GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310

Did they have to make it not-engineerable? The fuel consumption is very high and it generates too much heat.
 
Last edited:
But if it takes a long time to drop to normal SC speed won’t the attacker be likely to shoot right by and loose their chance to lock you.
Having a play with it now, it actually functions quite similarly to typical supercruise... if you disengage it at the 7 second mark, you'll pretty much be on-point, barring if you get too close to other gravity wells which if you're not at max throttle, can decelerate you very quickly. But, using it to clear the gravity well of the last USS i dropped at and clean off 5000Ls of distance in three or four seconds and not overshoot it was great.
 
Seeing the talk about interdictions made me remember that the interdictor takes the "distance" between ships as time, not distance. Higher the difference between speeds, the higher the barrier for interdiction. Maybe now the SCA trick can become a feature with a new SCA that allows dropping out on a target when going at ludicrous speeds at the cost of usual forced SC drop drawbacks (maybe higher damage to the FSD, sorry, the Ludicrous Speed Drive as someone already coined it) and extra distance from the destination (make it double from usual, maybe).
The mechanic of going ridiculously fast is fun in itself, but it will take only the most talented pilots to do a high speed forced SC drop at a target at speeds that matter to counter interdictions. Also, I hope the interdictor can't be used with the SCO (or during its cooldown), because that would just bust it's defensive capability into aggressive capability.
 
This looks like a super fun and useful for some situations LSD. Someone previously trademarked this term. LSD term could stand for limited use frame shift drive, or ludicrous speed drive.

I want to try this out on small ships with alot of internal slots for more fuel tanks and at least a couple of heat sinks. So Dolphin, Courier, Viper Mk4, CM4 i will have to let someone else test and I missed the opportunity to be eligible to buy it.

New in system speed records incoming.

Good luck gankers, interdicting anyone with one of these drives.
 
Might as well make all the ships the same, because the expensive big ships are significantly better and cost is the progression barrier. :geek:
Big ships are only better at large landing pad trading and laser mining.

One of the best combat ships besides FDL is Chieftain: handles like a small ship, hits hard, tanky as hell, fast. And it's the cheapest medium combat ship. My Chief fully fitted for combat and with reactive armor cost me less than the bare hull of the Anaconda I bought yesterday for Orthrus hunting*. And the Chief made back the cost with a few days of pirate massacres in a system where I hadn't upped my reputation (so maybe 5 mil average for each mission). Hell, 8A power plant alone is more expensive than Chief—the bang-for-buck just isn't there for the 'Conda.
The Anaconda is a well-known top-tier ship. It's better in many respects to e.g. a Cobra MkII. The only barrier to fly and outfit an Anaconda is credits. That is objectively right.
Well, it jumps farther, has more cargo space and has the best on-paper theoretical DPS. But a skilled Cobra pilot will still take the 'Conda out, and the poor 'Conda barely scores a hit...

*I could fit my Chief for Orthrus hunting easily by swapping PA-s for 3 Sirius missile racks (I already have 3 high cap Advanced missile racks on it) and ditching the Guardian MRP and SRP. I just don't want to synth ammo for the advanced missiles.
 
I spend 99% of my time in open, but with constant buffs to ganks, how C&P is handled and lack of effective anti gank features it was becoming less and less enjoyable.

This may just be a final straw.

I’m not sure why you believe 1v3 or 1v4 will make it more difficult. I assume you mean that they’ll each take a turn are interdicting you, but whether it’s 1v1 or 1v4 your biggest threat is always the one that can run the overdrive the longest since once you engage the overdrive, all 4 have to do it at the same time as well to have any hope of interdicting you. If you’re able to run it longer than any of them 1v1 or 1v4 wouldn’t make a difference.
 
I'd have to test it out, but you just need to target and activate the module. 2 clicks. Massive differences in speeds between craft is already overcome as soon as the interdiction mechanic kicks in, and as you can apply it from such a wide angle it's not hard to establish when currently doing a couple of hundred C compared to someone "crawling" along at 30km/s

Perhaps they finally need to fix the bug with how visible you are in supercruise. Someone had an official reply about it from support one time and the intention seems to be that the slower you are travelling in supercruise the less visible you are, but the opposite seems to be happening. The slower you are travelling make everyone else invisible to you in supercruise but instead you are lit up like a Christmas tree to everyone.

