Tried looking, nothing conclusive.

Anyone done enough rep missions for SD to get a Mysterious Stranger tip off from the TDW owned settlement ?
 

The Harlequin Opal

The stone had its birth in the nurturing earth ,
Its home in the heart of the main,
From the coraline caves it was tossed by the waves
On the breast of an aureat plain ;
And the spirits who dwell in the nethermost hell
Stored fire in its bosom of white ;
The sylphs of the air made it gracious and fair
With the blue of the firmament's height.
The dull gnomes I ween, gave it glittering sheen,
Till yellow as gold it became ;
The nymphs of the sea made the opal to be
A beacon of emerald flame.
The many tints glow, they come and they go
At bidding of spirits abhorr'd,
When one ray is bright, in the bosom of white,
Its hue tells the fate of its lord.
For yellow hints wealth, and blue meaneth health,
While green forbodes passing of gloom,
But beware of the red, ' tis an omen of dread ,
Portending disaster and doom.



wX1v203.jpeg

 
Wasn't there a theory that Universal Cartographics and the Pilots Federation control all permit locks? Like obviously it's a way to lock systems for future plans but I read about Wreaken Construction amasing a fleet and working on a secret project in COL 70. It's an interesting galnet article IMO because it states that permit locks are lifted for corporations and somebody apparently got past these locks anyway. I dunno if it's even relevant but hey
 
None accessible locked areas are for narrative purposes yes.

Very early on FD directly confirmed that pre launch certain zones were locked off for the 10 year narrative. Certain systems likewise are equally non accessible for this same reason and have no accessible permits as they are tied to narrative elements.

There have been a couple of examples were NPCS do travel to theses and your example was one of them yes.

Certain Galnet posts and Dev forum comms have gone some degree to say, these areas are locked for our ‘safety’ but I doubt it’s any more than a method to explain it away than anything else.

I think FD has used one or two areas for narrative Galnet posts, which probably was evidence they were prepared to open them at some point, but by the same hand equally evidential that FD changes its narrative for none game reasons, and so such examples may have been intended to have been opened, but then they decided not to?

It’s alluded to through third hand knowledge off statements made by certain FD staff that certain narratives, eg the Thargoid story, was to start elsewhere but thing’s changed, so it’s possible some of these locked areas are now totally redundant, or have been repurposed, but this is speculative.

If locked areas are integral to Raxxla it logically negates any and all existing content, as they are by their very nature ‘narrative gates’.

The fact the Codex exists is - some have speculated - contrary to this logic, although that not outside the realms of probability, it would not be an intelligent nor productive conclusion, but considering all aspects it’s not improbable.

But who knows. FD changes things.
 
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That Wreaken galnet post re Col70 was to tie in with Drew Wagar's book Premonition. It has always struck me as a little odd that Wreaken were supposedly constructing a fleet of anti-goid ships right in the area where the goids were appearing!

P.S. I was putting off download of last week's game update until I'd transitioned to gigafibre internet which happened yesterday. Internet speed test 900+ Mbps upload & download...ED download speed started at 20Mbps and dropped to 11Mbps. I checked the settings and I already have multithreaded download selected.
Bah!!
 
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I believe so. I think it's important to remember that FD view this as a simulation (within commercially feasible game dev constrains) and have explicitly said in-game characters can lie, while clearly "The Club" have been manipulating humanity for yonks via the media. I think this must include Galnet posts. So when something is posted on Galnet and then disappears there could be a message behind that. I suspect that is true of "Omphalos Cartographies" as much as the deleted message regarding Halsey's "secret meeting" on her ill-fated voyage (though I suspect this happened more frequently during MB's oversight).

However I no longer monitor Galnet daily, in fact not at all.

I do suspect FD have given us clues in Galnet posts etc to various mysteries. The trouble is that they're so cryptic they don't help!
 
Well my tinfoil hat idea of the week is that the "Omphalos Rift" is an arbitrarily locked region of space put in place by powerful people. Could it's name in the codex be like a hint to this? I don't know I'm just obsessed with all the weird permit locked systems and places recently. Actually had a nightmare the other night.
 
