Sadly I think that horse has bolted.Hope they plan to balance the economy first....
Sadly I think that horse has bolted.Hope they plan to balance the economy first....
Not wanting to go down the speculation rabbit hole.
But it does make some sense that the ship will have a similar jump range to the FCs.
It would be intuitive that jumping 500ly from the bubble would be harder to establish a successful colony than setting one up within easy jump range of (NPC) traders. A distant colony could require a lot more player input to establish.
But I’m generally happy to sit a see what FDev actually do with the idea.
Hope they plan to balance the economy first....
Thats the risk you take I suppose- it is a shared BGS after all.I have many immediate thoughts but here's one. If it's not ridiculously difficult for individuals to use colonisation to build a chain of staging posts towards some final destination system (a goal I’m sure many are now thinking about) then I'm picturing straight lines of colonisation starting to spread out from the bubble. So here's the thing … those chains will almost inevitably start from a system which, if not already controlled by a power, will be exploitable by one or two powers. Unless the "architect" of this is already seriously thinking about PowerPlay (and I can imagine many at this point are simply thinking of their favourite systems and how to build a chain out to them), then it's quite likely that powers will start to expand along these lines without the original architects being particularly in control of that. So it seems quite likely that your average independent commander/architect will find that their shiny new independent string of outposts (and final destination colonies) will end up decorated with adverts and banners they didn't anticipate (or want) and can do little to change (since the lines will spread out from a point where likely only one or two powers have a chance to exploit, and since you can’t undermine a power without pledging to another). Potentially worse, if you are pledged to a power when you start building your chain and another power (with more players) decides to spread down that chain, you could potentially find yourself HOSTILE in your own colony?
Frontier have always gone after realism in Elite (within gaming boundaries of course). The distance for a system to have interactions, missions etc is currently about 20 light years, systems more far away are practically dead, despite being attractive to visit (or now create).
In reality, it would probably be prohibitively difficult to move further from the range of simple ships. Not impossible, but difficult and costly. That should be reflected in game, so that expansion resembles a regular expansion. Think how cities and countries have always expanded, it is mostly around the borders and rarely with far away colonies.
Anyway, great news for the game. What seasoned players need in Elite, beyond things that increase immersion in the world, are new long-term goals. I mean, when you've done thousands of missions, you have a carrier, engineered ships, credits, you have explored a lot, played the Bgs, explored the wonderful flying and fighting model etc.. now new things to go after, great!
I have many immediate thoughts but here's one. If it's not ridiculously difficult for individuals to use colonisation to build a chain of staging posts towards some final destination system (a goal I’m sure many are now thinking about) then I'm picturing straight lines of colonisation starting to spread out from the bubble. So here's the thing … those chains will almost inevitably start from a system which, if not already controlled by a power, will be exploitable by one or two powers. Unless the "architect" of this is already seriously thinking about PowerPlay (and I can imagine many at this point are simply thinking of their favourite systems and how to build a chain out to them), then it's quite likely that powers will start to expand along these lines without the original architects being particularly in control of that. So it seems quite likely that your average independent commander/architect will find that their shiny new independent string of outposts (and final destination colonies) will end up decorated with adverts and banners they didn't anticipate (or want) and can do little to change (since the lines will spread out from a point where likely only one or two powers have a chance to exploit, and since you can’t undermine a power without pledging to another). Potentially worse, if you are pledged to a power when you start building your chain and another power (with more players) decides to spread down that chain, you could potentially find yourself HOSTILE in your own colony?
Unless the "architect" of this is already seriously thinking about PowerPlay (and I can imagine many at this point are simply thinking of their favourite systems and how to build a chain out to them), then it's quite likely that powers will start to expand along these lines without the original architects being particularly in control of that.
I can see a lot of CMDRs trying to set up "Tritium colonies" to improve the supply as they daisy-chain out to farther targets.Thats true. It is all about if Colonisation is designed more as a Bubble expansion. Bubble/Colony Expansion, or distant colonies as well. I am looking forward, all things on the table now
Macroeconomy is quite nice in my opinion. If you use fleet carrier a lot, or multiple fleet carriers it needs a lot of effort.
