Newcomer / Intro What are you up to?

I'm not sure. This is my build.


I didn't even consider to check if I could have two fighter bays but I think I'll swap the '6' cargo around now and maybe hire another crewmember. (y) My own wing!
You could lose a little weight - and cool down your power plant a bit.
With a bit of power management, you could switch to an armoured/monstered 6A:
 
Just out of interest, checked to see what it would cost to call a few of my ships out here - don't want to know what the bill for transferring a Corvette to Colonia would be! :D

View attachment 409147
Yeah. Shipping to Colonia is very expensive.

Back in the day, before carriers were a thing, I built a Corvette for myself out there, as well as a couple of other ships, so that whenever I visited Colonia I would have them available (and I could make the trip in a fast ship instead).

Once I got a carrier, though, I rounded up all my ships and now they are all stored away and travel with me. That's why I have 2 Corvettes :)
 
Aaah, cool. I've been looking on my travels but I haven't hired anyone yet. That'll save me some pocket change.

It's been quite a while since a fighter was destroyed so I forgot that time was required to make a new one. I'll keep the new hanger since I bounty hunt way more than I do cargo missions.
SLF pirates mugshots have pictures of an SLF in the background it was rumoured that they performed a bit better in that type of SLF.

The percentage of your money they take goes up as they rank up so if you plan to keep them and rank them up start with the lowest ranked, if you are going with hire and fire immediately on docking get the best available.
When deployed in combat they take half the combat ranking points earned which could double your rank up times.
 
I'm up to... nothing at all for the foreseeable - attempted to hand in a mission and got a "Mission Transaction Error." Now every station service is disabled and best of all if I go the shipyard it tells me my active ship is in another location.

"Relog" you say? Well, that would be fine if the keybind for the game menu was working...
 
I'm up to... nothing at all for the foreseeable - attempted to hand in a mission and got a "Mission Transaction Error." Now every station service is disabled and best of all if I go the shipyard it tells me my active ship is in another location.

"Relog" you say? Well, that would be fine if the keybind for the game menu was working...
Sounds like one of these freezecrashes, as I tend to call them. App/game is frozen, but not really. And something crashed in the background, making it difficult to get out.
Does "CTRL+ALT+DEL" do anything?
If not... Well try turning the computer off and on again. That usually helps.
Good luck.
 
Got ganked again. I feel like their activities have increased recently...
Guess I'll resume flying solo...
With the renewed interest in the game after Ascendancy, I imagine that activities of all types - including pointlessly shooting people because they are there - have increased.

It's a shame that for many players ganking is how they have fun, but solo and PG do provide an effective way to avoid them.
 
With the renewed interest in the game after Ascendancy, I imagine that activities of all types - including pointlessly shooting people because they are there - have increased.

It's a shame that for many players ganking is how they have fun, but solo and PG do provide an effective way to avoid them.
I never play in open precisely because of gankers. However, I also understand the "problem" is probably not that widespread. Space is big, you see.
 
Forgot to update yesterday... TLDR, it was slow and frustrating as I tried to work out how to make mining useful under PP2. A rough experience. First off I tried the generic asteroid belts... which have a dozen or so asteroids with no real value.

20241123 mining.jpg


After that, I looked for a platinum hotspot in a reinforcement system. Which is a bigger ask than you'd expect! Eventually I found one, but it's not on the priority list published by Nakato Kaine's discord. Still, better than nothing.

20241124 mining.jpg


Took about an hour for less than 10 million credits and an underwhelming amount of merits, probably because the system doesn't have a particularly good price on mined goods. Unless they change this so that you can mine anywhere and sell in the target system, mining for merits feels pretty dead. Unless you get lucky and your power has a relevant system in its territory.

So today I figured, let's use my gametime to tick off my assigned PP2 tasks. First was salvaging cargo from reinforcement systems; that's easy. Just go to degraded signals, job done. Transport power commodities, easy. Hack holoscreens... in a system with just 1 outpost. And which is under my power's control. I have given up on that because... they aren't hackable. Because they are under my power's control.

