Thargoid invasion - Next target systems?

You know Cocijo is no longer the same in the last 24 hours when FD does this:

1000001427.jpg


source: https://forums.frontier.co.uk/threa...ete-dumpster-fire.631699/page-2#post-10509283
 
Well, actually, previous Titans all spawned NPCs like that in the later stages of their assault/after some hearts dropped. But you would of course not know this if it's your first one.

I think there were also Fed capital ships briefly spotted around Taranis (though I don't have a screenshot of this right now) and there were no reports of them again following that. Or none that I've heard anyway. Was definitely an interesting time with that first Titan even when I didn't attack it myself (or any subsequent ones). If this one goes as the previous Titan meltdowns, definitely try to be there when its timer hits zero.
 
Hmm… what is your ship’s boost speed? A fast ship should be able to get through the cloud with just 3–4 caustic sink ejections, provided that you keep boosting, manage to avoid the caustic generators (popping a heat sink before you boost past them helps), and don’t screw up the TG pulse neutraliser timing.

Do you have a beam laser with thermal vent effect? It is long-term more effective than popping heat sinks all the time (although the latter tend to be necessary, too.)

Pro tip #1: after you’re done with the two vents, pop a heat sink and boost to the core. Then 4 pips to weapons & keep firing your thermal vent beam at the core (or pop more heat sinks). And don’t remain stationary — keep moving around the core, and try to stick close to the Titan’s surface. (Yes, I realise this is a lot easier if you have a 6DoF setup.)

Pro tip #2: as soon as you’re done with the core, boost away until Thargs stop pursuing you (but not as far as the caustic cloud’s inner boundary). Then wait there for things to cool down, and use the time to synthesize more heat sinks. Don’t rush things — it’s OK to miss a vent cycle. The outer parts of the asteroid ‘cloud’ are very safe, solo (or in Mobius) you can go AFK there (I did several times).

Also: I do not recall you posting a link to your ship build; is it shielded or not? With Titan becoming increasingly aggressive, shielded builds tend to work better as they offer considerable resistance against the swarms. That said, shielded builds need a good deal of engineering and min-maxing in order to keep heat low.
454 m/sec boots, sir. No engineered beam laser, sir. Didn't come with this pre-build, sir. 3A engineered shield sir.

Anyone with military experience should know how to deal with a butterbar. :)
 
You know Cocijo is no longer the same in the last 24 hours when FD does this:

View attachment 411719

source: https://forums.frontier.co.uk/threa...ete-dumpster-fire.631699/page-2#post-10509283

I must have done 12-15 runs today, I didn't see a single AX NPC there, and other than the increased number of tire spikes when coming in and the occasional scythe once inside, I didn't see any extra Thargoids than with previous titans.

In fact it was so "businesses as usual" that it got boring after a while.
 
454 m/sec boots, sir. No engineered beam laser, sir. Didn't come with this pre-build, sir. 3A engineered shield sir.
Ah, a pre-engineered build. (Does anyone here have EDSY URLs for those?)

With 454 m/s boost, you should be able to get through the cloud on 4–5 caustic sinks. The tricky part might be not losing your bearings. (Having other CMDRs in the instance can help because you can see their laser beams through the cloud. BTW, you might consider joining Mobius, their PGs are generally ganker-free and tend to have a few people attacking the Titan at most times.)

Without a TV beam, I guess your only option is to spam heat sinks and synthesize them between runs.

BTW, I visited the Titan about an hour ago and it definitely was more aggressive than it had been yesterday; got a transient Glaive and a persistent Medusa (Mobius PvE Eurasia, with 1–3 other CMDRs in the instance at any time).

No, a particularly nasty hyperdiction.
Hm, at 454 m/s you ought to be able to run from the Interceptors that hyperdict you for long enough for your FSD to recover & you to jump, even if you encounter Basilisks. The trick is to boost away as soon as you drop out of hyperspace and keep boosting.
 
Did not get killed this time. Got hyperdicted by vicious bandits (5+), and taken down to 49% hull, all while boosting at 450+ m/sec.

I think I will go mining now. I have a lot of money to make up for...
 
Ah, a pre-engineered build. (Does anyone here have EDSY URLs for those?)

