Scavenging Dead Titans for Drives and Loot

These conversations about engineering and experimental additions are just leaving me confused.
I suspect that the "pre-engineered" drives gained from the Sol CG are slightly better from the ones you can "purchase" from Human Tech Brokers.
I had believed they are identical.

Apparently, these conversations had me a bit confused as well. I missed that @Frankymole had been talking about the mass produced SCO drives, not the tech broker drive. My thanks to @Spaceman-FXL5 for the clarification.
 
Feel sorry for the people who rushed and got the original FSD SCO's, got them fully engineered and MM for their whole fleet!

I don't see why.

While PowerPlay 2.0 is proving to be a reliable source of Datamined Wake Exceptions, using them to acquire a pre-engineered SCO drive still represents a pretty hefty opportunity cost in my eyes, all for a single FSD. Combine that with needing to go out of my way to obtain other items as well, and I don't see me acquiring too many of these things. I'd much rather enjoy my game, accepting that I may have to make one extra jump for every fifty when traveling galactic-scale distances.

Especially when I view travelling such distances as more of an excuse plot to explore pristine system than actually getting to my destination.
 
I don't see why.

While PowerPlay 2.0 is proving to be a reliable source of Datamined Wake Exceptions, using them to acquire a pre-engineered SCO drive still represents a pretty hefty opportunity cost in my eyes, all for a single FSD. Combine that with needing to go out of my way to obtain other items as well, and I don't see me acquiring too many of these things. I'd much rather enjoy my game, accepting that I may have to make one extra jump for every fifty when traveling galactic-scale distances.

Especially when I view travelling such distances as more of an excuse plot to explore pristine system than actually getting to my destination.
Yep, accepted. 4 or 5ly extra jump range really not necessary for more than a couple of ships.

Even when SCO came out during the war, most CMDR's were just 1 jump (4-20 ly) away from the intended battle system.
 
Must admit I did em on most of my fleet , got a bunch of TDC and so bought the human tech broker ones for what I needed, as well as the CG awarded. Then took my carrier around on an engineer trip to mass manager the ones needed but also for the extra experimentals i hadn’t got on other modules as well , so got all the little ‘I must get that engineered and experimentals’ done sometime .

Got em all done in one big trip around then shuttled each ship down to engineer, a bit boring but it’s done, one less thing on my to do list.
 
Got my 3rd pre-engineered SCO drive, a Class 3, just 5 minutes before the servers shut down for maintenance. Studded my ship with point defenses because those nasty pirates at Cocijo's graveyard will keep firing limpets at you (caustic sinks are no longer needed). Fortunately, the law-aligned NPC pilots will help.

To get that TDC component, I kept collecting meta-alloys until it popped up - at almost the very last minute. Now I'm almost sure the TDC spawn is programmed to spawn within your radar range after X number of minutes.

Many, many thanks to @Valorin for putting up this followup thread! :)
 
Got my 3rd pre-engineered SCO drive, a Class 3, just 5 minutes before the servers shut down for maintenance. Studded my ship with point defenses because those nasty pirates at Cocijo's graveyard will keep firing limpets at you (caustic sinks are no longer needed). Fortunately, the law-aligned NPC pilots will help.

To get that TDC component, I kept collecting meta-alloys until it popped up - at almost the very last minute. Now I'm almost sure the TDC spawn is programmed to spawn within your radar range after X number of minutes.

Many, many thanks to @Valorin for putting up this followup thread! :)
That's how it has usually looked to me.
 
Is it too late to go back to this subject already?

Went around poking the Oya wreck tonight because I felt like it instead of doing something more active. Got a lot of AX NPC spawns - thanks to a busy Medusa - and they equally shot down lots of Scythes, but never bothered by Thargoids. Came out with 4 drive components after about 2 hours (fourth spawned some 20 minutes before the second hour but details), a little more than a dozen bio pods and a bunch of extra materials for synthesis (mainly caustic sink stuff if it ever becomes useful again), and a generally good and calm experience. There were a few pirates and/or salvager NPCs but they usually ran off quickly when they saw a Thargoid. Had weapons to fend off pirates but turned out unnecessary.

Will probably do that again at some point. Also felt like when I listened to the "noise" produced by the wreck that there is a somewhat faint, slow and deep heartbeat sound in it. Coincidence when it is most audible near the Titan "heart" remains and/or that picture exists? Probably not... but I'm sure the Titans won't revive themselves
 
It's nice to have something to repurpose a cool-running titan bomber for. I go bum around Oya for a while sometimes. I do wish the drive components dropped a little more frequently. The days of paying millions to carrier owners for meta alloys to unlock Felicity Farseer are probably over now...
 
From these comments it sounds like drive components spawn more frequently in Oya than Cacijo. Does that sound right or am I misinterpreting?
It's probably still just random chance. I found another two at Oya today, one spawned in roughly as another player joined the instance (they must've been a bit dismayed to see it on sensors but unable to pick it up as they were some 8-10 kilometers away from it) then a second shortly thereafter. Had been at the wreck for a bit more than an hour by that point.

