Hello, long time lurker here, first time poster. I gathered performance data into a google sheets doc on the new SCO drive in all ships. I posted to reddit here and forgot that the ED forums were a thing. Posting here too in case there are forums-only CMDRs and there's interest in this. Google sheet is here. Note: the sheet is now obsolete due to a recent patch. See edit below. Sheet is now up to date as at patch 18.06 - 7/6/24.
Aim: The aim behind the testing was to see what capacity the drive truly had for long distance travel. What is the “best” ship for this?
Method: Prepping the ships involved buying new ships, removing weapons, equipping heat sinks, fitting the new SCO drive and maxing fuel capacity in optional slots. Core modules were left as is as their fuel/hour use was tiny in comparison to the SCO use (<0.04%~). Ships were then taken out to reach max speeds. In the sheet, the stats are split into two groups, one at 100% throttle and another at 0% throttle.
Stats
Speed (C): Originally pre-patch 18.06, the speeds recorded were approximately 50C from the observed max speed reached during testing. After re-testing in patch 18.06 for the new SCO FSDs, I recorded the very max speed observed. The variance across ships/FSDs at top speed was due to control interference.
Fuel per hour (tons): Pre-patch 18.06, recordings for fuel per hour were rounded to the nearest whole number. Re-testing in 18.06, resting super cruise fuel per hour was subtracted from the observed SCO fuel rate to determine the exact fuel per hour measure attributed by the SCO. This appears to be driven in part by the size of the core fuel tank size going by the data and has been consistent across patches.
(Fuel per hour)/speed: This is to check fuel efficiency. The lower the number, the better. The small ships perform quite well here due to smaller core fuel tanks and the higher speeds on lower class SCO FSDs.
(Fuel per hour)/speed/total fuel capacity: We take the fuel efficiency stat above and see how this rates against a ship’s capacity to carry fuel (core fuel tank + max optional fuel tanks). The higher the number, the better.
Top 5 Results (pre-patch 18.06, old FSD C):
Top result was the Corvette. Even though its speed was on the slower end, its capacity for fuel meant it could go the furthest when filled to max. The FDL was the best medium ship, mainly because its fuel tank size drove a smaller fuel consumption.
Hutton Orbital: Hutton was used as a test run for the Corvette to see how far in reality it could get on a maxed-out fuel tank. I got about 1.75M L/S before pulling the boost and made the rest of the trip in normal super cruise. This landed me a time of 1hr 5mins but of course I couldn’t land here, no large pads. Not an optimised run and lots of room for improvement but wasn’t the focus of the testing.
Thoughts and other observations:
Edit – 21/4/24:In reference to the FPS-Heat generation issue, I've tested 5 different ships at various FPS intervals, 30, 45, 60. No impact to speed and F/H recorded rates. 22/5/24: The FPS-heat issue never appeared to affect any measure but was fixed in patch 18.04.
Edit 2 - 27/4/24: I’ve added recorded stats for the 0% throttle speed state. Fuel efficiency increased across the board. Sidewinder still has the best fuel efficiency bar none.
Edit 3 – 22/5/24: There is a method of locking a speed and fuel/hour state any where between the max rates and 0% throttle rates. This is done by setting 100% throttle, then setting 0% throttle to start the deceleration, and then setting 50% throttle to “lock” in a speed and fuel/hour rate of the desired value. The opposite method also produces this (eg. starting at 0% instead). I’ve cleaned up the OP to be more data driven.I’ve also marked the google sheet obsolete as the rates have now changed as at patch 18.04.
Edit 4 - 07/06/24: The FSD SCO fuel and speed rates have been updated in the google sheet across all combinations of ships and FSD ratings as of patch 18.06. The google sheet is no longer marked as obsolete. Added approximate formula for determining fuel per hour rates: fuel per hour = 120 * (FSD class constant * FSD rating constant * ship constant * 2^(core fuel tank size) * throttle constant). The constant values can be found further in the thread and in the google sheet's values tab on the far right. Updated the Working Distance tab to have a drop down menu to select ship, FSD rating and throttle % to calculate approximate travel distance on a maxed tank; for the drop down menu to work, you'll need to save your own copy. Added speed observations.
