they want [...] money, and will put anything that brings cash between these two words.Do they want to make players buy vehicle insurance with real money?
they want [...] money, and will put anything that brings cash between these two words.Do they want to make players buy vehicle insurance with real money?
I'm a bit curious how SC might do the thing
Oh I noticed that too! The "don't you dare steal my moment of glory, or I kill you, you little scum who crashed my masterpiece THREE (3, III, 三) times! You're not the superstar here, you're just here to take the flak if anything goes wrong, and oh dear HOW wrong did you do!" stare.Oh, just picked up on this.
Chris is talking and Rich tries to get a word in edgewise, and Chris gives him a .... look.
10:35 for the exact moment.
In defence of CiG from what I recall most (completed) Chris Roberts games have branching storylines depending on mission outcomes, and the presence (or not) of your wingmates.View attachment 405334
Love how they speak with absoloute certainty about something completely unknowable, yet if a skeptic said that the rest of the game would be linear they would jump in and say there is no way to know that.
Yeah, but those organized gameplay relies on large enough population to make it work (EVE). Either that or some serious PVE hook that encourage coop gameplay like Wildlands or ArmA. The buy the bestest ship looks to me to benefit the single players with a win at all cost mentality because unless an org can share assets and ships when the player who owns the best ship isn't online the group will still die to one griefer with the bestest ship.
What you day could very well be what CIG is aiming for, but they're not showing they could achive that.
Yeah I was 9, saw it at the cinema, thought it was AMAZING. Well, I was 9One of my favorite films I saw as a child. Yeah, you look at it and it's like "they certainly made some... uh... creative choices here," but you can also tell everyone was giving it their best and wanted to make something remarkable. It failed, but I still love it, and John Barry's phenomenal soundtrack is probably the best thing about the film.
i just remember that swine Hobbes betraying me.... i was genuinely gutted, he had been my main man since the start and it turned out he was a back stabbing sod... but looking back on it, it was for its time a pretty complex and well written story arc over multiple games which did somewhat convey the complexities of war and the fact that there are no real good guys or bad guys, just different shades of grey.In defence of CiG from what I recall most (completed) Chris Roberts games have branching storylines depending on mission outcomes, and the presence (or not) of your wingmates.
IIRC Wing Commander had either a ending where your actions brought the Kilrathi Conflict to an end (or at least, nudged it significantly towards that outcome), and a Reimagined Battlestar-esque ending where the war had not gone well and you had to protect the Carrier till it jumped out of the sector, stranding you to your fate.
The one that always irritated me as a kid was 'Paladin' (I think) in WC1, who was talked up in the bar/briefings as being a stalwart veteran of the war and an absolute badass...i just remember that at hobbes betraying me.... i was genuinely gutted, he had been my main man since the start and it turned out he was a back stabbing sod... but looking back on it, it was for its time a pretty complex and well written story arc over multiple games which did somewhat convey the complexities of war and the fact that there are no real good guys or bad guys, just different shades of grey.
(Elite kind of did similar with the Thargoids in 1st encounters................... tho elite dangerous did make "my" ending to 1st encounters non canon.
people can say what they want about SC.... and whilst i am not completely convinced its a total sham never to release like some here, i get that that view is justified.
but i will never knock the wing commander or privateer games....... they were right up there with anything gaming had to offer for the time.
It s a movie-esque cinematic experience, nobody buying this is expecting mindblowing gameplay. Do you go to a cinema and complain that the movies still don't let you interact with them any differently from a 1990's movie?
IF that is all it turns out to be i will be more dissapointed than anything in starcitizen....... but i just dont see why it should be. for all CRoberts et al faults, he does have form for being able to make a solid arcade like space shooter with a solid narrative.... where he cant be trusted is when he gets to go all peter moleneux and try to do all the things..... so starcitizen i get the question marks, but Squadron 42?????. i just dont see with all this time why that will have changed now for him to fail at the single player game..A fan tries his best to defend SQ42 on YouTube with this gem...
If this info ever gets purchase over on the main sub, it's gonna betime
Source: https://www.reddit.com/r/starcitizen_refunds/comments/1g9dzfi/monetization_10_leaks/?
Its been removed.
Reveddit didn't have time to capture it.
What's the story? Did you grab the text or a screen?
Monetization 1.0 said:Danny's info on 1.0 has proved pretty much spot on. IE:
May 2024 - What is Actually in 1.0?
So it seems worth revisiting their post on 1.0 monetization:
- Main Story Content for the PU
- Guilds [Crime, Science, Mercenary etc]
- 5 star systems [Nyx, Terra, Castra etc]
- Crafting blueprints
- Etc
June 2024 - Future Monetization
As with the 1.0 feature list none of this was finalized at the time, but these were seemingly the internal ideas at CIG:
Anyone surprised?
- Ships sales will continue
- Subscriptions [shortening gameplay timers, removing base upkeep costs etc]
- Blueprint purchases [higher tiers]
- Land sales
- Cosmetics
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Lol all this story / guilds stuff is exactly what my guy talked about previously (and Hater too yeah).
Effectively. Land claims are a form of protection. The idea is if your base comes under attack the navy turns up to protect it. How they will implement this remains to be seen, although first they need to implement base building.
Not sure if ppl are really complaining about it being linear? Hell, Mass Effect is well loved but main story linear as hell - you just get to choose the final ending and who you turn up with.
Most worries are about the cutscene lengths - Camural made a good point that they don't even seem to be skippable as Rich had to replay some after crashes. I don't mind cut-scenes but on 2nd playthroughs I don't want to sit through them again - especially if they are 50% of the time.
@VR Golgot Now is your time to start the Kickstarter for your Making of SC documentation project.
You don't have to deliver anything solid for yearsbeforeafter SC 1.0 is out, but, man, you could skim off so much rage money right now.
Edit: I can see it now.
2034.
Backers: "Where is our fact-based feature length documentation with the original cast from SQ42 as promised"
Golgot100: "I made this fun short story about a cute squirrel in the woods. Wanna watch?"
I was part of it to, I backed very early on then pulled out a while later.I suppose I'm part of this cult mentality... if you look at it sideways
Star citizen backers, they're not always quite as advertised on t'interwebs![]()