What's the Brand New Feature for ED in 2024?

This sounds like a base building system, which could involve player building of cities and ship and carrier interiors, if they do it like NMS... Maybe they could kill all the birds with one stone.

If so, it would be a masterstroke.

I watched the video and he didn't drop any hints afaik. What indicates that it sounds like that?
 
I watched the video and he didn't drop any hints afaik. What indicates that it sounds like that?
"We have to work through exactly the timings because you know it's really important we get this right, and we have to give the right amount of time for us to sit down and go through and talk about what this feature entails what you'll be able to do with it, the new stuff that goes in with it, so really really excited to see this coming for Elite this year."

If the new feature implies something that can be done with it, perhaps it refers to a tool with which you can craft things, and if this new feature has the ability to bring new things to the world of Elite, perhaps there is a possibility that it is a creation tool, obviously I don't know, but if I am correct, and it is a creation tool like Starfield, for creating base, ship and carrier interiors, it would be the most important feature in the history of that game, Frontier could rest economically and technically thanks to the creations of its community for years, it would not break the game and as I said before, it kills all the birds with one stone.
 
Hi :)

"We have to work through exactly the timings because you know it's really important we get this right, and we have to give the right amount of time for us to sit down and go through and talk about what this feature entails what you'll be able to do with it, the new stuff that goes in with it, so really really excited to see this coming for Elite this year."

Question please... as although I've watched most of the livestreams I obviously missed this :unsure:
Do you know which livestream this was in?...was it the most recent one or some time back. I presume this was in reference to the 'new feature' ?

Jack :)
 
As mentioned originally, it's from the first F U early this year. This youtube link should take you to the relevant part:

Source: https://youtu.be/uLKOxF7FuIk?t=257


(Edit: forum links are hard.)
Frontier are really bad at naming things. Dangerous*, Interdiction (instead of Interception) and Frontier Unlocked being abbreviated to its first letters F and U. I do wonder sometimes if these naming choices are deliberate.

* = While Elite Dangerous seems an ok name now, when it was announced some of us were of the opinion it could have had a better name, I even made a list. Now however, I have admittedly got used to the name.
 
"We have to work through exactly the timings because you know it's really important we get this right, and we have to give the right amount of time for us to sit down and go through and talk about what this feature entails what you'll be able to do with it, the new stuff that goes in with it, so really really excited to see this coming for Elite this year."

If the new feature implies something that can be done with it, perhaps it refers to a tool with which you can craft things, and if this new feature has the ability to bring new things to the world of Elite, perhaps there is a possibility that it is a creation tool, obviously I don't know, but if I am correct, and it is a creation tool like Starfield, for creating base, ship and carrier interiors, it would be the most important feature in the history of that game, Frontier could rest economically and technically thanks to the creations of its community for years, it would not break the game and as I said before, it kills all the birds with one stone.
It could be any significant new feature - thick atmospheres, for instance, would at least require new flight mechancs (a T7 should not fly as well as an Adder, FdL or Mandalay), updates and extensions to exobiology.

Planetside mining would require surface prospecting, new SRVs or new SRV hardpoints, possibly new modules on the ships and new mining mechanics. It might even require new commodities.

If it is base building, I hope it's tied into the BGS and not another way to clutter up the navigation panel.
 
Frontier Unlocked being abbreviated to its first letters F and U. I do wonder sometimes if these naming choices are deliberate.

They've also done at least one bonus episode specific to a different game, which was named "Frontier Unlocked Xtra".

EDIT: On second thoughts, I'm not going to abbreviate that because it's a bowdlerised forum.

f-u-x.jpg
 
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I would be very interested in ground base building. It's something I've always found fascinating, and I think it could add a lot of depth and creativity to the experience. The idea of setting up my own base, managing resources, and expanding step by step is really appealing to me. I can't wait to see what kind of possibilities it would bring!
 
Having played Starfield and NMS with their base building, i really hope it isn't. I have a base and its movable. Its called a Fleet Carrier - and i'd be happy to see more done with that. But i'm sure there are plenty of other features that could be done that would lean more into the idea of being a spaceship pilot and not something that would tie you to a particular place.

The only way i think i might like to see some kind of base building would be more space station and odyssey settlement building, where we help humanity spread out into new regions of the bubble, but even then, i'm not sure. Maybe humanity needs more space to live but i don't think us pilots need some lebensraum.
 
Alas, I suppose that if this base building craze does turn out to be correct I’ll not be particularly affected by it, and people can have their fun. Still not something I can say I’d be looking forward to much.
Base building or perhaps player-driven Settlement specialisation is the one thing that unlocks the potential of the proc gen planet engine by providing player driven content that can harness planet variety rather than the daunting prospect for Frontier to try and hand craft unique gameplay loops on billions of 1:1 scale planets. Its something that Frontier struggled to do in Horizons and did a better job in Odyssey but how do they progress from that to fit larger more detailed worlds that we currently can not access? The potential for player driven settlements with specialisation linked to planet type and powerplay 2.0 would really build emergent gameplay and bring to life Stellar Forges planet composition variety. It should be exciting for all players as it would be evidence of Frontier doubling down on opening up new planet types in future as it would provide a great incentive for players to buy into any New DLC to be able to own new Settlements on New Planet types. Only something like true proc-gen plant/animal life could have a similar impact and they did not go down that route at least not for Odyssey.

