This makes so much sense. Let's pump this suggestion!I think it should be 500LY. Jump range for a FC to haul material. No more than that. 10LY concentrates activity too close to the bubble. I thought part of the idea is to get outside the bubble.
This makes so much sense. Let's pump this suggestion!I think it should be 500LY. Jump range for a FC to haul material. No more than that. 10LY concentrates activity too close to the bubble. I thought part of the idea is to get outside the bubble.
I suppose that depends on how we define "the important places". I can't imagine that anybody will ever be allowed to claim a system that already has Guardian ruins or something other in it. Yes, settle inside nebulas and in systems including NSP, but anything major like Sag A*, I can't see that ever being allowed.That also solves the anchor and BGS issues. If you have a player faction, it is what issues the expansion order, and gives you the beacon.
That said, someone is gonna claim some of the important places and upset the apple cart. We really can't be trusted. I swear. xD
Another thing that's just popped into my mind. Maybe i've missed something.
You can only claim a system that is 10LY from the place you bought the beacon? And the faction that first claims the system is the one you bought the beacon from, right?
So, if i wanted to expand by BGS faction out into the black, i'd need to start by building a chain from my home system, i'd have to start from my home system, right in the middle of the bubble, and try and find a path, at 10LY at a time, out of the bubble.
The factions that will expand out into the black are those that are already on the edge of the bubble, factions most people don't care about.
Please tell me i'm missing something.
You're confusing BGS with PowerPlay. BGS stands for Background Simulation, the simulation of everything in the background to the game. The whole point of that is to make the galaxy feel like it has life and is a fluid thing in which events happen. These don't and never will just include events driven by player actions in PowerPlay.
We'll have to agree to disagree on this one. If you genuinely believe that the BGS and the story narrative are mutually exclusive, then you'll have a hard time justifying to me how all the INRA base stuff didn't eventually feed directly into players attacking Thargoid titans.I'm not talking about PowerPlay. BGS states like Expansions, Wars, etc will happen regardless regardless of Power presence. But they don't happen in uninhabited systems, the BGS is explicitly a thing that only happens in relation to assets owned by minor factions. INRA bases are devoid of any activities that could influence the BGS, and they are not owned or contested by any minor faction. They are places where players can immerse themselves in the lore, which has no impact on BGS.
I suppose that depends on how we define "the important places". I can't imagine that anybody will ever be allowed to claim a system that already has Guardian ruins or something other in it. Yes, settle inside nebulas and in systems including NSP, but anything major like Sag A*, I can't see that ever being allowed.
I think it should be 500LY. Jump range for a FC to haul material. No more than that. 10LY concentrates activity too close to the bubble. I thought part of the idea is to get outside the bubble.
I think the reason Frontier said 10LY is they want to slow down the expansion. They want it to take time to colonise the galaxy. Even increasing it to 100LY will multiply how fast players spread out. I think there is also practical reasons for 10LY as opposed to 100LY or 500LY. If the range is too high, you'd put a station out somewhere and almost no-one will visit it. If you keep the range low, more people will visit your station compared to a higher range.This makes so much sense. Let's pump this suggestion!
I think you just answered your own point there10LY sounds fine to me. There's plenty of lone stations out there to start colonising out from. Not that I wish this was a feature at all... but w/e.
We'll have to agree to disagree on this one. If you genuinely believe that the BGS and the story narrative are mutually exclusive, then you'll have a hard time justifying to me how all the INRA base stuff didn't eventually feed directly into players attacking Thargoid titans.
A possible way to remove the need for a centre-bubble Faction to fight its way out to the edge to be able to start colonising might be to allow a system to be selected if it is up to 10LY from any populated system and up to <longer distance (100LY?)> from the system from which the colonisation is initiated.Another thing that's just popped into my mind. Maybe i've missed something.
You can only claim a system that is 10LY from the place you bought the beacon? And the faction that first claims the system is the one you bought the beacon from, right?
