Having a play with it now, it actually functions quite similarly to typical supercruise... if you disengage it at the 7 second mark, you'll pretty much be on-point, barring if you get too close to other gravity wells which if you're not at max throttle, can decelerate you very quickly. But, using it to clear the gravity well of the last USS i dropped at and clean off 5000Ls of distance in three or four seconds and not overshoot it was great.But if it takes a long time to drop to normal SC speed won’t the attacker be likely to shoot right by and loose their chance to lock you.
Drug use is not encouraged.This looks like a super fun and useful for some situations LSD
Big ships are only better at large landing pad trading and laser mining.Might as well make all the ships the same, because the expensive big ships are significantly better and cost is the progression barrier.![]()
Well, it jumps farther, has more cargo space and has the best on-paper theoretical DPS. But a skilled Cobra pilot will still take the 'Conda out, and the poor 'Conda barely scores a hit...The Anaconda is a well-known top-tier ship. It's better in many respects to e.g. a Cobra MkII. The only barrier to fly and outfit an Anaconda is credits. That is objectively right.
You are of course right unless that is a typo.The Anaconda is a well-known top-tier ship. It's better in many respects to e.g. a Cobra MkII.
One other barrier is if you need to visit outposts or other locations with nothing bigger than a medium pad.The only barrier to fly and outfit an Anaconda is credits. That is objectively right.
I spend 99% of my time in open, but with constant buffs to ganks, how C&P is handled and lack of effective anti gank features it was becoming less and less enjoyable.
This may just be a final straw.
I'd have to test it out, but you just need to target and activate the module. 2 clicks. Massive differences in speeds between craft is already overcome as soon as the interdiction mechanic kicks in, and as you can apply it from such a wide angle it's not hard to establish when currently doing a couple of hundred C compared to someone "crawling" along at 30km/s
Having a play with it now, it actually functions quite similarly to typical supercruise... if you disengage it at the 7 second mark, you'll pretty much be on-point, barring if you get too close to other gravity wells which if you're not at max throttle, can decelerate you very quickly. But, using it to clear the gravity well of the last USS i dropped at and clean off 5000Ls of distance in three or four seconds and not overshoot it was great.
Angle of attack I imagine.I’m not sure why you believe 1v3 or 1v4 will make it more difficult. I assume you mean that they’ll each take a turn are interdicting you, but whether it’s 1v1 or 1v4 your biggest threat is always the one that can run the overdrive the longest since once you engage the overdrive, all 4 have to do it at the same time as well to have any hope of interdicting you. If you’re able to run it longer than any of them 1v1 or 1v4 wouldn’t make a difference.
I find that very confusing and not likely. I don't think travelling slowly in Supercruise lights you up like a Christmas tree, I think it's just that when you're travelling slowly your sensor range is very short and when you're travelling very quickly it's range is much larger. So your perception of what you're seeing is skewed.Perhaps they finally need to fix the bug with how visible you are in supercruise. Someone had an official reply about it from support one time and the intention seems to be that the slower you are travelling in supercruise the less visible you are, but the opposite seems to be happening. The slower you are travelling make everyone else invisible to you in supercruise but instead you are lit up like a Christmas tree to everyone.
It would make sense to be less visible if you’re travelling slower since you’re putting out less energy.
You end up in another galaxy.Do gravity wells not affect you while you are in boost mode? What happens if you ram into an exclusion zone at full boost?
We shall see how it works in practise. I am not very hopeful though.I’m not sure why you believe 1v3 or 1v4 will make it more difficult. I assume you mean that they’ll each take a turn are interdicting you, but whether it’s 1v1 or 1v4 your biggest threat is always the one that can run the overdrive the longest since once you engage the overdrive, all 4 have to do it at the same time as well to have any hope of interdicting you. If you’re able to run it longer than any of them 1v1 or 1v4 wouldn’t make a difference.
it is not engineer able.... yet.Anyone tried engineering this thing yet?
Shielded with Thermal?
O7
Well it can work the other way if your watching your radar and get away from them before interdiction.
O7
Yeah sure, if you think you can see someone approaching that quickly.
With a T9 I'd suggest turn away from star hit boost for 5kls.Good luck in 1v3 or 1v4 with that.
This may finally push me into solo after 10 years and 6k hours...