Players, for years: "Frontier brings out placeholder minimum features, and then doesn't flesh them out so when people don't go for the placeholder because it's not very good yet it just stays that way forever"
Frontier: <spends several consecutive releases developing a single feature well beyond its earlier "placeholder" implementation from several years ago>
Players: "Frontier spend far too long developing single features"
The vast majority of players, based on a few surveys, don’t care about the thargoid nonsense.
That's true but you could say that about absolutely
any feature - most players will be doing something else.
The majority of players don't do Powerplay, so why are Frontier bothering to rework that.
The majority of players don't fly most of the existing ships, so why are Frontier bothering with new ones.
The majority of players don't do long-range exploration, so why should Frontier provide anything for those
The majority of players probably won't interact with whatever the mystery new feature is either (unless it's something so intrusive as to be unavoidable, which would probably be even more unpopular) so Frontier shouldn't bother with that either.
What the majority of players do and what the majority of 1000+-hour veteran players making up most of the forum do is also going to be incredibly different, of course. The Thargoid content is absolutely pointed at long-term veteran players rather than new ones - after all, "there's not much content to challenge a max-engineered ship" has been a common complaint for a while - so of course it won't be of interest to a majority of players. If Frontier were focused on "greatest good for the greatest number of players" they'd be going all in on tutorial and early-game improvements and completely ignore the "what do you do after 1000 hours?" question [1] as basically irrelevant. That might be a good move overall but it wouldn't be popular
here.
As a result, the active player numbers have plummeted and reviews still remain mostly negative
"As a result" is really not a justifable conclusion when it comes to the player numbers.
Player activity measures (it doesn't really matter if you use Steam, Squadron leaderboards, EDDN sends, or whatever, the trends are basically all in the same direction) dropped off massively after Odyssey to a low baseline. Since then, there's been three things where they've recovered temporarily for more than a week or so.
- the Colonia Bridge CGs (early 2022): medium-term and medium-sized boost
- Update 13 after the Proteus Wave, leading into Update 14 with the start of the Thargoid war: long-term and large boost, taking several months to go back to its previous trough
- the increase in activity after January's livestream: so far, medium boost, how long it lasts remains to be seen.
As for reviews? Reviews for Elite Dangerous on Steam have been stable in the 70-80% positive region for quite some time; the Odyssey expansion's recent reviews have been too small in number to really say much about but have been above 70% positive in aggregate since the start of the year and above 60% positive in aggregate since the start of the Thargoid war. There's certainly been no
drop-off in review scores there since the start of the focus on Thargoid-related content.
Sure, Odyssey hasn't cancelled out the huge backlog of negative reviews it got in its first three months, and probably never will, but it's hard to argue that that was because the original Odyssey release had "too many Thargoids".
[1] Play something else, obviously. The majority of player
numbers - perhaps not player activity - are going to be made up of 10s or 100s of hours players who'll have some fun and move on - like people normally do with computer games - and
that's okay. Perhaps the next release should cater to those players more rather than us? But I don't think we'd like that.