Also wasn't there an galnet article that referenced Omphalos Cartographics and then was altered to omit it? I promise I'm working to something here lol
No. It was the early version of the Codex entry on Universal Cartographics that was changed to how it presently is at some point between April 18th 2019 and May 7th 2019 quietly and with no patch note announcement that I've ever found.

This post made on April 18th 2019 says "Omphalos Infotech" (to clarify, this is the last dated mention of it still being Omphalos infotech, it's not the only mention of it)
This post made on May 7 2019 reveals the change to "Unified Infotech"

Doesn't appear to be mentioned in the May1st 2019 patch notes:
https://forums.frontier.co.uk/threads/april-update-patch-1.510622/

This was previous patch, December 11th 2018: https://forums.frontier.co.uk/threads/beyond-chapter-four-3-3-patch-notes.463020/ just to check too.

The Codex was launched into the game on December 11th 2018, which means the Codex entry was changed approx 4 months after launch - as far as I can tell this is the first post-update patch, so maybe they had to wait that long). Note: there as a post a little later saying they noticed it 'just after the update', so it was stealthily done on May 1st (I mean, it must have been because there as no other patch, but this is some supporting confirmation).

This also means that the audio for that entry was also changed!
 
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Well my tinfoil hat idea of the week is that the "Omphalos Rift" is an arbitrarily locked region of space put in place by powerful people. Could it's name in the codex be like a hint to this? I don't know I'm just obsessed with all the weird permit locked systems and places recently. Actually had a nightmare the other night.
Interesting thought. Probably not locked as you couldn't enter it to find anything...The Formidine Rift played a crucial role in the storyline of Elite Reclamation (well worth reading) which ended with an in-game event, and may still be related to some mysteries. There are other Rifts in-game, not sure if they're named as such but irl astronomical rifts are represented. Trouble is they are huge areas, where would you start looking?
 
Following on from my ‘mountains’ hypothesis, I’ve revisited this theory with a little more scrutiny, I acknowledge it initially was at best speculative.

In analysis it’s evident that these locations are named after three separate mountain ranges.

What Ai find interesting is how these are only a handful replicated in game?

For instance there’s over 40 peaks in the Cumbrian range etc, so whoever placed these in game hand picked them. Again their relationship and overall relevance is an unknown.

But one assumption remains, if their placements are intentional, barring the absence of other such locations not yet identified, what do these specific locations have in common, if any?

Fell or hills by the way can be designated as mountains based upon their height but I’m not going to get into semantics as them being hills or mountains I don’t think is relevant.

  • Azrael - Noshaq - Hindu mountain
  • Wakea - Meru - Hindu mountain attributed to centre of universe
  • Elysia - Kailas - mountain abode of Lord Shiva.
  • Bohmshohm - Kaliash - Hindu mountain.
  • Eurybia - Makalu - Linked to Hindu Shiva and means ‘giant’
  • LTT 606 - Moel Lefn - Welsh mountain, part of the Hebog ridge.
  • Cocijo - Moel Hebog - Welsh ridge.
  • Tarach Tor - Moel Sych - Welsh ridge.
  • LTT 198 - Skiddaw - Lake District, old Norse for ‘archer's hill’.
  • CD-73 12 - Scafell - Lake District, old Norse for ‘fell with the shieling’.
  • CD-79 950 - Hellvellyn - Lake District
In the image below I’ve linked them together based upon the real world association, and line of sight.

View attachment 403108

Here if we compare the Hindu range with the in game Greek compass systems, part of them seemingly align!

View attachment 403113

When comparing it with the ‘Older Gods’ theory, the Welsh range seems sit just below and on the outer rim of those identified with ‘Storm gods’?

View attachment 403114

Then the Welsh range when compared with the first part of the Brooks Tours, seems to be in close proximity?

View attachment 403116

Then the focal point of the Hindu and Cumbrian ranges seem to be converged upon the ‘Lost Realms’, especially the area designated by the Cities of Gold and Tannhauser gate in game is situated in Aztlan?

View attachment 403118

Now in reverse, following that Hindu range upwards, it leads up to Fortuna!

View attachment 403267

Of note, this area is very close to the Thetis signal. If we were to consider the second signal to be narrative, one could presume it might have been inserted to grab our attention.

If we extrapolate a similar third signals location on its opposite side, said sphere of influence actually places Tyche upon its outer rim.