I've simply been at that Titan with my alt because it's next closest to a rescue ship* - ignoring Sol - and to where said alt is set up in the Bubble. It also does not have access to Sol now anyway (quite on purpose).

*Until or if the Allied Solace moves from Sun Wen. I tend to pick up the bio pods with humans inside so having one nearby is convenient, even without any war states to affect with said pod gathering.
 
From these comments it sounds like drive components spawn more frequently in Oya than Cacijo. Does that sound right or am I misinterpreting?
I doubt it. Results will vary greatly by RNG, but if there's any difference in probability, the greater probability is probably at the more recently destroyed Titan. It seems like if there were any variation in drop rates programmed in at all, it would be a decaying multiplier that reaches a fixed minimum after X days/weeks from destruction. It wouldn't make much sense to do anything else. (Therefore, it probably IS something else). I would guess that solo vs open and the number of players in an instance probably matter more than any other factor outside random chance (if anything at all does).

I like Oya because it is the closest to home (besides Cocijo) and more relaxed. Last time I went fishing, Cocijo was still too caustic to spend much time in.
 
It wouldn't make much sense to do anything else. (Therefore, it probably IS something else).
Heh, my thinking was that since thargoids still spawn in other titan sites, the risks to a CMDR being there is higher so the rewards would skew accordingly like RES vs HazRES, but now that I think about, the Cocijo site might not have thargoids but it does have enhanced deadly pirates, so risk is probably similar.
 
Heh, my thinking was that since thargoids still spawn in other titan sites, the risks to a CMDR being there is higher so the rewards would skew accordingly like RES vs HazRES, but now that I think about, the Cocijo site might not have thargoids but it does have enhanced deadly pirates, so risk is probably similar.

The last time I was attacked by a pirate at Cocijo...
He was jumped by the 20-ish AX ships & Rescue ships just hanging around. I barely had time to tag him before he got blowed up.
 
It seems like if there were any variation in drop rates programmed in at all, it would be a decaying multiplier that reaches a fixed minimum after X days/weeks from destruction.
There definitely was (is) an observable drop in loot availability when the caustic levels around a Titan drop from the moment it first becomes accessible (so when it goes from semi-hazardous to lightly caustic with Scouts spawning slongside the Scythes and Interceptor, and then no caustic or nothing of sufficient intensity to cause damage, Scouts also stop spawning), but if there’s a reduction in loot which further occurs following the dissipation of the caustic remnant, I haven’t really been able to notice it.

And though I was alone for pretty much all my time at Oya yesterday and the night before that, there definitely is increased loot spawns when there’s more players around (probably to compensate for that). I first noticed it at a brief visit to Taranis some time (at least a month) after its destruction where another player dropped by and suddenly there was a lot more stuff spawning. Loot as much as pirates and salvagers, noticed no difference in Thargoid presence though.

I figured if any difference remains between the wrecks now it is either based on time of destruction or, more simply, due to the potential risk of Thargoids at the others which isn’t present at Cocijo. But in reality the Thargoids actually seem to make things easier (in their own right) by mostly shooing away pirate and salvager NPCs but being passive to the point of having to be shot at in order to act hostile at all. Or being close enough to a Scythe if you pick up the human pods. I’ve also observed that for some dumb reason the Interceptor will show as “hostile” to you if you stray close enough to it while it has a Thargon swarm out but if it does not, then it will simply kill whatever is attacking it and continue along on its patrol pattern.

I can claim that relatively confidently after a previously attacked Medusa came within almost a kilometer of me but didn’t bother doing anything about my presence, yesterday.

A very non-discriminating rescue vessel also decided to repair a Scythe. I’m all for some positivity toward Thargoids, but, uh…
 
My wreck of choice is Haddad. I would echo the comments above that drop rates average around 2 per hour, however I'm not super focussed as I like to lend a hand to the AX guys, "Hey we've got a Cmdr in the area", and keep the numbers of Thargoids down.
 
The last time I was attacked by a pirate at Cocijo...
He was jumped by the 20-ish AX ships & Rescue ships just hanging around. I barely had time to tag him before he got blowed up.
It's weird. I've heard other people have the same experience, but when I was attacked, all the AX ships completely ignored us nomatter how hard I tried to drag them into it. I'm pretty damn sure I even saw a rescue ship send a repair limpet to the pirate (not that I can complain as rescue ships were sending me repair limpets too)

It's been a month or so, the situation and traffic at Cocijo has clearly been evolving over the weeks since victory, so I'm guessing there was some period where the AX ships were strictly AX combat only, and I happened to choose that time to get attacked by pirates :)

I was back there today, there were there deadly pirate anacondas. Not in a wing, all of them individuals. One of them got an NPC to drop cargo. The others came over, and suddenly there was a big three-way pirate battle going on as they fought each other over the spoils. All they other ships just left them to slug it out. It was great! :D

i was watching the fireworks when a Titan Drive Component appeared. So I didn't join in or see how it ended because my priorities are stupid. I suspect the anaconda won, and the anaconda lost :)
 
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