New Ships 2024

According to the experts on this forum, nothing in ED is good game design, so the Mandalay should excel in exploration and carry everything including the kitchen sink with a jump range of 1,000 LY with only 2 tons of fuel used...

(Games designers choose how they design their game, whether others think it is good or bad is another matter altogether - it is easy to criticise work if one isn't doing it, isn't it?)
yeah sure but it is a discussion forum for the game so we are allowed to discuss what our hopes are and what we like or not aren't we?

FWIW personally I am just happy to see new content coming to the game. the exact details are less important to me than we are getting content.

it's summat to chew the fat over at least. for the record I still havent got around to getting a python MK2 yet!
 
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Unless they go with another ship by FD, Lakon or ZP (Develop and release two new ships at the same time? Are you crazy?), it would make sense that next ship is a SK (passenger/rescue?).
I would like a Gutamaya or CD, but would we see one manufacturer get ahead of the other?

Silly thought: when new ships were announced, they said "at least" four were being released.
What if it's a double whammy, with both a new Fed and a new Imp ship being released together? In that way, neither manufacturer gets a head start.

This is without any considerations as to whether it would make sense to release two ships in early access at the same time.
They didn't specified their plans for next year... I think it depends how this year flurry of ships would have ROI.
 
The obvious counter-point would be, what are you putting in the same slot?

From an exploration perspective one of the neatest things about AFMUs is that they have no mass, and only use power when turned on. If you have spare slot in your build it's arguably more ridiculous NOT to bring one along, rather than leaving an empty slot or bringing something else you don't really need with mass that limits your jump range.

I like to put at least one (never occupied) cargo rack in explorer builds, the reason being it allows you to use the "cargo mass" slider in the galaxy map route settings.

I often use this to quickly recalculate a route because route filters are ignored on the initial route calculation after a login. You can do the same switching to economical and back, but I prefer to slide and recalculate.

Additionally, setting a non-existent cargo mass forces slightly shorter jumps, giving marginally better fuel economy while still using the "fast" route setting.

Very minor QoL improvements, but not nothing, so I'd rather put the rack in than leave an empty slot.
 
i dont think there is a right and wrong way to play a game however i would counter with another question.

is it good game design to introduce a smaller ship which can carry every single module you could possibly ever need (for exploration), and give it a jump range as good as any other ship in the game without giving it a different massive Achilles heel.

its a smaller ship to the anaconda so logically I would be expected to make compromises to what it can carry..... if the idea is it will be able to jump a bit further than other exploration ships such as the asp / diamond back explorer and the phantom as well as use an SCO drive properly then personally i would expect it to be able to carry slightly fewer extras than the asp/phantom not more.

time will tell however.
Actually, I think, that hypothetical atmospheric planets introduction (which was hinted in last FU), could be an opportunity to balance ships... not only in terms of atmospheric maneuvribility but also slot numbers and overall performance...
 
They didn't specified their plans for next year... I think it depends how this year flurry of ships would have ROI.
Yes, it's not too unreasonable to believe that if this P2W* scheme works, they might be rolling out more ships/assets, to some extent.

*Pay to Whatever, according to personal preference
 
Actually, I think, that hypothetical atmospheric planets introduction (which was hinted in last FU), could be an opportunity to balance ships... not only in terms of atmospheric maneuvribility but also slot numbers and overall performance...
When in last FU? What do you mean? They just said about good flying experience in atmosphere, nothing more. And we have atmosphere planets in Elite. There is no reason to supposed that they mean more density atmospheric planets...

And about ship balancing... they mentioned they are new generation ships, so I doubt about any idea of rebalancing.

I am sure, trying to read betweend words isn't the best way to feed dreams, even if they are so beautiful.
 
yeah as much as I would love another major paid dlc with atmospheric planets (because it surely would not be free) I am not holding my breath and I certainly would not read too much into what FD said.

we are getting new stuff this year which is better than what we had for a while , I am just gonna enjoy that for a bit and hope it keeps coming
 
Additionally, setting a non-existent cargo mass forces slightly shorter jumps, giving marginally better fuel economy while still using the "fast" route setting.
I'd seen the slider, but had never used it. I usually like to have a small amount of empty cargo space too, to pick up a few things from crash sites, or to synthesis limpets into if I need them. Will definitely give that a try next time I'm going further afield.
 
When in last FU? What do you mean? They just said about good flying experience in atmosphere, nothing more. And we have atmosphere planets in Elite. There is no reason to supposed that they mean more density atmospheric planets...
It was mentioned above that there is no difference between flying on an atmospheric and non-atmospheric planet in the game right now. The atmosphere that is now in the game is so rarefied that it does not even heat the ship when landing.
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It is entirely possible they were just chatting a bit and meant "This thing would fly better in a dense atmosphere [than other ships]"... without any implication intended that it is actually being worked on.

May be (or rather, is very likely) that we'll just have to see if there was anything to it or not. But yeah, I cannot say I ever noticed any difference to the flight model in the tenuous atmospheres, which is probably why we got them in Odyssey. Hardly any need to change the flight model for them or add turbulence effects at higher altitudes*.

*Though one could argue they kind of exist with the Maelstrom clouds around (active/recently destroyed) Titans, where your ship gets kicked around. And maybe the storm Lagrange clouds? I've yet to come across one of those, though.
 
It is entirely possible they were just chatting a bit and meant "This thing would fly better in a dense atmosphere [than other ships]"... without any implication intended that it is actually being worked on.
;)

But you have to agree that it's pretty weird to release a space explorer that looks a lot like an airplane. I'm inclined to think there's something we don't know.

P.S. Introducing a dense atmosphere in the game could change a lot of things, from the oceans on the surface to the propeller over the srv to make it a helicopter.

And in my opinion adding oceans might be the easiest thing in the game (not easy, but easier to do than anything else) and before from the atmosphere they couldn't allow it.

I wonder if they added oceans they could make some of the ships land on water ?
 
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Sure, but we're talking new ships here. 😛
it's nice to have them...... my main gripe - at least with the new python , I dunno about the other 2, is that the cockpit has not had an update over existing ships.
sexy looking exteriors are great but I can't see the outside of my ship when I am flying but even now after 1000s of hrs I love exploring the inside of my ship in VR. reusing other cockpits/bridges is a bit of a cop out

(I felt the same about the viper mk IV and the cobra IV - tho the colours are different in that at least.... the federal ships less so as they are kind of variants of the same ship so it makes sense for them to be v similar)
 
Ehh, I don't consider new ships to be content. It's just more assets. It's not an accident that's also CIG's MO. They know they don't have a game too.
Oh well, at least, today anyway, FD aren't charging thousands for a ship.. And after a short period it becomes part of the game's asset collection, so no, not at all like CIG :ROFLMAO:

In ED/O there are 40+ ships available to buy with in-game credits, and, so far, FD doesn't wipe the player assets every few months, removing anything that wasn't bought with cold, hard, cash... Naturally, no player of this game is forced to spend money on new ships, and, once they have ships, they keep them...
 
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