So, if i wanted to expand by BGS faction out into the black, i'd need to start by building a chain from my home system, i'd have to start from my home system, right in the middle of the bubble, and try and find a path, at 10LY at a time, out of the bubble.
The factions that will expand out into the black are those that are already on the edge of the bubble, factions most people don't care about.
Please tell me i'm missing something.
Hmm, Frontier start with a figure than is very low so the ‘community’ can negotiate them up to the figure that they wanted in the first place. That way it’s not Frontier’s decision, it’s our’s. It’s better PR to increase the range than subsequently having to cut it.I think the reason Frontier said 10LY is they want to slow down the expansion. They want it to take time to colonise the galaxy. Even increasing it to 100LY will multiply how fast players spread out. I think there is also practical reasons for 10LY as opposed to 100LY or 500LY. If the range is too high, you'd put a station out somewhere and almost no-one will visit it. If you keep the range low, more people will visit your station compared to a higher range.
By all means campaign for higher than 10LY, I don't disagree with that, but don't push for too high, or I think Frontier will just dig their heels in, stop listening and keep it at 10LY.
How about a dynamic range based on how many stars are nearby? Plotting a route takes a lot longer if you're near Sag A* than if you're out by Beagle Point. So from the Bubble it might be 20LY but at Sag A* it would be 10LY and at Beagle Point it could be 50LY.A possible way to remove the need for a centre-bubble Faction to fight its way out to the edge to be able to start colonising might be to allow a system to be selected if it is up to 10LY from any populated system and up to <longer distance (100LY?)> from the system from which the colonisation is initiated.
They did say on-stream that "start strict then relax" is their balancing strategy.I’m guessing here of course.
I wondered why Arf was swishing that cane aroundThey did say on-stream that "start strict then relax" is their balancing strategy.
I think the reason Frontier said 10LY is they want to slow down the expansion. They want it to take time to colonise the galaxy. Even increasing it to 100LY will multiply how fast players spread out. I think there is also practical reasons for 10LY as opposed to 100LY or 500LY. If the range is too high, you'd put a station out somewhere and almost no-one will visit it. If you keep the range low, more people will visit your station compared to a higher range.
By all means campaign for higher than 10LY, I don't disagree with that, but don't push for too high, or I think Frontier will just dig their heels in, stop listening and keep it at 10LY.
It's not as though everybody here didn't see this coming from a mile away. It's exactly what happened with the purchase cost and upkeep for fleet carriers, just the other way round.Hmm, Frontier start with a figure than is very low so the ‘community’ can negotiate them up to the figure that they wanted in the first place. That way it’s not Frontier’s decision, it’s our’s. It’s better PR to increase the range than subsequently having to cut it.
I’m guessing here of course.
A possible way to remove the need for a centre-bubble Faction to fight its way out to the edge to be able to start colonising might be to allow a system to be selected if it is up to 10LY from any populated system and up to <longer distance (100LY?)> from the system from which the colonisation is initiated.
They did say there would be a beta test phase, so we'll be able to see then if 10LY (or whatever Frontier set it at) is too low. That will be the time to really push for a higher range.On the contrary, I think Frontier just threw out a number, 10 is a nice round one, and they probably haven't actually got to the point in the development cycle where that range starts to have a bearing on the mechanics.
Thankfully I'm not a purist explorer type, so for me coming across random player systems in far flung areas would actually be a draw to go out there. Though it all depends on whether players have enough freedom to make systems look and feel unique enough and not cookie cutter.I agree, though not every explorer will see it that way. Some will see it as "What's the point heading into the black if I'm gonna see starports everywhere?" Explorers can set the galaxy map to unpopulated systems, but I still think this is something for Frontier to think about. The Colonia bridge is supposed to be the exception, a super-special thing to help Cmdrs get to Colonia, and those bases are about 1,000ly apart or so.
I think it should be possible to build out to 5,000ly but it should take four weeks and be more expensive. Currently with 10ly, even if it was possible to build out in the black, which it isn't, that means you could fly all the way to Sag A* in an unengineered Eagle with no fuel scoop. That seems counter-productive to me.