With 454 m/s boost, you should be able to get through the cloud on 4–5 caustic sinks. The tricky part might be not losing your bearings. (Having other CMDRs in the instance can help because you can see their laser beams through the cloud. BTW, you might consider joining Mobius, their PGs are generally ganker-free and tend to have a few people attacking the Titan at most times.)

Without a TV beam, I guess your only option is to spam heat sinks and synthesize them between runs.

BTW, I visited the Titan about an hour ago and it definitely was more aggressive than it had been yesterday; got a transient Glaive and a persistent Medusa (Mobius PvE Eurasia, with 1–3 other CMDRs in the instance at any time).


Hm, at 454 m/s you ought to be able to run from the Interceptors that hyperdict you for long enough for your FSD to recover & you to jump, even if you encounter Basilisks. The trick is to boost away as soon as you drop out of hyperspace and keep boosting.
Boosted the second I could stabilize, sir.

Stayed on burner the entire time. (In RL, I would be out of fuel in eight minutes)

The bandits were shooting at the FSD, which I had no ECM to counter with. Only four utility slots, and all were needed for the titan.

I think Frontier may well be upping the NPC's. I simply suck, though. :(
 
Boosted the second I could stabilize, sir.
Boost before you stabilise. Also, popping a heat sink may buy you a few seconds. (Another option is popping a heat sink right before the jump countdown, so your ship comes out of hyperspace already cool.)

If the Interceptors get close enough to start shooting before you can charge your FSD, pop another heat sink, turn 180° and boost right past them. They (especially Basilisks, which can fly at 530 m/s) cannot turn on a dime.

When your FSD is fully charged, turn toward the jump target and boost again.
The bandits were shooting at the FSD, which I had no ECM to counter with.
ECM? That works only for Scythe’s missiles/limpets. Thargon missiles are not affected by it, AFAIK.

I think I’d really need to see your build on EDSY to give any further advice :)
 
Tonight I actually perused the AXI Discord to wing up with strangers. I was pleasantly surprised that this worked like a charm. We used my PG and a mix of veteran and less experienced AX players assembled.

With our wing of 4, we gave the Titan a damn good thrashing. Playstyles were very different but all in all we cooperated pretty well. After some fluctuation, our wing eventually consisted of a Mandalay, a Python 2, a Courier and my humble Krait.

I managed to stay rebuy-free, but most other players had no qualms there and happily self-destructed to restock or just kept running without repairs to see how long they would last.

What I noticed again was that after the 2nd run or so the Goids got extremely agitated and hardly cooled off at all anymore. From there on it got harder with every pass.

It was so much fun that I stayed until I expended all my ammo. At that point I noticed I was losing my concentration so I called it a night.

Total verdict 5/5 would do again.
 
I think Frontier may well be upping the NPC's
Not so much Frontier as built-in mechanic that the more a Titan becomes damaged, the harder it gets to stay hidden and/or survive. I suppose it's possible they pushed the slider to the right somewhat, with this being the last one right now, but that will have been done before any significant damage was inflicted, and now it's the weekend, so...
 
Last edited:
Boost before you stabilise. Also, popping a heat sink may buy you a few seconds. (Another option is popping a heat sink right before the jump countdown, so your ship comes out of hyperspace already cool.)

If the Interceptors get close enough to start shooting before you can charge your FSD, pop another heat sink, turn 180° and boost right past them. They (especially Basilisks, which can fly at 530 m/s) cannot turn on a dime.

When your FSD is fully charged, turn toward the jump target and boost again.

ECM? That works only for Scythe’s missiles/limpets. Thargon missiles are not affected by it, AFAIK.

I think I’d really need to see your build on EDSY to give any further advice :)
Well, she's a mining ship now. :)

Her name is Nineteen Bucks, and she boosts, laden, at 473 m/sec without all that AX stuff. Kept the Military Composite hull for protection.

Have fun.
 
My guess is that it will be somewhere around 1.5 billion (the CG) after this Sunday. It generally tends to be the most active day of the week and so far the Inara figures suggest this as well.

... and I think it'd have to be around 1.25-1.5 billion to succeed before Thursday, or at least narrowly miss the maintenance window, if the numbers stay as they are.
 
Back
Top Bottom