Forgot to update yesterday... TLDR, it was slow and frustrating as I tried to work out how to make mining useful under PP2. A rough experience. First off I tried the generic asteroid belts... which have a dozen or so asteroids with no real value.
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After that, I looked for a platinum hotspot in a reinforcement system. Which is a bigger ask than you'd expect! Eventually I found one, but it's not on the priority list published by Nakato Kaine's discord. Still, better than nothing.
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Took about an hour for less than 10 million credits and an underwhelming amount of merits, probably because the system doesn't have a particularly good price on mined goods. Unless they change this so that you can mine
anywhere and sell in the target system, mining for merits feels pretty dead. Unless you get lucky and your power has a relevant system in its territory.
So today I figured, let's use my gametime to tick off my assigned PP2 tasks. First was salvaging cargo from reinforcement systems; that's easy. Just go to degraded signals, job done. Transport power commodities, easy. Hack holoscreens... in a system with just 1 outpost. And which is under my power's control. I have given up on that because... they aren't hackable. Because they are under my power's control.
Moving on, scan megaships! Oddly, I have never bothered to do this before, so kudos to FDev for finding a way to get me to try it.
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It did take a bit of research to know that first I have to datalink scan the ship, and then go find the right terminal and datalink that - but after that point it was easy. And a huge merit generator, with 900/ship scanned!
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It also drew me into a number of what I guess are combat zones? 6 of my 11 megaships were under attack and offering a choice of defend or join the assault. This seemed like a good opportunity to remind myself how to do ship-ship combat. For some reason, most of these guys were slow movers, resulting in it being remarkably easy to tailgate them until they died, even in a python.
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Some pirate names did make me chuckle. I felt a bit bad about killing Reverend 'Pants' McGinty. He was, unfortunately, quite pants. I would love to know the story behind the name but alas, he did not reach his escape pod.
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Overall, I think I've pulled over 15 million in bounties just by accepting defend missions whenever they showed up as part of the scanning task - not to mention there were a lot of materials up for grabs whenever none of the pirates were focusing me. Although the instances do of course just cycle round, having 1-2 waves of reinforcements, then a short break before lo and behold, more pirates. It got a bit annoying and I learned to just get out of there as soon as possible after the first victory.
I will consider using a small, fast ship with chaff for these jobs in future, if I don't feel like engaging with the combat that day.
Inevitably, there was the typical C&P annoyance, whereby I accidentally put
one shot into a system authority vessel and got a bounty that had me abandon the CZ and trail around looking for interstellar factors where I could pay it off. That really does need updating. If I am allowed to dock, I should be able to pay the fine, but the only option was hand myself in and go to jail. I'm not going to do that for just 300 credits. I'd much rather pay the fine and go on with my life, thanks. I got fined more for that experimental hack on a random advertising holo.
(It would also be quite nice to forgive friendly fire if the commander has got multiple enemy kills in an instance and stopped firing on the allied ship within a short time window. Especially when they are allied to the faction in question.)
Still, overall, a successful day. Gained 3 PP ranks. Not bad for casual scum.
My last task (aside from the impossible advertising screen hacking) is killing 10 ships from an opposing power. I will ponder this. For the most part, I tend to see a lot of power NPCs as just people doing their jobs. Even if they are aligned to Delaine or Zemina, they were probably just born on the wrong planet and grew up in the wrong place. Meanwhile I don't really have any beef with Winters or Aisling Duval on an ethos standpoint, and certainly not worth killing over. I'm no fan of Archer, but I don't particularly want to murder people because of a disagreement about citizen surveillance.
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Also, I found myself pondering what exactly is in the game engine to make this atmosphere green. As far as I know, no planets are green to look at directly, so there must be some fancy stuff going on to account for atmospheric composition even at orbital altitudes. That's kind of neat