Game Discussions Star Citizen Discussion Thread v12

Now, personally I never had any issue with engineering as I never felt the need to grade 5 everything asap. But yeah, with the missions giving out decent rewards, HGEs providing a crap ton of high value mats and the removal of the RNG entirely, it is now really easy to upgrade everything.

Plus the care packages in PP2.0 likely giving out even more materials similar to the compensation from the thargoid war, this shouldn‘t be much of an issue anymore.
 
Oh, just picked up on this.

Chris is talking and Rich tries to get a word in edgewise, and Chris gives him a .... look.


10:35 for the exact moment.
Oh I noticed that too! The "don't you dare steal my moment of glory, or I kill you, you little scum who crashed my masterpiece THREE (3, III, 三) times! You're not the superstar here, you're just here to take the flak if anything goes wrong, and oh dear HOW wrong did you do!" stare.

I won't be surprised if we learn Rich has been "relocated" in few weeks...
 
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Love how they speak with absoloute certainty about something completely unknowable, yet if a skeptic said that the rest of the game would be linear they would jump in and say there is no way to know that.
In defence of CiG from what I recall most (completed) Chris Roberts games have branching storylines depending on mission outcomes, and the presence (or not) of your wingmates.

IIRC Wing Commander had either a ending where your actions brought the Kilrathi Conflict to an end (or at least, nudged it significantly towards that outcome), and a Reimagined Battlestar-esque ending where the war had not gone well and you had to protect the Carrier till it jumped out of the sector, stranding you to your fate.
 
Yeah, but those organized gameplay relies on large enough population to make it work (EVE). Either that or some serious PVE hook that encourage coop gameplay like Wildlands or ArmA. The buy the bestest ship looks to me to benefit the single players with a win at all cost mentality because unless an org can share assets and ships when the player who owns the best ship isn't online the group will still die to one griefer with the bestest ship.

What you day could very well be what CIG is aiming for, but they're not showing they could achive that.

IIRC, haven't CiG in the past said they're aiming on having Org-shared assets?
 
One of my favorite films I saw as a child. Yeah, you look at it and it's like "they certainly made some... uh... creative choices here," but you can also tell everyone was giving it their best and wanted to make something remarkable. It failed, but I still love it, and John Barry's phenomenal soundtrack is probably the best thing about the film.
Yeah I was 9, saw it at the cinema, thought it was AMAZING. Well, I was 9 :D but it's definitely got something.

Now I want to go and watch it.
 
In defence of CiG from what I recall most (completed) Chris Roberts games have branching storylines depending on mission outcomes, and the presence (or not) of your wingmates.

IIRC Wing Commander had either a ending where your actions brought the Kilrathi Conflict to an end (or at least, nudged it significantly towards that outcome), and a Reimagined Battlestar-esque ending where the war had not gone well and you had to protect the Carrier till it jumped out of the sector, stranding you to your fate.
i just remember that swine Hobbes betraying me.... i was genuinely gutted, he had been my main man since the start and it turned out he was a back stabbing sod... but looking back on it, it was for its time a pretty complex and well written story arc over multiple games which did somewhat convey the complexities of war and the fact that there are no real good guys or bad guys, just different shades of grey.
(Elite kind of did similar with the Thargoids in 1st encounters................... tho elite dangerous did make "my" ending to 1st encounters non canon.

people can say what they want about SC.... and whilst i am not completely convinced its a total sham never to release like some here, i get that that view is justified.

but i will never knock the wing commander or privateer games....... they were right up there with anything gaming had to offer for the time.
 
i just remember that at hobbes betraying me.... i was genuinely gutted, he had been my main man since the start and it turned out he was a back stabbing sod... but looking back on it, it was for its time a pretty complex and well written story arc over multiple games which did somewhat convey the complexities of war and the fact that there are no real good guys or bad guys, just different shades of grey.
(Elite kind of did similar with the Thargoids in 1st encounters................... tho elite dangerous did make "my" ending to 1st encounters non canon.

people can say what they want about SC.... and whilst i am not completely convinced its a total sham never to release like some here, i get that that view is justified.

but i will never knock the wing commander or privateer games....... they were right up there with anything gaming had to offer for the time.
The one that always irritated me as a kid was 'Paladin' (I think) in WC1, who was talked up in the bar/briefings as being a stalwart veteran of the war and an absolute badass...

Then when he becomes your wingman, you find out he's close to rotating out, has lost most of his mates, and if you notice he reluctantly engages with Kilrathi fighters when it kicks off in any mission.
 