Something is certainly in this area, I suspect!

View attachment 403266
I really like this work, I'd like to merge this into a project I've been doing and see if any of the results correlate
 
Retreading over some earlier ground again. The amazing work done by Galnet Digest helped me pick up on a few ideas.

Source: https://youtu.be/eKviRrbXu1w?si=UwRELQJS5h4VqR4A


Project Seraph
The name itself clearly references angels. However, it is much more clear now that it is likely not referring to beings of purity, but more like the fearsome burning dragon / serpent imagery. This correlates with the Galnet entry referring to Thargoids as dragons and further reinforces the Thargoid's position in the lore as fierce guardians of something.

Seo Jin-ae 서진애 (test subject D-2)
The literal meaning of the name would be something like - Seo = West/Western - Jin = Gone through (past tense to go through) - ae = lover. When 'ae' is used as a suffix it literally means -philia. The word on its own meaning love, or craving (from Buddhism).
I don't claim to know Korean, but when used in the more accurate Korean sentence structure of Subject -> Verb it could be interpreted as something like "West Journeyed-Loving", or "Journey-loved West".
As Seo is specifically female in the Azimuth narrative, this may indicate a link to the Hesperides - Nymphs of the West / Daughters of the Evening, the latter relating to Hesperus - the evening star (aka Venus). The Land of Hesperides is a blissful grove of fruit trees guarded by the dragon Ladon.

Test Subject H-8
The second Azimuth test subject mentioned was H-8 who was able to successfully interface with the Thargoid ship and make it hover. Could the subject number be a clue implying the word 'hate'? If there is a symbolic link it could relate to something maligned / hateful being the source of power for the ships.

Azimuth - the word derives from arabic meaning 'the direction' and is the horizontal angle from a cardinal direction such as north. Potentially a rotation element - wheel metaphor.

Oaken Point - a place of Oaks / Oak-like peninsula.

Another homophone I came across for "Door is also the key": the Celtic word Duir / Dair is the 7th letter of the Ogham alphabet meaning Oak.
In the Celtic Arthurian myth of Colhwch and Olwen, the court of King Arthur is named Celliwig - translated as 'forest grove'.
Sacred groves are commonly associated with the Otherworld. So, perhaps the Oak or a grove such as Celliwig is the place we locate something?
Key - The present day spelling of Quay replaced an earlier spelling KEY in the 1690s.

Fort Asch (sister site to Oaken Point research lab) - The Asch conformity experiments were a series of psychological experiments conducted by Solomon Asch in the 1950s. The experiments revealed the degree to which a person's own opinions are influenced by those of a group. Asch found that people were willing to ignore reality and give an incorrect answer in order to conform to the rest of the group. In psychological terms, conformity refers to an individual's tendency to follow the unspoken rules or behaviors of the social group to which they belong. How pressure from a group could lead people to conform, even when they knew that the rest of the group was wrong.
A very relevant symbolism to how characters in the lore and players having to choose who to support leads to situations of conformity vs defiance.

update:
Azimuth leaves Xi WangDa system - one meaning for Xi is West... another pointer perhaps???
 
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Agreed @selbie O7

I speculate that given the lore from the Guardian network on Guardian and Thargoid history and that from Galnet regards Azimuth etc; that Thargoids predate all life in the bubble, including the Guardians.

In MB The Space in between he ascribes that creation was built upon the remains of a previous universe, that our gods were killed off and that something else predates all other deities. Very Lovecraftian, but it has certain parallels with Milton, as his universe was created from the womb of chaos, a ‘primordial’ matrix that predated the fall of Satan and may have been as old or older than god, given the surreal concept of a cosmological history older than what humans could comprehend, again very ‘Lovercraftian’ or should that be ‘Miltonian’!


In short I do concur Thargoids are a perverse form of archangel, we and the Guardians are the interlopers.

Spacially in game the centroid of the Mealstroms centres close to an area associated with systems linked to fate and also relatively the Thetis signal is near to this area, commonly populated also by systems named after deities associated with the north or highest place or creation.

Technically in my Miltonian theory that area is upon the upper rim of chaos.

It’s likely then that given the various hints through such environmental storytelling these Thargoids are relative to those ‘older gods’ of Brookes ‘Space in between’?

 
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