The new SCO Drive and it's jump range...

I don't understand complaints of a new FSD being all around better than the old ones. Do we not want that?

Did people complain when the Cutter superseded the Type 9 as a trade ship, and the Anaconda as a mining ship? Or the Corvette superseding everything else as a PvE ship? Anyone who's played this game for over a month should be able to acquire the materials to re-Engineer an FSD in under an hour, if they don't have them in storage already. The "re-grind" is nonexistent.
I have over 30 fully engineered ships, but I won't upgrade all of them with the new SCO, maybe my explorers and one or two others
 
My guess is that our resident pest control officer will be among them ;) .
Not quite...
But almost.
I did pledge to SC for about the same as a regular game some years back, but they haven't (and won't) got another penny from me.
I'll not be bothered too much if FD sells stuff on the store which players have to work toward in the game, to 'encourage' new / less active players to do more, but it will be the players who actually decide if the idea sinks or swims.

Me? I know how to say "No" and am not afraid to exercise it, it is my favourite word to salespeople and I don't intend to change that ability for a game, even if I'm willing to spend a small amount to have more fun, I ain't much bigger than a minnow financially :ROFLMAO:
 
I have over 30 fully engineered ships, but I won't upgrade all of them with the new SCO, maybe my explorers and one or two others

I too have many ships, but I still am not going to be mad if my old FSDs become effectively obsolete, because I will end up saving time in the long run tbh. Less than a week of upgrading traded for months and months, if not years, of more efficient game play is something I'm on board with.
 
I wouldn't start making any plans around the SCO FSD stats being shown off on partner streams. There's something obviously wrong with the numbers on the test server. For example not only did an A grade SCO have better range stats than existing A grade FSDs, but a C grade SCO of the same size was also shown to have the same stats as the A grade SCO except with lower heat during overcharge. So not only did C grade differ from live on the test server, but it was also objectively better than the A grade drive with no downsides for some reason.
 
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More money for FDev means more life-time for Elite, so yay to everything! I wouldn't even mind them admitting that they committed to the dark side and offering unicorn modules and murderboats for cash. It's just this "oh no, it is no pay2win, it is a convenience for the customers, it is a time-saver" crap I find kind of funny. In the end they will continue on the road they started with ARX, anyway. And people will still defend it right up to SC levels. My guess is that our resident pest control officer will be among them ;) .

Of course some people will defend any monetisation scheme no matter what. There are still enough players such that that a wide variety of opinions can be found. I'd bet that some people objected to the introduction of Arx. People argue about P2W because they have different ideas about what crosses that line, and over how much monetisation they're personally willing to tolerate in the games that they play. I feel like this leads to a lot of toxic discourse when people don't recognise this subjective element.

It's my understanding that it's still not clear whether these A-rated FCO FSDs will be available without Arx, apparently various partners have been saying conflicting things on the subject. Clarification from FDev would be most helpful.
 
It devalues what I have done as if it were nothing.
You can do better signing up to the game now.
o_O
Why not leave the SCO advantage as being only one thing, Super Cruise Boost?
I bought small town cars with 1.4 and 1.6 engines for decades and put up with two-figure horsepower.

Then Ford released the EcoBoost Fiestas which are 1.0L and three-figure horsepower.

By your logic I "wasted" money on the earlier Peugeots, Suzukis, Seats, Ladas (ok we don't talk about that one)

Are you suggesting I should have walked everywhere knowing that all of these 1.0l biturbo miracles would appear on the market in the 2010s?
 
I've read some people complain that the SCO should have worse jump range and I think to myself, "What??? Why can't something new just be better than something old?"

Not everything has to be a "hard decision" or a "trade off" just because this is a video game. Example: Supercruise Assist and docking modules. They should just be software installed by default on ship computers. But instead we get the "hard choice" about if its worth a size 1 slot. The answer is always NO. Having my ship auto-fly itself in the blue zone the entire way to a destination is not worth the trade-off of any other module that could fit in a size 1 slot. That slot is 100% always better served as a DSS, HRP, 1A Prospector Controller.... I fitted a SCA module the first day they came out and I thought it was fun to use but there is no build I'll ever make where module economy allows for it so I'm kind of sad that something cool was added to the game that I'll never use.

And then I remembered that some of the people who play this game are the reason we have to pay for the privilege to wait for our ships and modules to be delivered anywhere, and I rolled my eyes.
 
Ladas (ok we don't talk about that one)
Why not? I think they're quite neat in Stygian Blue🙃
VAZ-2101-1-3-800x440.jpg
 
I've read some people complain that the SCO should have worse jump range and I think to myself, "What??? Why can't something new just be better than something old?"

Not everything has to be a "hard decision" or a "trade off" just because this is a video game. Example: Supercruise Assist and docking modules. They should just be software installed by default on ship computers. But instead we get the "hard choice" about if its worth a size 1 slot. The answer is always NO. Having my ship auto-fly itself in the blue zone the entire way to a destination is not worth the trade-off of any other module that could fit in a size 1 slot. That slot is 100% always better served as a DSS, HRP, 1A Prospector Controller.... I fitted a SCA module the first day they came out and I thought it was fun to use but there is no build I'll ever make where module economy allows for it so I'm kind of sad that something cool was added to the game that I'll never use.

