Distant Worlds 3 - A Decade of Exploration and a New Journey?

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I would definitely be interested in such a venture. Still haven't been back to the bubble since DW2 haha (I have been in the Colonia region a lot, to be fair). My time in game has diminished in the last few years, but I still play now and then. A new Distant Worlds expedition would really get me excited about Elite again. The first two were my favorite and most memorable experiences in a video game, full stop. If I can help the organizers in any way I would be glad to do so.
 
There is a supernova event on the other side of the galaxy. We can all see the explosion live in the game.
That's a nice idea but unfortunately physics does not work like that. It would be ~65,000 years before the light gets to the bubble on the far side of the galaxy and much as I love the game I doubt I'll be playing it that long! However, if Frontier wanted to give us a challenge on the way you could have one of the meeting point stars (preferably one that takes a big jump to get to) go SN before we arrive so that when we jump in we find the star is not there and the system devastated...leading to a potential fuel crisis for a lot of commanders needing a heroic effort by the fuel rats to rescue all the ships stuck there...or possibly worse problems since if the FSD locks onto masses and the mass is no longer there or at least much more diffuse we might not leave witchspace where we expect to....
 
I would like to join this, but unless FDev ads some new content to exploration don't think I will. I mean, what's the point if there's nothing I haven't seen or done a million times before?

Maybe we'll be surprised and by the time this event starts we'll have something new to do in exploration.
 
I missed DW1 but enjoyed DW2. Couldn't get to Beagle Point with my Python at the time but got to 3kly. Went back later in my Asp once I'd got that sorted. Now in a Mandalay. I'm naturally inclined to the relaxed approach as I'm not much into massed events. I've joined several expeditions, tagging along and enjoying the event without, for example, playing football with vegetation etc. I've only managed one mass jump as I've found it hard to get into the instance. Happy to do work and contribute to in-expedition goals, but as I'm in the NZ time zone I'm not around when much of the action occurs. I'm sure there's a way to make a DW3 event which fits the way the game's developed - a mass crater parking piece of artwork, for example, spelling DW3 could be one item. I'll give it some thought.
 
I’d be new to distant worlds so I am unfamiliar but 100% interested. I’ve always thought the Izanami Sector would be a really good area to check out, anytime I have passed through I’ve been amazed. Always thought it would be a good sector for a station/settlement to bridge colonia/beagle.

I’ll be following this dilligently.

o7 commanders!
 
Plan for DW3 being the biggest DW ever:

Fleet Carriers mean that not everyone needs to keep to a schedule and constantly put in a lot of hours to keep up with the expedition; you can park your ship in an expedition Fleet Carrier and automatically be along for the ride even knowing you'll have no time to play that week. This makes DW3 far far more accessible to far more people. Once word spreads that eg. 30 minutes a week is enough to be part of it, a lot of people are going to take part who would never be able to consider a DW before.

This larger fleet involving more players with less time is a "demographics" difference from previous DW that should probably be taken into account when figuring out the nature of DW3

(It might also make a more compelling business case for FDev to put more of their resources into it)
 
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Logo by Qohen Leth​

What is a Distant Worlds event?

For those who came to Elite in the years that followed DW2 (2019), or who never experienced either DW1 or DW2 during the time they were running, the general theme is to create an expeditionary event - a journey through the deepest parts of the galaxy lasting approximately 3 months - have it built around an interesting core idea or goal that offers practicable gameplay, and flesh out the journey with player-run events, such as geology projects, mining goals, mapping surveys, and a science project, as well as the traditional waypoint meetups that would include SRV races, planetary circumnavigations, and localized exploration ventures.

  • DW1 launched in January 2016 and had over 1,300 players take part. It was one of the first large-scale community created events in Elite Dangerous, laying down a blueprint for many other expeditionary events that followed.
  • DW2 launched in January 2019 and this time almost 14,000 players signed up and took part. Among many other achievements, DW2 built the Explorer's Anchorage outpost in the galactic core, the event was extensively covered in the gaming media at the time, as well as featuring in the New Scientist Magazine and on mainstream radio, and was voted #2 in the Gameranx Game Events That Achieved The Impossible (receiving over 6 million views).

You can read more in-depth info about what DW1 & DW2 entailed here - link.


A Decade of Exploration and a New Journey?

Next January marks the 10th anniversary of the first Distant Worlds Expedition (DW1). A few months ago, organizers from both DW1 and DW2 began discussing ways to commemorate this milestone. During these conversations, the feasibility of rekindling our ideas for a Distant Worlds 3 (DW3) resurfaced. If this was to go ahead, the event would likely begin in mid-January 2026, aligning with DW1's anniversary.


Reflecting on Past Challenges

Initial plans for DW3 were halted about four years ago due to major challenges. Odyssey's release faced stability issues that took nearly a year to resolve. Later, the announcement that Odyssey wouldn't be on consoles excluded many key team members from participating, especially those who had helped organize DW2. Unwilling to continue without them, we decided to indefinitely retire future Distant Worlds events.

