I've been lurking this thread and as a mainly Solo player, I do actually agree that there needs to be some risk to being pledged. Flying a shieldless cargo ship in an enemy Stronghold system should be a bad idea in any mode. But I want the risk to be lopsided towards Strongholds and Fortified systems.
Basically, if you're in a hostile Stronghold system, you should be having trouble. Super-aggressive wings of Powerplay NPCs that interdict you at a rate that makes the Thargoids take notes. You are not welcome there and it should be very, very apparent. I'd even base those enemies off the Spec-Ops wings in Conflict Zones.
A Fortified system should have roving wings of moderately threatening NPCs. They'll be in "interdict and scan" mode, where they will attack if you're doing anything illegal or are carrying suspicious goods while being hostile. Reskinned Pirate AI basically.
Exploited systems should just have fighter wings. Two or three near-stock Eagles, Imperial Eagles, or Vipers showing up in real-space, scanning you and running off. There should be a reaction if they spot something they don't like, but if you're not doing anything, they won't be a threat. Just a "Scan Detected!" and an FSD jump.
At least that's how I'd expect it to work. But who knows? I'm curious to see what's going to happen with PP 2.0. Since most of the bubble won't be more than Exploited, it means you can still travel most of it, just need to beware going into enemy Strongholds unless you really mean to.
Basically, if you're in a hostile Stronghold system, you should be having trouble. Super-aggressive wings of Powerplay NPCs that interdict you at a rate that makes the Thargoids take notes. You are not welcome there and it should be very, very apparent. I'd even base those enemies off the Spec-Ops wings in Conflict Zones.
A Fortified system should have roving wings of moderately threatening NPCs. They'll be in "interdict and scan" mode, where they will attack if you're doing anything illegal or are carrying suspicious goods while being hostile. Reskinned Pirate AI basically.
Exploited systems should just have fighter wings. Two or three near-stock Eagles, Imperial Eagles, or Vipers showing up in real-space, scanning you and running off. There should be a reaction if they spot something they don't like, but if you're not doing anything, they won't be a threat. Just a "Scan Detected!" and an FSD jump.
At least that's how I'd expect it to work. But who knows? I'm curious to see what's going to happen with PP 2.0. Since most of the bubble won't be more than Exploited, it means you can still travel most of it, just need to beware going into enemy Strongholds unless you really mean to.