Thargoid invasion - Next target systems?

Are you using the Caustic Sink Utility, and have you equipped the correct Thargoid Pulse Neutraliser utility (NOT the older Shutdown Field Neutraliser utility)? You'll be able to buy them from the Rescue Megaship Hutner tagged with the Community Goal star in the map. Heatsinks are a big help too, as the minefield responds to heat, as does the Titan itself.

There is indeed a bit of practise involved in getting through the cloud without any issues, but the DBX is a decent little ship for AX work and if you're down to 30% hull before getting through the cloud then there might be something you're just missing as far as important steps go.
Caustic sink, yes. Correct Pulse Neutralizer, yes. Luck, no...
 
Precisely this. I think most casual players who are new to this stuff would not be encouraged if, after several attempts, all they could do were getting perhaps a few hits on the core before having to either get the hell out of there for repairs (time-consuming) or meet the rebuy screen (also time-consuming, plus costing credits). It’s the ability to stay there and make multiple runs that makes this gameplay loop engaging.

And in any case, if previous Titans are of any indication, things do get more difficult as the Titan loses its hearts. And that is good, IMHO
I just can't be bothered to engage at all after the HP change, feels like I'm having my time wasted until they re-re-balance again. Making the HP bar bigger isn't necessarily bad game design, but doing so in this fashion completely killed my interest. (For example if the Titans had been each progressively getting more HP each time, resulting in Cocijo having exactly the HP it has now, I wouldn't have felt the same way about it.) We've simply been disallowed from killing the Titan this weekend, so I don't see why I should bother playing this weekend at all.

Usually with a CG I'd at least feel the need to keep playing a bit to keep myself in the top 25%, but the lower limit isn't yet 1/10th of my score, so there's zero chance of being forced to play again for that reason.

Hmm… you are aware you have to eject caustic sinks manually when (or better, just before) the bar gets full, aren’t you?
You know, I did think about asking this too. I'm trying to envisage what was going wrong, and that was high on my list.
 
For me, as a total noob in terms of AX stuff, the defense of stations and settlements was fun. I wish it would have lasted longer.

I tried attacking the Titan, failed the first time until I realized I was using the wrong neutralizer. The second time I was successful.

The actual attack on the Titan was interesting, but to get there the hyperdiction + multiple interdictions totally killed the fun.
 
Something doesn't going well. At this Pace, Cocijo will survive this week. And we will lose all the Engineered FSD. We've consumed half week and we've taked down 3 and a half hearts. 7 hearts at this pace. Will Cocijo be the unique Titan surviving us the week we have the chance to take it down?
 
At current rate Inara says 2 days 9 hours.
This is peak but Fdev is going for numbers of participants on this one, currently 16330.
A number of the heavy hitters are holding off ATM allowing numbers to build, HP might be reduced on Monday but we'll see.
I don't see any reason to panic yet even if the rate is frustrating.
 
Appears contributions per commander are really low (according to Inara), maybe people looking for the Fsds?.
Probably Fdevs will tweak the thing to be thrillier. I have two commanders and make 50 million with each every day. I haven't more for the cause.

By the way, It's being specially buggy Cocijo for kill it in Open?. I've tried 3 times to get some fun with other commanders and the three times bugged. I'm doing the job alone in solo.
 
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At this rate, I think we'll make it. Unless things drastically slow down next week.

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source: https://dcoh.watch/system/10477373803
 
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Got through the cloud. Shot two heat vents. Then nothing but Thargoids on the scope, all shooting at me.

Note to the pro's talking down to me: I'll put you into a RL furball, and see how you do. DCS Dos Not Count.

You've had years of AX combat to learn this. Dumping on a rookie, who is admitting mistakes, is not cool.
 
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Got through the cloud. Shot two heat vents. Then nothing but Thargoids on the scope, all shooting at me.

Note to the pro's talking down to me: I'll put you into a RL furball, and see how you do. DCS Dos Not Count.

