A few other people have noticed this I think: because PP 2.0 gives you some context and some Things To Do, I've spent a lot more time looking at the state of systems and what's in them as a whole in a patch of the Bubble, rather than flitting about more or less at random. So now I'm hanging out somewhere that, between two systems, I can follow more or less any game-loop, and there's a mix of nearly every kind of economy. That means whatever hop the game-loop is going to demand I make, I can fit in some trade along the way.
That's not just PP 2.0 though, the only reason this works is SCO because in both cases the B star is a long way out, so SCO has basically made these two systems into four systems.
It also means I'm swapping ships a lot more and actually using the fleet. For example yesterday I filled the Python on a mining run, shifted most of the cargo at two ports, and then what had left was small enough to move into the Cobra, so then I did some much more efficiently-done planet hopping to offload the odds and ends, whilst stacking missions to keep the hold full.
That's not just PP 2.0 though, the only reason this works is SCO because in both cases the B star is a long way out, so SCO has basically made these two systems into four systems.
It also means I'm swapping ships a lot more and actually using the fleet. For example yesterday I filled the Python on a mining run, shifted most of the cargo at two ports, and then what had left was small enough to move into the Cobra, so then I did some much more efficiently-done planet hopping to offload the odds and ends, whilst stacking missions to keep the hold full.