in the furlough years of 2020, but it quickly became irritating this time around as other ships have breezed through the beams from mere feet away.
I decided to test a new configuration by placing small and medium beams on the left, and small and medium multi-cannons on the right. Fortunately I was interdicted by a Harmless weirdo NPC while admiring Stein B so I got to quickly test the setup a second time.
Both weapons feel strange and lopsided, so that's a problem.
Beams - It requires more accuracy but it at least feels more efficient than blasting out two beams only to use one of them. It may balance out and be of no benefit.
Multi-cannons - This feels very wrong since kinetic weapons have the little reticles and now they're skewed to the right while bobbing around. I don't like it.
I'll try it though. I've only had a couple of quick tests and mostly done courier missions so far while I safely build up cash and rep. Combat is the obvious next move.
One thing I considered while looking at the pics though, is that I could swap the mediums around so that the thermal and kinetic weapons are of equal distance from each other while making the whole thing feel less lopsided. The gap would still be only two thirds the distance of the small hard points on the bottom.
I'll experiment anyway.
View attachment 384568
View attachment 384569
She purdy.
View attachment 384570
Yeah. I don't like the idea of gimbled weapons on small ships because it's feel like an admission of defeat when it comes to aiming skills. I did take a serious look at it recently though because the Cobra's small hardpoints are so widely positioned.Do you use fixed mounted weapons?
Well, my aiming skills are that good, I need at least gimballed weapon mounts...Yeah. I don't like the idea of gimbled weapons on small ships because it's feel like an admission of defeat when it comes to aiming skills. I did take a serious look at it recently though because the Cobra's small hardpoints are so widely positioned.
Then I saw complaints about NPC's spamming chaff and I just thought 'nah'. Not worth the bother.
That about sums up what I have been up to, lately.In the meantime, I may have to (shock, horror) play something else or, even worse, do RL stuff.
Patch notes are out...
Not much revealed in there that affects me much, if I'm honest.
Ah well, onwards.
I wanted to finish my gun today which I may be able to do if there's no delay in the game coming back up.
In the meantime, I may have to (shock, horror) play something else or, even worse, do RL stuff.
Oooh, I like that.
- Introduced "Gravity Well" cockpit message to replace "Slow Down" when travelling at excessive speed near celestial bodies.
Oooh, I like that.
Worth the 30Gb update, I think.
Though I hate the way it takes so long to slow down and there's no way to recover until you've passed your destination. I'd like to assume that's a bug but the problem's existed since I started playing the game.
My aiming skills are rubbish but I don't need another reason to be annoyed by NPC's. Chaff spam would tip me over the edge and probably end with computer equipment being thrown across the room.Well, my aiming skills are that good, I need at least gimballed weapon mounts...![]()