PVP ACTIVITIES

Nowadays old players like me just do our thing unless we already have a group.
The squadron I'm in, and a couple of other small groups we bundle along with, are mostly "old" players, a few kickstarters there too, and we are mostly happy playing together doing daft stuff these days. I think most of us can wear the "Been there, Done that" T-shirts and now just chill.
 
I know this is a rather sensitive subject in this forum.
But I would honestly like to ask if there are ever going to be any in-universe activities implemented for players who like to pvp?
There are many players that after many hours, is the activity that we like to do and today there is nothing in the game that encourages pvp.

Like with the CQC, I think it can be impediment to find the interested players ready at that time to play both roles. It inherently needs participation that waxes and wanes inconsistently. But it is still fun to think about. Though whether if it is built into the game, or independently organized, ensuring the mission target will be available and visible (in the right instance) can be hard.

Personally though, I always play open but only ever been in a small few player fights. I was thinking of just spending more time in some common systems likely to get practice and leaving the CQC availability enabled while fishing so until a matchup

* CMDR Penny Noon is wanted for repeated Flying While Intoxicated and known to be making the transit from Hatmehing to Founder's World to buy a new Type-10 from about xx:00 to yy:00 today! Get her! Reward: 50 manufacturing instructions!


* Memberts of Tom Sawyer's Pirate Gang will be running exercises in the atmosphere above Long Sight Base tonight while Elvira tries to get some sleep. Shoot them down! Ambush them! 12 premium components per kill!
 
I know this is a rather sensitive subject in this forum.
But I would honestly like to ask if there are ever going to be any in-universe activities implemented for players who like to pvp?
There are many players that after many hours, is the activity that we like to do and today there is nothing in the game that encourages pvp.
The shieldless adder march is still, technically, ongoing- I left the expedition open to PvP and other combat options- and an official community event.

On top of that, there are PvP Dojos you can look up on both Inara and in the PvP section of the playstyles tab
 
Good thread. I've been meaning to ask where the grassroots pvp is in the game as I know there have had to at least been 1 v 1 tournaments in the past/crossroad type pvp hangout systems. Bummed to hear it has stagnated. What about in the vein of group pvp? Without a guild war system for squadrons such an event would need to be organized but has that ever been a thing?

I've been getting back into the game a bit recently and felt compelled to post some of my thoughts over in the hotel thread but I want to reiterate something here as it seems the place to do so.

The game should have a consensual pvp system. Two sides at war, pick a side and flag hostile everywhere to the opposition. Earn points for shooting down enemy players and spend those points on rewards. Those rewards could be anything from simply credits or engineering mats to something more awesome like unique decals or other cosmetics. Why they didn't do something easy like this instead of wasting time and resources on CQC I'll never understand.

To those who point to CQC and say, "there's your pvp system" I must point out the fact (as I'm sure others have) that CQC is a completely different game and it's kinda meh. This take can also sometimes be construed as lumping all pvpers together as players that only want to pvp and have no interest in any other facet of gameplay, when that is just not the case. Also, even in consensual systems, pvp in "the field" as it were in a typical mmo setting is a different bag than the typical FPS arena gameplay with powerups that is present in CQC. Plus I mean come on, it only lets you play with 4 ships for crying out loud. I hope y'all can understand how in that way it's sort of like telling pvpers to go play star wars squadrons or x-wing vs tie fighter.

To those who say you can go shoot each other anywhere so nothing needs to change in the game for the sake of a few pvpers, I would say on that same token you can go deliver those trade goods to the station for free so why do you want to get paid for doing it? Why get any credits for exploration if the joy of doing it is enough? Why have any system reward the player at all?

Every game loop mechanic rewards the player so why should a consensual pvp system be any different? There's nothing to lose by implementing such a basic feature and lots to gain.

IMHO, of course.

o7
 
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Good thread. I've been meaning to ask where the grassroots pvp is in the game as I know there have had to at least been 1 v 1 tournaments in the past/crossroad type pvp hangout systems. Bummed to hear it has stagnated. What about in the vein of group pvp? Without a guild war system for squadrons such an event would need to be organized but has that ever been a thing?