It would make sense to be less visible if you’re travelling slower since you’re putting out less energy.
 
Having a play with it now, it actually functions quite similarly to typical supercruise... if you disengage it at the 7 second mark, you'll pretty much be on-point, barring if you get too close to other gravity wells which if you're not at max throttle, can decelerate you very quickly. But, using it to clear the gravity well of the last USS i dropped at and clean off 5000Ls of distance in three or four seconds and not overshoot it was great.

Do gravity wells not affect you while you are in boost mode? What happens if you ram into an exclusion zone at full boost?
 

Ozric

Volunteer Moderator
I’m not sure why you believe 1v3 or 1v4 will make it more difficult. I assume you mean that they’ll each take a turn are interdicting you, but whether it’s 1v1 or 1v4 your biggest threat is always the one that can run the overdrive the longest since once you engage the overdrive, all 4 have to do it at the same time as well to have any hope of interdicting you. If you’re able to run it longer than any of them 1v1 or 1v4 wouldn’t make a difference.
Angle of attack I imagine.

Perhaps they finally need to fix the bug with how visible you are in supercruise. Someone had an official reply about it from support one time and the intention seems to be that the slower you are travelling in supercruise the less visible you are, but the opposite seems to be happening. The slower you are travelling make everyone else invisible to you in supercruise but instead you are lit up like a Christmas tree to everyone.

It would make sense to be less visible if you’re travelling slower since you’re putting out less energy.
I find that very confusing and not likely. I don't think travelling slowly in Supercruise lights you up like a Christmas tree, I think it's just that when you're travelling slowly your sensor range is very short and when you're travelling very quickly it's range is much larger. So your perception of what you're seeing is skewed.
 

rootsrat

Volunteer Moderator
I’m not sure why you believe 1v3 or 1v4 will make it more difficult. I assume you mean that they’ll each take a turn are interdicting you, but whether it’s 1v1 or 1v4 your biggest threat is always the one that can run the overdrive the longest since once you engage the overdrive, all 4 have to do it at the same time as well to have any hope of interdicting you. If you’re able to run it longer than any of them 1v1 or 1v4 wouldn’t make a difference.
We shall see how it works in practise. I am not very hopeful though.

Maybe it will actually prove to be useful for avoiding ganks. But it's enough that in a wing of 2, one of them runs a OD dedictaed gankboat and that's it.

Victim always have to sacrifice more, because gankers can purely dedicate their ships for, while victim almost always is in a ship dedicated to some actual activity in the game.

When I first read how OD works this morning, I hoped it would break the interdiction and speed away. Unfortunately it seems the FDEV is yet again giving more tools for the attackers, especially the ones with malicious intentions.

Meh.
 
Given the people I'm talking to, the drive is honestly not good for traveling long distance, but using it for short distance bursts. Which effectively makes this Supercruise Afterburner, NOT a travel enhancement drive. Other than potentially evading interdictions (before they start, because you can't use it when you've actually started being interdicted.), or better yet, initiating interdiction by being able to jump close to a person. I don't see the use case for this drive.

So maybe PVP pirates and gankers will like this drive.
 
It's ok everyone. DON'T PANIC. Fleet carriers were complete crap when first launched also. With their 147 mill weekly upkeep and longer jump times, plus no utility to park your own ships on board... your own fleet carrier..
the brand new ships coming out should counter the heat issue as they were pitched with having a unique feature. And im sure this prototype FSD will be upgraded/tuned to our satisfaction ?


Flimley
 
Last edited:
Well it can work the other way if your watching your radar and get away from them before interdiction.

O7

Yeah sure, if you think you can see someone approaching that quickly.

Good luck in 1v3 or 1v4 with that.

This may finally push me into solo after 10 years and 6k hours...
With a T9 I'd suggest turn away from star hit boost for 5kls.
See if anyone attempted to follow you after that.
 
Seems like most find it favorable for the moment? It'll be awhile before I get one (or a few) since I'm in the black(ish) doing exobiology.
I'll have to google videos of this new module's game play.
 
Back
Top Bottom