It´s not just that is less then 50% of what was announced to come this year, but also that those announced things were among the most simple to implement, most of them visual or user interface in nature for the most part. And also that many of those that have made it are either broken or just plain crap (master modes, new map, new hud, looting screens etc).
The "watershed year for Star Citizen".
I like the new map...it works...unlike everything else they've added this year
As for Mikey and Morph being all disappointed and stuff...they seem to be deliberately missing the big picture.
Ci~G have managed to release less than 50% of
one patch in 75% of an entire year of development, all of it broken. What's not mentioned in any of the fan videos is that besides servicing already released content and minor additions included in a renumbering of the other half of the expurgated 3.23 patch as 3.24,
all production on star citizen, be it the mythical 4.0 patch (initially announced in 2015) or the utter fantasy of a 1.0 commercial release idiocy has now ended for this financial year as we're now into the marketing focused end of year ship sales...citizencon, IAE, etc, etc.
This funding drive is to continue development of the 'feature complete' Sqn404 into next year and beyond (same as it's always been), and not the online marketing platform of star citizen...if anyone has doubts about sc being a marketing platform rather than a 'game'...answers on a postcard, please. This annual funding drive will also tie up the majority of essential game development staff into producing content for those marketing events rather than developing the 'game'...same as it's always been.
I've been involved with this bait and hook marketing shyte for a long time with SC...and unlike 90% of the eternal optimists, my memory hasn't dulled with age