Some ideas,
  • Gas stations harnessing the atmospheres of Gas Giants
  • Military Posts on the edges of Powerplay spheres of influence, hooked up to a relaunched "sphere of combat"
  • Mining Settlements on High Metal worlds with dynamic lava flows
  • Game-keeping or Scientific Settlements on planets with exotic life forms
  • Tourists Settlements on planets with incredible vistas and enticing interstellar guests with facilities
 
The only way i think i might like to see some kind of base building would be more space station and odyssey settlement building, where we help humanity spread out into new regions of the bubble, but even then, i'm not sure. Maybe humanity needs more space to live but i don't think us pilots need some lebensraum.
Obviously the scope is massive to think about compared to what can be implemented, but still, I feel it's worth pointing out that bases could technically also be in space. They could also tie into PPv2 as well if they count towards influence etc. so there's definitely room for more than just cosmic cosmetic tinkering.
 
Having played Starfield and NMS with their base building, i really hope it isn't. I have a base and its movable. Its called a Fleet Carrier - and i'd be happy to see more done with that. But i'm sure there are plenty of other features that could be done that would lean more into the idea of being a spaceship pilot and not something that would tie you to a particular place.

The only way i think i might like to see some kind of base building would be more space station and odyssey settlement building, where we help humanity spread out into new regions of the bubble, but even then, i'm not sure. Maybe humanity needs more space to live but i don't think us pilots need some lebensraum.
the trend shows what works, youtube is full of channels dedicated exclusively to base building, interiors and ships for NMS and Starfield, only one of those channels has the same number of views as those dedicated to all of Elite. I'm not a fan of base building either (I also prefer my mobile base over a static one, but I'm more of a fan of ship interiors, I'm not a fan of the carrier, in fact I don't have one). But if Frontier has that idea and does it well (maybe like SF), it would have a bigger advantage over other spacefaring themed games, it would make everyone happy, it would save resources and expansions for years.
 
the trend shows what works, youtube is full of channels dedicated exclusively to base building, interiors and ships for NMS and Starfield, only one of those channels has the same number of views as those dedicated to all of Elite. I'm not a fan of base building either (I also prefer my mobile base over a static one, but I'm more of a fan of ship interiors, I'm not a fan of the carrier, in fact I don't have one). But if Frontier has that idea and does it well (maybe like SF), it would have a bigger advantage over other spacefaring themed games, it would make everyone happy, it would save resources and expansions for years.

Yeah, i know FD will do what they think will get them the best results, just offering my own preferences.

However, I'm not sure FD have the budget for something as huge as base building would require to make it decent... or they could just half-rear-end it.
 
Whilst it's not quite the same, all that experience with building in Planet Coaster m, Jurassic World etc would be handy to have if it is base building.

I think it makes sense to introduce this from a gameplay point of view and financially it would, if done right, provide a potentially long term revenue stream to support the game.

The video clip of Arf is interesting as it does kind of hint at something more involved, and tool like. Certainly not the language if it was just more planets to land on. Which I'd like too!

Anyway not long to wait now!
 
With the Big Reveal scheduled for tonight, it's my last chance to post this, so..

Just for fun I counted the various suggestions in the first few pages of this thread, under OP's categories, before the discussion diffused somewhat. Where the same poster suggested n alternatives I scored each suggestion as 1/n, then tallied the scores.

The clear winner (but see below) was base building with around twice the count of its nearest rival (more, if the variations are counted).