You've had years of AX combat to learn this. Dumping on a rookie, who is admitting mistakes, is not cool.

Solo or PG? If Solo, that's worrisome since it means Cocijo is highly aggressive after losing three hearts (and most likely a fourth today) so it doesn't matter what mode you're in - there are going to be a lot of Thargoids.
 
The Rescue Python, laden down with hull and module re-inforcements, lasted a surprisingly long time.

Twelve caustic sink ejections are not enough, when the mission gets rough. Turning off systems to reduce heat, and avoid detection worked briefly. You can eject heat sinks all day- sometimes you just run out of chips at the table. And always at the wrong time.

Beating interdictions was not a problem. This ship boosts extraordinarily well. It is a very rough ride around the titan itself. Systems malfunction at inconvenient moments, leaving you floundering. It takes a lot of practice to deal with this hot mess.

This clumsy noob did well to get even two hits on vents. Getting around to the other side, while being dogpiled, isn't much fun.
 
Solo or PG? If Solo, that's worrisome since it means Cocijo is highly aggressive after losing three hearts (and most likely a fourth today) so it doesn't matter what mode you're in - there are going to be a lot of Thargoids.
Solo, of course. I'm the Thargoids content, not the gankers.

I think you're right, as usual.
 
Twelve caustic sink ejections are not enough, when the mission gets rough.
Hmm… what is your ship’s boost speed? A fast ship should be able to get through the cloud with just 3–4 caustic sink ejections, provided that you keep boosting, manage to avoid the caustic generators (popping a heat sink before you boost past them helps), and don’t screw up the TG pulse neutraliser timing.
Turning off systems to reduce heat, and avoid detection worked briefly. You can eject heat sinks all day- sometimes you just run out of chips at the table. And always at the wrong time.
Do you have a beam laser with thermal vent effect? It is long-term more effective than popping heat sinks all the time (although the latter tend to be necessary, too.)
This clumsy noob did well to get even two hits on vents. Getting around to the other side, while being dogpiled, isn't much fun.
Pro tip #1: after you’re done with the two vents, pop a heat sink and boost to the core. Then 4 pips to weapons & keep firing your thermal vent beam at the core (or pop more heat sinks). And don’t remain stationary — keep moving around the core, and try to stick close to the Titan’s surface. (Yes, I realise this is a lot easier if you have a 6DoF setup.)

Pro tip #2: as soon as you’re done with the core, boost away until Thargs stop pursuing you (but not as far as the caustic cloud’s inner boundary). Then wait there for things to cool down, and use the time to synthesize more heat sinks. Don’t rush things — it’s OK to miss a vent cycle. The outer parts of the asteroid ‘cloud’ are very safe, solo (or in Mobius) you can go AFK there (I did several times).

Also: I do not recall you posting a link to your ship build; is it shielded or not? With Titan becoming increasingly aggressive, shielded builds tend to work better as they offer considerable resistance against the swarms. That said, shielded builds need a good deal of engineering and min-maxing in order to keep heat low.
 
Also: I do not recall you posting a link to your ship build; is it shielded or not? With Titan becoming increasingly aggressive, shielded builds tend to work better as they offer considerable resistance against the swarms. That said, shielded builds need a good deal of engineering and min-maxing in order to keep heat low.

His ship build:

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Sounds like the Titan is putting up more of a fight than the Thargoids in the systems surrounding it/Sol did. But it's almost halfway with still a bit over 4 days to go (heart 4 will probably drop while I'm sleeping), so looks relatively on track.


... I wonder if they are targeting a particular date with the destruction or meltdown starting, or it's going to just be left as is. I'm willing to guess that after the weekend turnout, it might go on Tuesday. If the effort keeps up past the weekend as it did for the invasions last week, that is. Or Frontier don't make it do something funny (aside from pushing up the health bar again which I doubt they actually would, again, if there is no narrative necessity on their end - after all, it's going to survive the weekend beating in all likelihood).
 
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