Nobody forces you to "regrind". The smart decision would be to replace old FSDs with new ones where needed over time, and keep the old ones running as long as they are sufficient.
Except if one is one of those Jumpaconda deciples who can't sleep at night unless all ships have their jump range minmaxed.
Agree, maybe old stuff could have situational use (es. double-eng FSD with 2 seconds reboot), maybe difference is not so big, i would like a CG double-eng FSD v1 for my Conda but i can live without cause the difference is not game breaking... i feel more the need of CRCR larger of 16 tons
Maybe we will have future CG for SCO v1, double-eng FSD v2, or a completly new FSD for long range/long cooldown jumps, who knows but i am sure
someone will whines for "no new contents", "bad contents", "too many new contents" or whatever...
complaining is an internationally recognized forum sport.
some points i like to share and think about,
1) currently game design is a whirlwind around Thargoid war, let's say... Elite Dangerous "Age of War"
2) SCO as new meta? SCO is "mainly" for combat ship, is not an accidental error that Phyton Mk2
secret feature is "SCO pro handling" for a combat focus ship, very apt we get SCO and "early access" Phyton Mk2 about the time to assault Titan Hadad and travel 39,230 ls to reach B 8 in HIP 30377.
3) Power play v2.0 will be War on a local conflict scale, with carriers blockade, stronghold to breach, stealth mission to.. ops.. no, will not happen.
4) Frontier need to revive the game and their finances, online games do this with constant rebalancing of builds and asset, the "
meta bait" for players, you grind for meta until a new meta update come, grind and repeat.
conclusion and personal thought, i hope after the "age of war" we will have a rewamp for an "age of exploration", war stuff are funny but some new content for exploration and xeno-archeology (Guardian or something new) would be appreciated.