With the Big Reveal scheduled for tonight, it's my last chance to post this, so..
Just for fun I counted the various suggestions in the first few pages of this thread, under OP's categories, before the discussion diffused somewhat. Where the same poster suggested
n alternatives I scored each suggestion as 1/
n, then tallied the scores.
The clear winner (but see below) was base building with around twice the count of its nearest rival (more, if the variations are counted).
Anyway, the scores:
- Base building, mining resources: 13.5 ( 12 x 1 + 3 x 1/2 )
- Base building variations:
- as dynamic economy mechanic : 1
- procedurally buit by Powers : 1
- in VR: 1
- as prep for new planet types DLC : 1
- Hunt procedural alien wildlife / New planet types and biomes: 7.83 (6 x 1 + 3 x 1/2 + 1 x 1/3)
- Ship interiors: 2.83 (5 x 1/2 + 1/3)
- EVA outside a ship in space: 1.33 (1 + 1/3)
- Deep NPC interaction with AI voices: 1 (1 x 1)
- On foot VR mode: 1.83 (1 + 1/2 + 1/3)
- Guild system for player groups: 0.5 (1 x 1/2)
The remaining option, Something Else, would win by far if the various ideas were combined. Ideas with multiple advocates were:
- Ground Thargoids 4 x 1 + 1 x 1/2 (one stipulated: on Thargoid turf)
- Cats: 2 (2 x 1)
- Racing: 2 (2 x 1)
- Ship customisation: 2 (2 x 1)
- Bobbleheads: 2 (2 x 1)
- Gas giant mining 2 ( 1 x 1 + 2 x 1/2)
- Anti-aliasing 2 (2 x 1)
- Enhanced exploration/research 2 (2 x 1)
The remainder, with single proponents:
- Mass slaughter of engineers
- NPC crews
- System colonisation
- In game support tech
- Procedural community goals
- Ships going backwards
- Cockpit star targeting from any distance
- Space bureaucracy
- New mission type
- PMF replacement
- Beer
- Cap ship boarding w/ missions
- Stats tweaks & Arx inflation
- Cheese
- Colony ships game loops
- Binoculars
- New living aliens
- HUD options
- Orbitals
- Surface mining
- Ship NFTs
- Ship loadouts
- Bike/hoverbike
- Free/recycled mats
- In-game comms improvements
- Shorter FC jump times
- In-game forum combat
- Wormhole travel network
- Companion sim game
- Sonic SRV safety improvements for pedestrians
- Extra extra large titans
- Play as Thargoid with graffiti powers
- Something creating (even) more salt
- Something to complain about
Two of OP's categories received no support that I could discern:
- Procedural cities on planets: 0
- Station management: 0
I haven't posted any guesses myself iirc, but I'll throw my hat in the ring at this point, taking my cue from the early roadmap given in
Elite Dangerous Newsletter #29 with
- Combat and other interactions with other players and AIs in the internal areas of star ports