Spring 2024 DLC Speculation

There could be so many ways to improve the games management aspects its insane
From a better disease or repair system to completly new things like a ressource Management system where you could for example manually shop different food items which get brought to a new storage facility and an option to preselect what gets bought each month and deciding what and how much gets transported to each keeper hut.
Combined with that some ressources could be reasonably produced inside of the zoo as easy as introducing the right animals for it and a slaughter button, which brings bad press the more well known the individual animal and endangerd the species is.

Combined with a scenery pack with some more backstage props and maybe kitchen themed scenery (id kill for a knife and furniture) with a chicken, bunny, some bait fish, a pig breed and a goat or sheep?

Defenetly a very different take on the usual domestics petting zoo pack, but it defenetly would do wonders for the managememt aspects of the game, most likly far more then petting mechanics ever could be
There's no lethal option in the JWEs, and they're pretty close to fictional animals. I've some doubts they'd be willing to explore it, even if it's limited to Domestic animals for food.

Making a taxidermy of a dead animal might be interesting, my local museum's taxidermies mostly come from the local zoo, but it is probably a bit morbid. Also a bit on the trophy hunter side of things, which is a little against conservation.
 
There's no lethal option in the JWEs, and they're pretty close to fictional animals. I've some doubts they'd be willing to explore it, even if it's limited to Domestic animals for food.

Making a taxidermy of a dead animal might be interesting, my local museum's taxidermies mostly come from the local zoo, but it is probably a bit morbid. Also a bit on the trophy hunter side of things, which is a little against conservation.
If real zoos slaughter giraffes, zebras and antelopes to feed their lions and make bad press, why shouldnt we?
 
If real zoos slaughter giraffes, zebras and antelopes to feed their lions and make bad press, why shouldnt we?
There is the matter of mixed press in real life. "Zoo game lets you kill your healthy animals", just from that potential headline, real zoos probably aren't going to openly work with them, even if it is something they practice. There'd also be boycotts by a whole bunch of organisations, but I feel like that's probably not new.

The actual practice of Zoothanasia seems mostly just in the zoo's interest, rather than the species, so it's kind of always going to be controversial.

All in all, it doesn't seem like it's worth the trouble for them, but you never know.
 
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Ok y'all, just watched the new Kung Fu Panda movie, and our boy the GSNM was in it! It's a sign!!!

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Just trying to feel the room, because of the lack of the lqa, is it essentially confirmed the next DLC will not be released concurrently with the console, nor the usual week of Easter slot either, correct?
the steam files have yet to be updated which usually mean we are still multiple weeks out so im saying no to a march release and console release would be taking the prime easter sales spot anyways. It will likley be sometime in april but outside of its 100% before june we know nothing.
If its usual for real zoos to have a chicken farm, why not in game?
Would defenetly be a rather easy and interesting way to supplement a ressource system and if someone doesnt like it they dont have to do it and can just buy meat
I love the idea of having a self sufficient zoo with the ability to grow the animals food slaughtering would be a bit different and challenging as it goes against many of the ideals of the game. making acquiring food for animals an actual management decision would make the game feel much more complex like how in real life koalas have to have dedicated groves of eucalyptus have that be a decision we have to make when feeding the animals whether to have that grove ourselves or pay extra for the food to be imported.
 
the steam files have yet to be updated which usually mean we are still multiple weeks out so im saying no to a march release and console release would be taking the prime easter sales spot anyways. It will likley be sometime in april but outside of its 100% before june we know nothing.

I love the idea of having a self sufficient zoo with the ability to grow the animals food slaughtering would be a bit different and challenging as it goes against many of the ideals of the game. making acquiring food for animals an actual management decision would make the game feel much more complex like how in real life koalas have to have dedicated groves of eucalyptus have that be a decision we have to make when feeding the animals whether to have that grove ourselves or pay extra for the food to be imported.
I think the idea of breeding your own lifestock as part of the management is an interesting one. But i feel one runs into alot of problems thinking about it a little more. Quick and uneducated math with numbers i found in a 2 min google search: The average pig yields about 65kg of meat and a lion needs 3,5kg of meat a day, so a zoo with 5 lions would need about 2 pigs per week for the lions alone.
So in game that would lead to multiple options:
A: You need to establish one nightmare of a mass meat production, to safe space and money to actually build your zoo
B: You need to dedicate like half of your zoo to breeding lifestock in an ethical way
C: Spend mad money buying the meat to feed your animals, since id would need be way more expensive than breeding your own to make going through the whole thing even worth in the first place.
D: Hope the whole system is tuned way down so a single pig can sustain your whole zoo for a while