And then I remembered that some of the people who play this game are the reason we have to pay for the privilege to wait for our ships and modules to be delivered anywhere, and I rolled my eyes.

Agree with you that SCA should be a "software" feature that takes up no module space, but feel completely different about actually using it. While I can live without a docking computer and these days I tend to leave it out so that I can get better at using my HOSAS setup, I absolutely can't stand the "gameplay" offered by regular supercruise travel. Losing a small module slot is absolutely worth not having to just sit there making tiny adjustments while watching a number go down.
 
I've read some people complain that the SCO should have worse jump range and I think to myself, "What??? Why can't something new just be better than something old?"

Seconded.

Not everything has to be a "hard decision" or a "trade off" just because this is a video game. Example: Supercruise Assist and docking modules. They should just be software installed by default on ship computers. But instead we get the "hard choice" about if its worth a size 1 slot. The answer is always NO. Having my ship auto-fly itself in the blue zone the entire way to a destination is not worth the trade-off of any other module that could fit in a size 1 slot. That slot is 100% always better served as a DSS, HRP, 1A Prospector Controller.... I fitted a SCA module the first day they came out and I thought it was fun to use but there is no build I'll ever make where module economy allows for it so I'm kind of sad that something cool was added to the game that I'll never use.

Yeah, there's self driving cars IRL with much smaller hardware than 1 slot.
 
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I don't understand complaints of a new FSD being all around better than the old ones. Do we not want that?

Did people complain when the Cutter superseded the Type 9 as a trade ship, and the Anaconda as a mining ship? Or the Corvette superseding everything else as a PvE ship? Anyone who's played this game for over a month should be able to acquire the materials to re-Engineer an FSD in under an hour, if they don't have them in storage already. The "re-grind" is nonexistent.
Personally not much complaining, just pointing out that it would be a rather dramatic change. Make an entire line of modules obsolete. Outfitting better stop selling them so newbies won't mistakenly buy the bad one. I do think it would be more interesting if it would be a choice, but won't say no for all-out better drives. Can't refit all of my ships at once, but it'll be easy enough to do the ones I fly most first and slowly work through the rest of the hangar.

I still have the Type 9 as trader for my main account at least. Nicer jump range and can comfortably fit a some sort of fuel scoop and still have as much cargo capacity as my alt's Cutter. Depends a lot on how you like to build your ships, of course.
 
Personally not much complaining, just pointing out that it would be a rather dramatic change. Make an entire line of modules obsolete. Outfitting better stop selling them so newbies won't mistakenly buy the bad one. I do think it would be more interesting if it would be a choice, but won't say no for all-out better drives. Can't refit all of my ships at once, but it'll be easy enough to do the ones I fly most first and slowly work through the rest of the hangar.

I still have the Type 9 as trader for my main account at least. Nicer jump range and can comfortably fit a some sort of fuel scoop and still have as much cargo capacity as my alt's Cutter. Depends a lot on how you like to build your ships, of course.

The Cutter should be outjumping the Type 9 by quite a bit. As for obsolete items, the game is littered with them. They have Explosion resistance buffing engineering for shields after all. Turreted large cannons? Some of this stuff was obsolete the moment it was released, even. The difference is that a regular FSD can probably be found everywhere, but an SCO might be harder to get and cost more money. For new players, that at least gives them a "pre-engineering" upgrade they can buy with credits. For veterans, it gives us something to work on. It sounds like a win-win to me.
 
and isnt that so? the sco i fly with has a pretty good amount of drawbacks that are neither too strong nor too weak.

thats why im glad that fdev isnt going the way of powercreeps. sco, py mk2, and the prebuilts all have their balance set somewhat well. i would tweak a thing or two but its still far from powercreep.


so... you have no idea what you are talking about? you can buy sco with credits from high tech ports.
I think the grind part is then having to engineer them (new SCO Drive) all.
Which is what people were talking about.
So you missed what has been talked about.
 
I bought small town cars with 1.4 and 1.6 engines for decades and put up with two-figure horsepower.

Then Ford released the EcoBoost Fiestas which are 1.0L and three-figure horsepower.

By your logic I "wasted" money on the earlier Peugeots, Suzukis, Seats, Ladas (ok we don't talk about that one)

Are you suggesting I should have walked everywhere knowing that all of these 1.0l biturbo miracles would appear on the market in the 2010s?
We are talking about the game and the effort in the game.
Taxi Drivers here have to buy their license plates.
They started at AUD $20,000 when they were first available.
They then went up to AUD $250,000.
People use them as their retirement fund.
Around 10 years ago Uber was allowed, the value is now gone on those plates.
Real world example. They earnt money, but it was not worth the long term investment.
Stock market crash is another one, not a little one, the big ones were people have to stop their retirement and start working again.
 
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