Edit 5 - 08/08/24: Added fuel and speed values across all ratings for the new Type-8. Type-8 has been added to the data validation and users can now plug the Type-8 into the working distance tab.
Edit 6 - 22/10/24: Added a tab to summarise the Mandalay early access information and made room for its data in the SCO data sheet. Planning to add a 'verified by' column so users know who was responsible for testing and/or verifying the data. This is for the sake of data-accountability. After studying the Mandalay, I would say there are three ship-specific factors in total for SCO use, one for heat generation, one for speed, and one for fuel per hour.
Edit 7 - 01/11/24: Added SCO performance data for the Mandalay. Patch notes indicated that SCO sound effects for ship missing theirs has been corrected. I'll return to this soon to see they've all been included.
Edit 8 - 15/12/24: Added SCO performance data for the Cobra Mk V. General tidy up of tabs. Removed or grouped away columns offering information that was not driving any data points. Modified the working distance tab to show total estimated time and distance under a core fuel tank and added a cell for the user to add their own desired amount of fuel to test times and distances. Removed the column where ships were being rated based on their total distance in light hours and replaced this with total distance under that specific FSD rating with a core fuel tank.
Edit 9 - 15/04/25: Added SCO performance data for the Corsair. Action points on hold until time permits.
Edit 10 - 24/07/25: Added SCO performance data for the Panther Clipper Mk II. Other actions points are still on hold for now.
Aim: The aim behind the testing was to see what capacity the drive truly had for long distance travel. What is the “best” ship for this?
Method: Prepping the ships involved buying new ships, removing weapons, equipping heat sinks, fitting the new SCO drive and maxing fuel capacity in optional slots. Core modules were left as is as their fuel/hour use was tiny in comparison to the SCO use (<0.04%~). Ships were then taken out to reach max speeds. In the sheet, the stats are split into two groups, one at 100% throttle and another at 0% throttle.
Stats
Speed (C): Originally pre-patch 18.06, the speeds recorded were approximately 50C from the observed max speed reached during testing. After re-testing in patch 18.06 for the new SCO FSDs, I recorded the very max speed observed. The variance across ships/FSDs at top speed was due to control interference.
Fuel per hour (tons): Pre-patch 18.06, recordings for fuel per hour were rounded to the nearest whole number. Re-testing in 18.06, resting super cruise fuel per hour was subtracted from the observed SCO fuel rate to determine the exact fuel per hour measure attributed by the SCO. This appears to be driven in part by the size of the core fuel tank size going by the data and has been consistent across patches.
(Fuel per hour)/speed: This is to check fuel efficiency. The lower the number, the better. The small ships perform quite well here due to smaller core fuel tanks and the higher speeds on lower class SCO FSDs.
(Fuel per hour)/speed/total fuel capacity: We take the fuel efficiency stat above and see how this rates against a ship’s capacity to carry fuel (core fuel tank + max optional fuel tanks). The higher the number, the better.
Top 5 Results (pre-patch 18.06, old FSD C):
Ship | Total fuel capacity (tons) | SCO max fuel/hour (tons) | SCO max speed (C) (within ~50C) | (Fuel/hour)/max speed | (Fuel/hour)/max speed/total fuel capacity |
Federal Corvette | 650 | 3,697 | 3,150 | 1.17 | 553.83 |
Imperial Clipper | 266 | 2,034 | 3,450 | 0.59 | 451.18 |
Anaconda | 502 | 3,697 | 3,150 | 1.17 | 427.73 |
Type-9 Heavy | 854 | 7,393 | 3,150 | 2.35 | 363.87 |
Fer-de-Lance | 80 | 925 | 3,850 | 0.24 | 332.97 |
Top result was the Corvette. Even though its speed was on the slower end, its capacity for fuel meant it could go the furthest when filled to max. The FDL was the best medium ship, mainly because its fuel tank size drove a smaller fuel consumption.