If you compare this point of view to the ship costs etc, it is like - ok I can buy any ship multiple times easily. But aren't we elite in ED world? Like 1% of richest people there?
And economy for me isn't the core. For some people tritium is real currency, for other - materials etc. It depends of part of a game you are doing ATM. So that doesn't keep me awake at night.
Colonisation could mean that we are going rather to macroeconomy management, because if you establish a colony it can be great point to start extract resources and sell it. I wounder how nic it could work if you can establish deep void colony and produce tritium for carrier flying around. Maybe more gameplay would be go outside the Bubble wth their carriers, what could be good for crowded systems, and even more for servers![]()
I have many immediate thoughts but here's one. If it's not ridiculously difficult for individuals to use colonisation to build a chain of staging posts towards some final destination system (a goal I’m sure many are now thinking about) then I'm picturing straight lines of colonisation starting to spread out from the bubble. So here's the thing … those chains will almost inevitably start from a system which, if not already controlled by a power, will be exploitable by one or two powers. Unless the "architect" of this is already seriously thinking about PowerPlay (and I can imagine many at this point are simply thinking of their favourite systems and how to build a chain out to them), then it's quite likely that powers will start to expand along these lines without the original architects being particularly in control of that. So it seems quite likely that your average independent commander/architect will find that their shiny new independent string of outposts (and final destination colonies) will end up decorated with adverts and banners they didn't anticipate (or want) and can do little to change (since the lines will spread out from a point where likely only one or two powers have a chance to exploit, and since you can’t undermine a power without pledging to another). Potentially worse, if you are pledged to a power when you start building your chain and another power (with more players) decides to spread down that chain, you could potentially find yourself HOSTILE in your own colony?
I can see a lot of CMDRs trying to set up "Tritium colonies" to improve the supply as they daisy-chain out to farther targets.
Or powers- once the 'recipe' for high value systems is cracked its going to be a great way to bump up the numbers in the galactic standing.Colonisation should be a massive undertaking and shouldn't be easy for a single person to build a space station.
It sounds like a great Squadron gameplay!
Good lord i look forward to the salt on that.But, at least, the colonies will have that player driven economy so few here want.
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"Too long have we stood by and watched as our brothers and sisters struggle in the tawdry mess that is Colonia, where poverty, suffering and hunger are a daily occurance for its denzins. I implore all Commanders loyal to the Imperial vision of security, prosperity and unity to henceforth direct their efforts to establishing a logistics network to enable the spread of the Imperial enlightenment to these future Imperial citizens."
I think Frontier would be unwise to invest in gameplay that specifically excludes a group of players.Colonisation should be a massive undertaking and shouldn't be easy for a single person to build a space station.
It sounds like a great Squadron gameplay!
Time to build lots of Extraction and Refinery Colonies with only planetary outposts and the odd 'medium pad' outpost?Or powers- once the 'recipe' for high value systems is cracked its going to be a great way to bump up the numbers in the galactic standing.
LYR will leverage synergistic effects too- explo bonus while you go all Weyland Yutani![]()
Am I tempted to post that as a thread on its own, see if the Empire playerbase still have the chops to mount such an operation?Somehow, that sounds like a threat![]()
Colonisation should be a massive undertaking and shouldn't be easy for a single person to build a space station.
It sounds like a great Squadron gameplay!
I’d certainly rather buy it than mine it when out exploring.
You vill eat ze bugsSomehow, that sounds like a threat![]()
Geographically I'm less sure about that.So here's the thing … those chains will almost inevitably start from a system which, if not already controlled by a power, will be exploitable by one or two powers.
Frontier have said that system strength will be based somewhat on distance from HQ, so it might be a lot easier to undermine than to fortify this sort of thing. A single sparse chain would be incredibly vulnerable to being cut up.and can do little to change
BGS driven is essentially "player led but you need a spreadsheet to figure out how", though. Keeping it more direct and transparent lets people get on with the actual interesting bit and is probably easier for Frontier to balance the resource requirements for expansion with a desired pace for it.colonisation would've been better as environment and bgs driven, not player led
Lot of time in the black, lot of time for...accidents.....Two competing CMDRs taking route in the same system, pledged to different factions…