Option A is out of the question, i think everybody can agree on that. It would feel completely out of place in Planet Zoo and would certainly summon an outcry in the player base.
Option B i also cant really see happening since i dont think that most people are into that or looking for doing it in a zoo game
C i guess could work and would be probably what most people would do. Which leaves D as the by a long mile most likely one.
Although im still pretty convinced that Frontier wouldnt add a system like that in the first place and i think the current way where the food is conjured out of thin air works best for a Zoo game.
Plus starting with something like this would lead you down a rabbit hole of also breeding feeder mice, rats and insects as food for various small animals like snakes, meerkats and lizards ontop of producing all the veggies and greens needed to sustain the whole lifestock operation and to feed the herbivorous zoo animals.
 
Whoops, got a bit carried away and decided to start an own thread for it.
Here ya go
 
From which zoo is the chettah exibith? Most of these are from madrid zoo
Cheetahs from Wilhelma (Stuttgart), the first one is orangutan from Ouwehands (Utrecht), and the last two Madrid yes
Germany gets golden jackals now apperently
They are even reaching Spain now. Final round of invasive species in Europe: raccoon Vs Canada goose Vs golden jackal
 
I think the idea of breeding your own lifestock as part of the management is an interesting one. But i feel one runs into alot of problems thinking about it a little more. Quick and uneducated math with numbers i found in a 2 min google search: The average pig yields about 65kg of meat and a lion needs 3,5kg of meat a day, so a zoo with 5 lions would need about 2 pigs per week for the lions alone.
So in game that would lead to multiple options:
A: You need to establish one nightmare of a mass meat production, to safe space and money to actually build your zoo
B: You need to dedicate like half of your zoo to breeding lifestock in an ethical way
C: Spend mad money buying the meat to feed your animals, since id would need be way more expensive than breeding your own to make going through the whole thing even worth in the first place.
D: Hope the whole system is tuned way down so a single pig can sustain your whole zoo for a while

Option A is out of the question, i think everybody can agree on that. It would feel completely out of place in Planet Zoo and would certainly summon an outcry in the player base.
Option B i also cant really see happening since i dont think that most people are into that or looking for doing it in a zoo game
C i guess could work and would be probably what most people would do. Which leaves D as the by a long mile most likely one.
Although im still pretty convinced that Frontier wouldnt add a system like that in the first place and i think the current way where the food is conjured out of thin air works best for a Zoo game.
Plus starting with something like this would lead you down a rabbit hole of also breeding feeder mice, rats and insects as food for various small animals like snakes, meerkats and lizards ontop of producing all the veggies and greens needed to sustain the whole lifestock operation and to feed the herbivorous zoo animals.
There is this beautiful thing called it being a game so some resources can be manipulated such as the amount of meat each pig or the amount of food a lion need but yes this system would need to be very unrealistic in terms of output in order to be playable.
This idea would be so fun but it is almost a whole game in of itself still the idea of getting cheaper feed by growing it yourself does seem nice and would help the middle of nowhere vibes of the zoos feel more appropriate.
Whoops, got a bit carried away and decided to start an own thread for it.
Here ya go
This whole idea reminds me of lets build a zoo a game that has both a morality system and the ability to produce food for the zoo.
 
There is this beautiful thing called it being a game so some resources can be manipulated such as the amount of meat each pig or the amount of food a lion need but yes this system would need to be very unrealistic in terms of output in order to be playable.
This idea would be so fun but it is almost a whole game in of itself still the idea of getting cheaper feed by growing it yourself does seem nice and would help the middle of nowhere vibes of the zoos feel more appropriate.

This whole idea reminds me of lets build a zoo a game that has both a morality system and the ability to produce food for the zoo.
Honestly a whole game in itself is what the management side needs as it really isnt its own part of the game yet.
 
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