Hutton Orbital: Hutton was used as a test run for the Corvette to see how far in reality it could get on a maxed-out fuel tank. I got about 1.75M L/S before pulling the boost and made the rest of the trip in normal super cruise. This landed me a time of 1hr 5mins but of course I couldn’t land here, no large pads. Not an optimised run and lots of room for improvement but wasn’t the focus of the testing.
Thoughts and other observations:
- Heat was manageable with double sinking and refilling while boosting but was less manageable by ships with fewer utility slots.
- Heat generation from class 3C to 4C was a large 151% increase compared to the previous tier’s 20%. Probably because ships with access to 4C have a larger variety of heat profiles.
- Once, a test gave me two different results for fuel/hour and speed for the FDL. Turns out there was a lower speed and fuel/hour rate when throttled down to 0%. It is much more fuel efficient. I’ll aim to record these stats too.
- I can’t access the Cobra Mk IV. I’ll presume it behaves the same as the Mk III but if someone could verify, that’d be great.
- Changes in module loadout didn’t appear to affect any stats recorded, i.e. equipping a smaller core fuel tank didn’t change the fuel/hour.
- More work is needed in determining how fuel rates and true top speeds are calculated.
Edit – 21/4/24:
Edit 2 - 27/4/24: I’ve added recorded stats for the 0% throttle speed state. Fuel efficiency increased across the board. Sidewinder still has the best fuel efficiency bar none.
Edit 3 – 22/5/24: There is a method of locking a speed and fuel/hour state any where between the max rates and 0% throttle rates. This is done by setting 100% throttle, then setting 0% throttle to start the deceleration, and then setting 50% throttle to “lock” in a speed and fuel/hour rate of the desired value. The opposite method also produces this (eg. starting at 0% instead). I’ve cleaned up the OP to be more data driven.
Edit 4 - 07/06/24: The FSD SCO fuel and speed rates have been updated in the google sheet across all combinations of ships and FSD ratings as of patch 18.06. The google sheet is no longer marked as obsolete. Added approximate formula for determining fuel per hour rates: fuel per hour = 120 * (FSD class constant * FSD rating constant * ship constant * 2^(core fuel tank size) * throttle constant). The constant values can be found further in the thread and in the google sheet's values tab on the far right. Updated the Working Distance tab to have a drop down menu to select ship, FSD rating and throttle % to calculate approximate travel distance on a maxed tank; for the drop down menu to work, you'll need to save your own copy. Added speed observations.
Edit 5 - 08/08/24: Added fuel and speed values across all ratings for the new Type-8. Type-8 has been added to the data validation and users can now plug the Type-8 into the working distance tab.
Edit 6 - 22/10/24: Added a tab to summarise the Mandalay early access information and made room for its data in the SCO data sheet. Planning to add a 'verified by' column so users know who was responsible for testing and/or verifying the data. This is for the sake of data-accountability. After studying the Mandalay, I would say there are three ship-specific factors in total for SCO use, one for heat generation, one for speed, and one for fuel per hour.
Edit 7 - 01/11/24: Added SCO performance data for the Mandalay. Patch notes indicated that SCO sound effects for ship missing theirs has been corrected. I'll return to this soon to see they've all been included.
Edit 8 - 15/12/24: Added SCO performance data for the Cobra Mk V. General tidy up of tabs. Removed or grouped away columns offering information that was not driving any data points. Modified the working distance tab to show total estimated time and distance under a core fuel tank and added a cell for the user to add their own desired amount of fuel to test times and distances. Removed the column where ships were being rated based on their total distance in light hours and replaced this with total distance under that specific FSD rating with a core fuel tank.
Edit 9 - 15/04/25: Added SCO performance data for the Corsair. Action points on hold until time permits.
Edit 10 - 24/07/25: Added SCO performance data for the Panther Clipper Mk II. Other actions points are still on hold for now.
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