Can you describe THIS in a little more detail.I need mission board too. Its essential for effective influence smuggling
How manipulating the BGS without missions could be done efficiently? How can I effectively push up the influence of a local non-controlling faction that isn't even present in, never mind controlling, any other systems? In a system without RES-s? When KWS-ing at the nav beacon will get you at best a few thousand cr bounties per ship for that faction? Importing bounty vouchers won't work in this case and bounty hunting won't work for anarchy factions at all.Do we really need a mission board? We have BGS /---/
Yeah, I know what you mean, and there's a reason I wrote that I was thinking about it. You see, giving up the mission board will make the game more real and the gameplay itself will be greatly transformed and I think it will make the game much more interesting. In fact, will not be a dull fulfillment of missions and a whole little story, where the player himself chooses what he wants.Yes. I need a mission board. If anyone doesn’t want to use it, there’s no obligation. Blaze your own trail.
Yeah we're in the opposite camp here, I've always believed and I still believe that you don't have to play BGS, you have to use it.How manipulating the BGS without missions could be done efficiently? How can I effectively push up the influence of a local non-controlling faction that isn't even present in, never mind controlling, any other systems? In a system without RES-s? When KWS-ing at the nav beacon will get you at best a few thousand cr bounties per ship for that faction? Importing bounty vouchers won't work in this case and bounty hunting won't work for anarchy factions at all.
Mission boards are like classifieds section in a local newspaper, an important and natural part of local economy where people seek and offer goods/services between each other.
The two are often interlinked. For example, have mined a stockpile of Pt, but can't find a good system to sell it in? Push a system that imports Pt into boom state trading other goods, doing bounty hunting and other positive activities and create your own Pt market!I still believe that you don't have to play BGS, you have to use it.
That's ineffective, especially since anarchy systems are a dying breed these days. Bounty hunting for affecting influence is not as effective as missions in the first place, but not having missions leaves bounty hunting as one of the few options. Another one is trading if the non-controlling faction has an outpost or Odyssey settlements to their name, which is not a given in small systems.I take the criminals scanner and fly to anarchy, since that's where this crowd mostly hangs out, flying and intercepting ships I scan them and see who and how much and where the bounty is for. I can then fly there and get the bounty.
Can you describe THIS in a little more detail.
What kind of contraband is it where its targets are posted on a notice board and the police can read it?
Is that right?
What should replace the missions, then? If I feel like "Hey, I feel like going and dueling an Elite level pirate lord's Corvette!" or "Taking some point-to-point passenger missions and seeing where I'll end up is the right jam tonight!" or "Doing some air-to-ground power disruptions sounds like fun!", how can these activities be properly, purposefully established without some sort of mission board?After all, in Elite can be made as cool, where a person just plays and not go to work
I get it, it's just an interesting idea. And I think it would help avoid a lot of problems with missions in the open game ...
Again for example the Horizon material I never collected from missions, just looking for high level signal points.
And as for the data, they themselves are collected a bunch just by scanning ships and then you can change ...
With the Odyssey missions it's worse, but there are a lot of materials that you take just by ravaging settlements.
The Taranis destruction was a mission like that?
I had difficulty with passengers, but in the end, can all who do nothing can drive passengers ? In the movie Taxi, the main character got a cab driver's license ... and the transportation missions in Elite are kind of separate.