A fan tries his best to defend SQ42 on YouTube with this gem...
IF that is all it turns out to be i will be more dissapointed than anything in starcitizen....... but i just dont see why it should be. for all CRoberts et al faults, he does have form for being able to make a solid arcade like space shooter with a solid narrative.... where he cant be trusted is when he gets to go all peter moleneux and try to do all the things..... so starcitizen i get the question marks, but Squadron 42?????. i just dont see with all this time why that will have changed now for him to fail at the single player game..

so yes i expect cut scene heavy dialogue, just like wing commander................ but i think there will be a decent space shooter in there as well.
 
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Its been removed.

Reveddit didn't have time to capture it.

What's the story? Did you grab the text or a screen?

Yeah it's mine, think it's just waiting on mod approval. Says this:

Monetization 1.0 said:
Danny's info on 1.0 has proved pretty much spot on. IE:

May 2024 - What is Actually in 1.0?
  • Main Story Content for the PU
  • Guilds [Crime, Science, Mercenary etc]
  • 5 star systems [Nyx, Terra, Castra etc]
  • Crafting blueprints
  • Etc
So it seems worth revisiting their post on 1.0 monetization:

June 2024 - Future Monetization

As with the 1.0 feature list none of this was finalized at the time, but these were seemingly the internal ideas at CIG:
  • Ships sales will continue
  • Subscriptions [shortening gameplay timers, removing base upkeep costs etc]
  • Blueprint purchases [higher tiers]
  • Land sales
  • Cosmetics
Anyone surprised? ;)
 
@VR Golgot Now is your time to start the Kickstarter for your Making of SC documentation project.
You don't have to deliver anything solid for years before after SC 1.0 is out, but, man, you could skim off so much rage money right now.

Edit: I can see it now.
2034.
Backers: "Where is our fact-based feature length documentation with the original cast from SQ42 as promised"
Golgot100: "I made this fun short story about a cute squirrel in the woods. Wanna watch?"
 
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Effectively. Land claims are a form of protection. The idea is if your base comes under attack the navy turns up to protect it. How they will implement this remains to be seen, although first they need to implement base building.

Like every big picture game play feature Roberts comes up with, it'll come with all sorts of cinematic dream-weaving like "you'll be able to detect enemy attacks on your base's long range scanners*, then you'll be able to run to your comms room* and put a mayday call through to your local space navy outpost, meanwhile you'll be able to evacuate your base and have all your NPC floor moppers* moved to underground bunkers* where you'll be able to give them a rousing speech before you head to the changing rooms and change into your special air raid warden gear* which includes a megaphone so you can order your NPC and multiplayer crew mates to man turrets, extinguish fires and set up ambushes as the attacking forces cut through the hull of your base, until the navy arrives and you can run to your ship and assist them in epic space and atmospheric battles, during which you can earn medals* for your heroism and become a celebrity and everyone in the 'verse will clap and you'll be featured in news bulletins and be able to sell your own merch*."

In practice it will be insta-death no-fly zones.

* additional purchase required
 
Not sure if ppl are really complaining about it being linear? Hell, Mass Effect is well loved but main story linear as hell - you just get to choose the final ending and who you turn up with.

Most worries are about the cutscene lengths - Camural made a good point that they don't even seem to be skippable as Rich had to replay some after crashes. I don't mind cut-scenes but on 2nd playthroughs I don't want to sit through them again - especially if they are 50% of the time.

It was always going to be a cutscene-fest, you only have to look at the evolution of the Wing Commander games (and movie) to see Roberts' film director ambitions gradually crush any attempt at making fun games. He's desperate to be a sort of Hideo Kojima of space games, except without any of the stuff that makes Kojima's work sometimes compelling (not a fan personally) and with even more self-indulgent sub-film school trash cutscenes.
 
@VR Golgot Now is your time to start the Kickstarter for your Making of SC documentation project.
You don't have to deliver anything solid for years before after SC 1.0 is out, but, man, you could skim off so much rage money right now.

Edit: I can see it now.
2034.
Backers: "Where is our fact-based feature length documentation with the original cast from SQ42 as promised"
Golgot100: "I made this fun short story about a cute squirrel in the woods. Wanna watch?"

😁

'We are aware that Stretch Goal Alpha039 included 100 videos on landing gear alterations. Please accept this discount on a Lando plushie.'
 
I suppose I'm part of this cult mentality... if you look at it sideways :D

Star citizen backers, they're not always quite as advertised on t'interwebs ;)
I was part of it to, I backed very early on then pulled out a while later.

It's a perfect space game isn't it, well the way they tell us what it will be like when done. That for me is where the problem is, it's turned into a myth because no-one can say how it will turn out, if ever released. They seem to have done away with too much space now, which is different to what I would want, like exploration.

I don't think they intend to finish it now, its a cash cow that just keeps giving, for those dreamers that believe its real. I dream but wouldn't put any cash near it again, until released. Then if it turns out as they say, I'll be there buying it, although more space would be needed.

Players that have put thousands of £/$'s into it, they have to believe now, no turning back. I put £400 in, before I came to my senses. ;)
 
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