I've been getting back into the game a bit recently and felt compelled to post some of my thoughts over in the hotel thread but I want to reiterate something here as it seems the place to do so.

The game should have a consensual pvp system. Two sides at war, pick a side and flag hostile everywhere to the opposition. Earn points for shooting down enemy players and spend those points on rewards. Those rewards could be anything from simply credits or engineering mats to something more awesome like unique decals or other cosmetics. Why they didn't do something easy like this instead of wasting time and resources on CQC I'll never understand.

To those who point to CQC and say, "there's your pvp system" I must point out the fact (as I'm sure others have) that CQC is a completely different game and it's kinda meh. This take can also sometimes be construed as lumping all pvpers together as players that only want to pvp and have no interest in any other facet of gameplay, when that is just not the case. Also, even in consensual systems, pvp in "the field" as it were in a typical mmo setting is a different bag than the typical FPS arena gameplay with powerups that is present in CQC. Plus I mean come on, it only lets you play with 4 ships for crying out loud. I hope y'all can understand how in that way it's sort of like telling pvpers to go play star wars squadrons or x-wing vs tie fighter.

To those who say you can go shoot each other anywhere so nothing needs to change in the game for the sake of a few pvpers, I would say on that same token you can go deliver those trade goods to the station for free so why do you want to get paid for doing it? Why get any credits for exploration if the joy of doing it is enough? Why have any system reward the player at all?

Every game loop mechanic rewards the player so why should a consensual pvp system be any different? There's nothing to lose by implementing such a basic feature and lots to gain.

IMHO, of course.

o7
I totally agree with your approach, which in turn is so common sense, that it is hard for me to understand that it is necessary to explain such logical and basic things.
It is not normal the contempt that is held in this forum and in this game for everything related to pvp.
o7
 
The game should have a consensual pvp system. Two sides at war, pick a side and flag hostile everywhere to the opposition.
powerplay?
Earn points for shooting down enemy players
credits?
To those who say you can go shoot each other anywhere so nothing needs to change in the game for the sake of a few pvpers, I would say on that same token you can go deliver those trade goods to the station for free so why do you want to get paid for doing it? Why get any credits for exploration if the joy of doing it is enough? Why have any system reward the player at all?

Every game loop mechanic rewards the player so why should a consensual pvp system be any different? There's nothing to lose by implementing such a basic feature and lots to gain.
aside from the flawless logic presented and bunch of other issues here, how would you prevent two friends joining opposing factions, shooting themselves to death in one place over and over and raking the rewards indefinitely?
 
powerplay?

credits?

aside from the flawless logic presented and bunch of other issues here, how would you prevent two friends joining opposing factions, shooting themselves to death in one place over and over and raking the rewards indefinitely?
I don't want to bring comparisons to this forum with another game.
But the perfect example to avoid this, we have it copying Eve's faction warfare system.
Let's say that in the bubble they could put a number of POIs that work as a kind of flags in conquest mode.
There are several factions to belong to, and players don't get points for killing the opponent.
They get the points by conquering those flags.
 
Good thread. I've been meaning to ask where the grassroots pvp is in the game as I know there have had to at least been 1 v 1 tournaments in the past/crossroad type pvp hangout systems. Bummed to hear it has stagnated. What about in the vein of group pvp? Without a guild war system for squadrons such an event would need to be organized but has that ever been a thing?

I've been getting back into the game a bit recently and felt compelled to post some of my thoughts over in the hotel thread but I want to reiterate something here as it seems the place to do so.

The game should have a consensual pvp system. Two sides at war, pick a side and flag hostile everywhere to the opposition. Earn points for shooting down enemy players and spend those points on rewards. Those rewards could be anything from simply credits or engineering mats to something more awesome like unique decals or other cosmetics. Why they didn't do something easy like this instead of wasting time and resources on CQC I'll never understand.

