Thargoid invasion - Next target systems?

Some ideas regarding stopping movement without colliding:
  • Flight Assist loves to keep you moving forward; it can help to spend a little of your distance on disabling it for a second just to point your noise away then enable it again, which also then lets Flight Assist use your lateral jets to help stop movement.
  • This is reminiscent of the Rotational Correction problem; for quite a while, flying around a Fleet Carrier would incur the Rotational Correction acceleration reduction. That has been fixed since so that it should happen only while inside the volume of a starport, but I would not be surprised if it happened around the Titan as it did once for Fleet Carriers.
 
For what it's worth, my quick maths for Titan clearance before Thursday maintenance hits suggest a relatively leisurely pace of 4.25% per hour (on each heart) is now sufficient. Assuming Frontier have no further plans for it - which I don't expect, but they might - they made this tough, but perfectly doable, especially when most of Sunday still remains.

Though I guess people might prefer the fireworks show to conclude before the maintenance window hits.
 
Some ideas regarding stopping movement without colliding:
  • Flight Assist loves to keep you moving forward; it can help to spend a little of your distance on disabling it for a second just to point your noise away then enable it again, which also then lets Flight Assist use your lateral jets to help stop movement.
  • This is reminiscent of the Rotational Correction problem; for quite a while, flying around a Fleet Carrier would incur the Rotational Correction acceleration reduction. That has been fixed since so that it should happen only while inside the volume of a starport, but I would not be surprised if it happened around the Titan as it did once for Fleet Carriers.
From maneuvering around the titan, I think this is part of why my ship was so sluggish.
 
For what it's worth, my quick maths for Titan clearance before Thursday maintenance hits suggest a relatively leisurely pace of 4.25% per hour (on each heart) is now sufficient. Assuming Frontier have no further plans for it - which I don't expect, but they might - they made this tough, but perfectly doable, especially when most of Sunday still remains.

Though I guess people might prefer the fireworks show to conclude before the maintenance window hits.
Odds on it happening during maintenance...
 
Some ideas regarding stopping movement without colliding:
  • This is reminiscent of the Rotational Correction problem; for quite a while, flying around a Fleet Carrier would incur the Rotational Correction acceleration reduction. That has been fixed since so that it should happen only while inside the volume of a starport, but I would not be surprised if it happened around the Titan as it did once for Fleet Carriers.

Hm, interesting. That certainly would explain why I have such a hard time flipping around the titan in my Krait, yet I just rotated around and docked at the Hutner with FA off during most of the maneuver, and I had no issues with the turning.
 
, didn't see any human NPCs about.
Speaking of which ... Does anyone know if 'Marco' the engineer is available again in Sirius system now since invasions are cleared? ( i'm not ingame yet to check myself and i'm trying to avoid wasting a 200Ly trip later since i need the Experimental AND a new grade-4 blueprint version too )
 
Speaking of which ... Does anyone know if 'Marco' the engineer is available again in Sirius system now since invasions are cleared? ( i'm not ingame yet to check myself and i'm trying to avoid wasting a 200Ly trip later since i need the Experimental AND a new grade-4 blueprint version too )
Was in the area and have just landed at his base. He's still not here and Engineer's Workshop Unavailable
 
ah ok bummer , but THANKS for the intel CMDR o7
He should be available again when the recovery cycle concludes or if somebody delivers the necessary materials (commodities) to "repair" the base - it just comes back online on a Thursday when that is done - but with the Titan occupying most of the players I doubt it's going to be done manually.

I might also have been a bit optimistic about how many people were going to be hitting the Titan today, I figured heart 5 would be down by now and 6 happening overnight but it's still got a hundred million left to go.
 
newb question: Which materials/commodities are needed? And how much amounts?
You can usually see that by landing at the repairing base and viewing station news. As it differs for each one, I can't provide anything specific, but it requires thousands of each one and sometimes mined-only commodities or meta-alloys (which are either hard/time-consuming to get or hideously expensive on people's carriers), so it's often a task only done by a dedicated group like Operation Ida. Who I believe were called to life precisely for fixing up stations damaged by Thargoid attacks, back when they started happening in the Pleiades.
 
Fifth heart is down 👍 The CG completion looks safe unless there's a really drastic reduction in the numbers of commanders participating in the last few days.

Tuesday still looks good if you want to make a contribution and get those FSDs but Wednesday looks iffy.

1000001437.jpg


source: https://dcoh.watch/system/10477373803
 
Fifth heart is down 👍 The CG completion looks safe unless there's a really drastic reduction in the numbers of commanders participating in the last few days.

Tuesday still looks good if you want to make a contribution and get those FSDs but Wednesday looks iffy.

View attachment 411854

source: https://dcoh.watch/system/10477373803
I think it's still touch and go. If we have 3 more days like Friday, we'll only just about make it by the wire. Hard to predict how many will run out of steam...

Having just returned from Colonia, I'm planning to have a go tomorrow (my first ever Titan!).
 
Latest DCoH prediction is under 3 days. I'm confident it will come together.

Question: is there a timeline of destroyed ships? There is a total number tracked on DCoH (304834) but apparently no way to display the losses over time.

I'm asking because obviously we've had such an impressive engagement over the last two weeks, with so many rather AX-inexperienced players, that I wouldn't be surprised if these 2 weeks had seen more losses than the entire year before combined. And throughout the entire war, the majority of losses would have occured in the first 4 weeks or so, and the final two. With the ~100 weeks in between handled mostly by dedicated AX players who as a general rule just don't get destroyed unless they allow it.

(The entire statistics may be skewed anyway, if it counts any destroyed ship in a war system, even if the player just self-destructed to save time going home. Apparently that happens a lot.)
 
I would not be surprised if it happened around the Titan as it did once for Fleet Carriers.
When I was running around Cocijo I felt like my ship was way more drifty than it should be. I was actually having a hard time with it. This is the first titan I've been at. I chalked it up to both my imagination and not being used to flying in a Krait II, but seeing you say that makes me think it might not have been just my imagination.
 
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