Moving on, scan megaships! Oddly, I have never bothered to do this before, so kudos to FDev for finding a way to get me to try it.

20241124 megaship.jpg


It did take a bit of research to know that first I have to datalink scan the ship, and then go find the right terminal and datalink that - but after that point it was easy. And a huge merit generator, with 900/ship scanned!

20241124 megaship 2.jpg


It also drew me into a number of what I guess are combat zones? 6 of my 11 megaships were under attack and offering a choice of defend or join the assault. This seemed like a good opportunity to remind myself how to do ship-ship combat. For some reason, most of these guys were slow movers, resulting in it being remarkably easy to tailgate them until they died, even in a python.

1732493965860.png


Some pirate names did make me chuckle. I felt a bit bad about killing Reverend 'Pants' McGinty. He was, unfortunately, quite pants. I would love to know the story behind the name but alas, he did not reach his escape pod.

1732494014055.png


Overall, I think I've pulled over 15 million in bounties just by accepting defend missions whenever they showed up as part of the scanning task - not to mention there were a lot of materials up for grabs whenever none of the pirates were focusing me. Although the instances do of course just cycle round, having 1-2 waves of reinforcements, then a short break before lo and behold, more pirates. It got a bit annoying and I learned to just get out of there as soon as possible after the first victory.

I will consider using a small, fast ship with chaff for these jobs in future, if I don't feel like engaging with the combat that day.

Inevitably, there was the typical C&P annoyance, whereby I accidentally put one shot into a system authority vessel and got a bounty that had me abandon the CZ and trail around looking for interstellar factors where I could pay it off. That really does need updating. If I am allowed to dock, I should be able to pay the fine, but the only option was hand myself in and go to jail. I'm not going to do that for just 300 credits. I'd much rather pay the fine and go on with my life, thanks. I got fined more for that experimental hack on a random advertising holo.

(It would also be quite nice to forgive friendly fire if the commander has got multiple enemy kills in an instance and stopped firing on the allied ship within a short time window. Especially when they are allied to the faction in question.)

Still, overall, a successful day. Gained 3 PP ranks. Not bad for casual scum.

My last task (aside from the impossible advertising screen hacking) is killing 10 ships from an opposing power. I will ponder this. For the most part, I tend to see a lot of power NPCs as just people doing their jobs. Even if they are aligned to Delaine or Zemina, they were probably just born on the wrong planet and grew up in the wrong place. Meanwhile I don't really have any beef with Winters or Aisling Duval on an ethos standpoint, and certainly not worth killing over. I'm no fan of Archer, but I don't particularly want to murder people because of a disagreement about citizen surveillance.

1732494376692.png


Also, I found myself pondering what exactly is in the game engine to make this atmosphere green. As far as I know, no planets are green to look at directly, so there must be some fancy stuff going on to account for atmospheric composition even at orbital altitudes. That's kind of neat 😸
 
I never play in open precisely because of gankers. However, I also understand the "problem" is probably not that widespread. Space is big, you see.
I usually play solo these days because I just cannot be bothered with "interacting" with other people after work. I play to relax, not have some pointless (from a game perspective) and sweaty 10Gj-effective-shield slugfest flying around in circles for 20 minutes.

If there's a reason (from an in-universe perspective) to shoot someone, I'm quite happy to and have done so before on multiple occasions. I've been considering pledging to a Power for this reason - it gives a broader context to my actions in the game - but I'm not sure I even want to when I'm happy with the game as I play it now. We'll see, I suppose.
 
I usually play solo these days because I just cannot be bothered with "interacting" with other people after work. I play to relax, not have some pointless (from a game perspective) and sweaty 10Gj-effective-shield slugfest flying around in circles for 20 minutes.

Consider joining Mobius PvE. It's just a social contract to never attack another player.

Honestly, 99% of the time I see nobody, but sometimes at CGs or power carriers there will be 1-2 other commanders there.
 
Forgot to update yesterday... TLDR, it was slow and frustrating as I tried to work out how to make mining useful under PP2. A rough experience. First off I tried the generic asteroid belts... which have a dozen or so asteroids with no real value.