To those who point to CQC and say, "there's your pvp system" I must point out the fact (as I'm sure others have) that CQC is a completely different game and it's kinda meh. This take can also sometimes be construed as lumping all pvpers together as players that only want to pvp and have no interest in any other facet of gameplay, when that is just not the case. Also, even in consensual systems, pvp in "the field" as it were in a typical mmo setting is a different bag than the typical FPS arena gameplay with powerups that is present in CQC. Plus I mean come on, it only lets you play with 4 ships for crying out loud. I hope y'all can understand how in that way it's sort of like telling pvpers to go play star wars squadrons or x-wing vs tie fighter.

To those who say you can go shoot each other anywhere so nothing needs to change in the game for the sake of a few pvpers, I would say on that same token you can go deliver those trade goods to the station for free so why do you want to get paid for doing it? Why get any credits for exploration if the joy of doing it is enough? Why have any system reward the player at all?

Every game loop mechanic rewards the player so why should a consensual pvp system be any different? There's nothing to lose by implementing such a basic feature and lots to gain.

IMHO, of course.

o7
The game would benefit greatly from true "war-dec'ing" where you declare war on another faction. These systems exist in at least one other game, and is very popular of course.
 
Other games have figured this out, dozens if not hundreds of them have. Frontier could, too.
whoosh. just like that! magic! why doesnt fdev just ctrl-c on their code and ctrl-v here, right?
The game would benefit greatly from true "war-dec'ing" where you declare war on another faction. These systems exist in at least one other game, and is very popular of course.
factions in elite dont have wars?
I don't want to bring comparisons to this forum with another game.
But the perfect example to avoid this, we have it copying Eve's faction warfare system.
Let's say that in the bubble they could put a number of POIs that work as a kind of flags in conquest mode.
There are several factions to belong to, and players don't get points for killing the opponent.
They get the points by conquering those flags.
as i said previously in the post you ignored i dont play eve nor intend to.
so ctf is the thing you think will be the salvation for elites pvp? elite doesnt have enough systems in place, it needs ctf...
hm
 
powerplay?
I wish, makes sense to me. Seems lots of folks don't want Powerplay to be a pvp system though for some reason.
Yeah. Credits. Or something. Anything.
aside from the flawless logic presented and bunch of other issues here, how would you prevent two friends joining opposing factions, shooting themselves to death in one place over and over and raking the rewards indefinitely?
As said, this isn't some new ground-breaking concept. Many different games have sported similar systems going back years and years. The general go to for preventing abuse is to impose time limits or diminishing returns from repeated kills of the same player.
 
whoosh. just like that! magic! why doesnt fdev just ctrl-c on their code and ctrl-v here, right?

factions in elite dont have wars?
Be realistic, you aren't asking about how the code works and you know it. It's obvious a few other multiplayer games have figured out war systems between factions who simply want to fight for fun. Frontier could look to those games for ideas of how a mechanic like that would work in Elite, too and make it fit the lore/background/etc.

Factions have wars, but some BGS experience would have you not suggesting the current systems as a solution, honestly. You can only wage wars for systems, and cannot simply declare war against a faction systems away because they're doing something reprehensible. The current faction war system would be like if Spain could declare war on Portugal, but not the Philippines because they don't share a land border. Powerplay has the same limitations as well.
 
I wish, makes sense to me. Seems lots of folks don't want Powerplay to be a pvp system though for some reason.
good amount of powerplay done is hauling, but pvp is there and living a good life id say. the thing is that people who want to play pvp in game play pvp in game, not play pvp on the forum trying to get some rewards first ^^ (no offense meant)
As said, this isn't some new ground-breaking concept. Many different games have sported similar systems going back years and years. The general go to for preventing abuse is to impose time limits or diminishing returns from repeated kills of the same player.
the thing is that this system already is in game. theres no barrier in playing pvp, there are credit rewards and they are capped. (which i think is the abuse prevention here[?])
and dont get me wrong, im not saying that there arent things that could be improved.
im just trying to find a system, an addition, an idea, that would justify months and months of development with all its costs and risks...
so far ive seen mainly recolors of already existing systems. suggestions that bring very small change to gameplay for a large backend price.
simply declare war against a faction systems away
i really dont see how this would improve pvp
 