Anyway, the scores:
  • Base building, mining resources: 13.5 ( 12 x 1 + 3 x 1/2 )
  • Base building variations:
    • as dynamic economy mechanic : 1
    • procedurally buit by Powers : 1
    • in VR: 1
    • as prep for new planet types DLC : 1
  • Hunt procedural alien wildlife / New planet types and biomes: 7.83 (6 x 1 + 3 x 1/2 + 1 x 1/3)
  • Ship interiors: 2.83 (5 x 1/2 + 1/3)
  • EVA outside a ship in space: 1.33 (1 + 1/3)
  • Deep NPC interaction with AI voices: 1 (1 x 1)
  • On foot VR mode: 1.83 (1 + 1/2 + 1/3)
  • Guild system for player groups: 0.5 (1 x 1/2)
The remaining option, Something Else, would win by far if the various ideas were combined. Ideas with multiple advocates were:
  • Ground Thargoids 4 x 1 + 1 x 1/2 (one stipulated: on Thargoid turf)
  • Cats: 2 (2 x 1)
  • Racing: 2 (2 x 1)
  • Ship customisation: 2 (2 x 1)
  • Bobbleheads: 2 (2 x 1)
  • Gas giant mining 2 ( 1 x 1 + 2 x 1/2)
  • Anti-aliasing 2 (2 x 1)
  • Enhanced exploration/research 2 (2 x 1)
The remainder, with single proponents:
  • Mass slaughter of engineers
  • NPC crews
  • System colonisation
  • In game support tech
  • Procedural community goals
  • Ships going backwards
  • Cockpit star targeting from any distance
  • Space bureaucracy
  • New mission type
  • PMF replacement
  • Beer
  • Cap ship boarding w/ missions
  • Stats tweaks & Arx inflation
  • Cheese
  • Colony ships game loops
  • Binoculars
  • New living aliens
  • HUD options
  • Orbitals
  • Surface mining
  • Ship NFTs
  • Ship loadouts
  • Bike/hoverbike
  • Free/recycled mats
  • In-game comms improvements
  • Shorter FC jump times
  • In-game forum combat
  • Wormhole travel network
  • Companion sim game
  • Sonic SRV safety improvements for pedestrians
  • Extra extra large titans
  • Play as Thargoid with graffiti powers
  • Something creating (even) more salt
  • Something to complain about
Two of OP's categories received no support that I could discern:
  • Procedural cities on planets: 0
  • Station management: 0
I haven't posted any guesses myself iirc, but I'll throw my hat in the ring at this point, taking my cue from the early roadmap given in Elite Dangerous Newsletter #29 with
  • Combat and other interactions with other players and AIs in the internal areas of star ports
 
People are setting themselves up for disappointment if they think this is going to be base building, ship interiors, hunting, or atmospheric landings. At most expect on foot thargoid combat in the form of zombie humans or a new exbio type activity that's aiming to get more players exploring the galaxy.
 
With the Big Reveal scheduled for tonight, it's my last chance to post this, so..

Just for fun I counted the various suggestions in the first few pages of this thread, under OP's categories, before the discussion diffused somewhat. Where the same poster suggested n alternatives I scored each suggestion as 1/n, then tallied the scores.

The clear winner (but see below) was base building with around twice the count of its nearest rival (more, if the variations are counted).

Anyway, the scores:
  • Base building, mining resources: 13.5 ( 12 x 1 + 3 x 1/2 )
  • Base building variations:
    • as dynamic economy mechanic : 1
    • procedurally buit by Powers : 1
    • in VR: 1
    • as prep for new planet types DLC : 1
  • Hunt procedural alien wildlife / New planet types and biomes: 7.83 (6 x 1 + 3 x 1/2 + 1 x 1/3)
  • Ship interiors: 2.83 (5 x 1/2 + 1/3)
  • EVA outside a ship in space: 1.33 (1 + 1/3)
  • Deep NPC interaction with AI voices: 1 (1 x 1)
  • On foot VR mode: 1.83 (1 + 1/2 + 1/3)
  • Guild system for player groups: 0.5 (1 x 1/2)
The remaining option, Something Else, would win by far if the various ideas were combined. Ideas with multiple advocates were:
  • Ground Thargoids 4 x 1 + 1 x 1/2 (one stipulated: on Thargoid turf)
  • Cats: 2 (2 x 1)
  • Racing: 2 (2 x 1)
  • Ship customisation: 2 (2 x 1)
  • Bobbleheads: 2 (2 x 1)
  • Gas giant mining 2 ( 1 x 1 + 2 x 1/2)
  • Anti-aliasing 2 (2 x 1)
  • Enhanced exploration/research 2 (2 x 1)
The remainder, with single proponents:
  • Mass slaughter of engineers
  • NPC crews
  • System colonisation
  • In game support tech
  • Procedural community goals
  • Ships going backwards
  • Cockpit star targeting from any distance
  • Space bureaucracy
  • New mission type
  • PMF replacement
  • Beer
  • Cap ship boarding w/ missions
  • Stats tweaks & Arx inflation
  • Cheese
  • Colony ships game loops
  • Binoculars
  • New living aliens
  • HUD options
  • Orbitals
  • Surface mining
  • Ship NFTs
  • Ship loadouts
  • Bike/hoverbike
  • Free/recycled mats
  • In-game comms improvements
  • Shorter FC jump times
  • In-game forum combat
  • Wormhole travel network
  • Companion sim game
  • Sonic SRV safety improvements for pedestrians
  • Extra extra large titans
  • Play as Thargoid with graffiti powers
  • Something creating (even) more salt
  • Something to complain about
Two of OP's categories received no support that I could discern:
  • Procedural cities on planets: 0
  • Station management: 0
I haven't posted any guesses myself iirc, but I'll throw my hat in the ring at this point, taking my cue from the early roadmap given in Elite Dangerous Newsletter #29 with
  • Combat and other interactions with other players and AIs in the internal areas of star ports
Great work! Loved it!🥂

And thanks for including my stupid suggestions in the list!

Now I hope they make it into the game, so that I can have a "told you so" moment! 🤭
 
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