View attachment 409539

After that, I looked for a platinum hotspot in a reinforcement system. Which is a bigger ask than you'd expect! Eventually I found one, but it's not on the priority list published by Nakato Kaine's discord. Still, better than nothing.

View attachment 409540

Took about an hour for less than 10 million credits and an underwhelming amount of merits, probably because the system doesn't have a particularly good price on mined goods. Unless they change this so that you can mine anywhere and sell in the target system, mining for merits feels pretty dead. Unless you get lucky and your power has a relevant system in its territory.

So today I figured, let's use my gametime to tick off my assigned PP2 tasks. First was salvaging cargo from reinforcement systems; that's easy. Just go to degraded signals, job done. Transport power commodities, easy. Hack holoscreens... in a system with just 1 outpost. And which is under my power's control. I have given up on that because... they aren't hackable. Because they are under my power's control.

Moving on, scan megaships! Oddly, I have never bothered to do this before, so kudos to FDev for finding a way to get me to try it.

View attachment 409541

It did take a bit of research to know that first I have to datalink scan the ship, and then go find the right terminal and datalink that - but after that point it was easy. And a huge merit generator, with 900/ship scanned!

View attachment 409542

It also drew me into a number of what I guess are combat zones? 6 of my 11 megaships were under attack and offering a choice of defend or join the assault. This seemed like a good opportunity to remind myself how to do ship-ship combat. For some reason, most of these guys were slow movers, resulting in it being remarkably easy to tailgate them until they died, even in a python.

View attachment 409543

Some pirate names did make me chuckle. I felt a bit bad about killing Reverend 'Pants' McGinty. He was, unfortunately, quite pants. I would love to know the story behind the name but alas, he did not reach his escape pod.

View attachment 409544

Overall, I think I've pulled over 15 million in bounties just by accepting defend missions whenever they showed up as part of the scanning task - not to mention there were a lot of materials up for grabs whenever none of the pirates were focusing me. Although the instances do of course just cycle round, having 1-2 waves of reinforcements, then a short break before lo and behold, more pirates. It got a bit annoying and I learned to just get out of there as soon as possible after the first victory.

I will consider using a small, fast ship with chaff for these jobs in future, if I don't feel like engaging with the combat that day.

Inevitably, there was the typical C&P annoyance, whereby I accidentally put one shot into a system authority vessel and got a bounty that had me abandon the CZ and trail around looking for interstellar factors where I could pay it off. That really does need updating. If I am allowed to dock, I should be able to pay the fine, but the only option was hand myself in and go to jail. I'm not going to do that for just 300 credits. I'd much rather pay the fine and go on with my life, thanks. I got fined more for that experimental hack on a random advertising holo.

(It would also be quite nice to forgive friendly fire if the commander has got multiple enemy kills in an instance and stopped firing on the allied ship within a short time window. Especially when they are allied to the faction in question.)

Still, overall, a successful day. Gained 3 PP ranks. Not bad for casual scum.

My last task (aside from the impossible advertising screen hacking) is killing 10 ships from an opposing power. I will ponder this. For the most part, I tend to see a lot of power NPCs as just people doing their jobs. Even if they are aligned to Delaine or Zemina, they were probably just born on the wrong planet and grew up in the wrong place. Meanwhile I don't really have any beef with Winters or Aisling Duval on an ethos standpoint, and certainly not worth killing over. I'm no fan of Archer, but I don't particularly want to murder people because of a disagreement about citizen surveillance.

View attachment 409545

Also, I found myself pondering what exactly is in the game engine to make this atmosphere green. As far as I know, no planets are green to look at directly, so there must be some fancy stuff going on to account for atmospheric composition even at orbital altitudes. That's kind of neat 😸
Reading through this has reinforced my feeling that pledging to a power and gaining ranks seems a little too grindy and overly complex for my tastes.

I think I'll hold off the whole PP thing for the foreseeable.

I'm sure it's fun and immersive for some, though.
 
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