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whoosh. just like that! magic! why doesnt fdev just ctrl-c on their code and ctrl-v here, right?

factions in elite dont have wars?

as i said previously in the post you ignored i dont play eve nor intend to.
so ctf is the thing you think will be the salvation for elites pvp? elite doesnt have enough systems in place, it needs ctf...
hm
whether or not you have played eve is irrelevant to the conversation.
I have explained the system they use because of the question you asked.
I opened the thread to give opinions and reasoning.
You give opinions but little reasoning.
 
Pmf (player minor faction) vs pmf going to war is a normal activity in elites bgs. Admittedly they tend to it in pg's rather than open which is a shame.
I've lost a war because l insisted 3 of us do it in open in the system we were trying to flip, thus weakening the main group in pg who could've cleared the high czs quicker, and completed more in a shorter time, had l not split the group.
Lesson learned.
There is open hostility towards the concept of pvp in elite from cmdrs who see pvpers as game breakers.
And l get that. Cos its true.
But who's to blame?
The pvpers who bash seals or fdev for allowing it?
Give us a loop that's immersive and voluntarily inclusive. Doesn't have to have rewards tbh. Would be nice. But the actual combat itself is reward enough.
 
whether or not you have played eve is irrelevant to the conversation.
well if you want to pitch in system from another game it would be nice if you explained (at least) how the system works. maybe even how would you like to see it implemented in elite and what kind of effect do you think it would have on the game.
so once again: do you think that ctf is the thing that will "save" elites pvp?

id like to think that i mainly ask questions, and heres reason why:
dont get me wrong, im not saying that there arent things that could be improved.
im just trying to find a system, an addition, an idea, that would justify months and months of development with all its costs and risks...
so far ive seen mainly recolors of already existing systems. suggestions that bring very small change to gameplay for a large backend price.


Pmf (player minor faction) vs pmf going to war is a normal activity in elites bgs. Admittedly they tend to it in pg's rather than open which is a shame.
i have vastly different experience, because the great majority of the pmf ive been in contact with have a pretty strict rule for bgs in open only.
I've lost a war because l insisted 3 of us do it in open in the system we were trying to flip, thus weakening the main group in pg who could've cleared the high czs quicker, and completed more in a shorter time, had l not split the group.
Lesson learned.
i dont think thats flaw of the game system, nor do i see how its relevant tbh.
Give us a loop that's immersive and voluntarily inclusive.
well yea, but what should that be, right? :D
Doesn't have to have rewards tbh. Would be nice. But the actual combat itself is reward enough.
100% agree
 
good amount of powerplay done i hauling, but pvp is there and living a good life id say. the thing is that people who want to play pvp in game play pvp in game, not play pvp on the forum trying to get some rewards first ^^ (no offense meant)
Man I'm picking up what you're throwing down, I feel we're almost on the same page here. Rewards are not a necessity but they certainly can provide incentive.
im just trying to find a system, an addition, an idea, that would justify months and months of development with all its costs and risks...
so far ive seen mainly recolors of already existing systems. suggestions that bring very small change to gameplay for a large backend price.
Ok, at the most base level all that's needed is a typical guild war function. Add the ability for squadrons to declare war on other squadrons. If the challenged squadron also declares war then members of both squadrons flag hostile to each other everywhere. Boom. Done. Pretty simple and wouldn't take months of development either.
 
There is open hostility towards the concept of pvp in elite from cmdrs who see pvpers as game breakers.
And l get that. Cos its true.
But who's to blame?
The pvpers who bash seals or fdev for allowing it?
With all of the activity at Chamberlain's Rest recently, this will only get worse. Being able to blast first day new players without receiving a bounty is likely to push more people not only to solo, but to simply disregard Open as an unfair mode entirely.
 
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