Now, four years later, much has changed. Many former console team members have transitioned to PC, Odyssey has reached a much more stable state, Elite itself is undergoing something of a renaissance, and with DW1's 10th anniversary on the horizon, we feel there's a renewed opportunity to take another look and explore the idea of a DW3.

But first, there are some key questions that need to be answered to help us decide if this kind of event still holds an interest amongst explorers, as well as what kind of an event a DW3 would be if we decide to move forward with it. i.e. should it be as ambitious as DW2, or something more akin to the spiritual successor of DW1, which was a much more lower-key and casual journey?



Is there still an interest in large-scale, player-created events in Elite Dangerous?

Events like Distant Worlds, the Gnosis Incident, Dangerous Games, the Birth of Colonia, the early Apollo Expeditions, and Premonition are among the most memorable of the Horizons era. Driven by passionate communities, these events involved thousands of players and required immense planning and collaboration. That chapter in Elite’s history was defined by creativity and a constant flow of high-profile community-driven events.

Since DW2 six years ago, it’s worth noting—and perhaps surprising—that aside from the excellent anti-xeno initiatives and the numerous smaller-scale expeditions that followed Horizons, no player-run events of a similar scale or impact, nor the variety of those seen during the Horizons era, have emerged. Or, if they have, they’ve not garnered comparable attention. This raises important questions as we consider the future: “Do today’s Elite Dangerous players (particularly explorers who a DW3 would be aimed toward) still have an appetite for this type of engagement?”, or has this near absence of large-scale community created activity (compared to Horizons) been more down to a technical barrier in some way?



How would a DW-type event work in today's game?

For those who took part on DW1 (2016) or DW2 (2019), you'll remember part of its appeal was the journey itself - it being a kind of right of passage, sometimes challenging, and sometimes requiring teamwork to help ships of lesser range to make headway through some hard to cross regions.

The game has changed a lot since DW2. The abundance of personal Fleet Carriers along with ships with triple the range we had back in the day, and other factors have changed the face of deep space journeys forever, some in a positive way, but also in a way that now makes obsolete some of the key factors that made both DW1 & DW2 attractive to so many - those being the challenge of the journey itself, the endurance needed, and in DW1's case the navigational nous required to traverse places like the outer-arm Abyss. For good or bad these are no longer factors we can work with.

Instead we now need to find new central 'hooks' to make this interesting and offer some semblance of challenge or an achievement beyond the journey itself, as without those, it's not worth pursuing.

So our goal as organizers would be to come up with ways in which we can either try and recapture what made aspects of those journeys special using existing mechanics and game assets, or possibly design a route that offers something different; where we go, what kind of challenging waypoints could we include along the way (bearing in mind 500 LY-ranged Carriers make this a difficult one to overcome). Either way, this time the journey would focus on exploring somewhere different other than the traditional cross-galaxy trek from the bubble to Beagle Point.

As a very brief synopsis, and if we're following the DW2 mould, Distant Worlds 3 would build upon what proved popular during its predecessor (the various projects and events that thousands of players enjoyed and took part in). We’re also exploring the possibility of including industry and logistics based gameplay in some capacity, possibly linked to the DSSA. In addition this time around we would have the whole event play out against a narrative that Drew Wagar (Elite: Reclamation & Elite: Premonition author), has kindly volunteered to write. There are many more ‘projects’ in the pipeline too, and more in depth details on these will follow in due course.



Fleet Carriers - how will they affect a Distant Worlds event?

While Fleet Carriers are undeniably useful, their presence en-mass in visited systems is often viewed as disruptive. Imagine the waypoint systems overwhelmed by Carriers clustered around every celestial body or every POI we visit. Even beyond the aesthetic disruption to a deep-space expedition—intended to be a journey far removed from human infrastructure—the sheer volume of Carriers could introduce performance and server load issues, along with lag degrading the experience for everyone involved.

We do have ideas that may help mitigate against excessive Carrier use on DW3 and we'll share details once finalized. But this has been a challenge since their introduction, and one we wrestled with 4 years ago. As organizers, we can only respectfully ask players not to bring their own personal Carriers, but many will anyway no matter what is asked of them. Ultimately, only Frontier can resolve this and we'll take on board any advice they offer to prevent server disruptions during meetups and launch events.

In any case, if DW3 proceeds, there would be no practical reason for people to bring their own personal carrier along as we’d utilize two or three official carriers tied to events, the narrative, and projects, allowing participants to use them as their home away from home to store ships, equipment, and to hitch a ride on as and when needed.



Gauging Interest before Moving Forward

But before any of that, and by gauging player interest, we need to assess whether DW3 is even viable. Organizing this event would require months of preparation and oversight, similar to DW2, which took a team of 40 people six months to plan and three months to manage.

This is not a sign-up thread but a call for feedback to assess community enthusiasm. Are you likely to take part in this expedition? Your input will help shape DW3—whether as an ambitious, event-packed successor to DW2 or a more casual experience like DW1.

Console players, please also share your support and platform. If interest is high, we may run a Horizons-based DW3 alongside the Odyssey event.

In essence then, it’s been six years since the last Distant Worlds event, and we need to understand if a large-scale, community-driven expedition far from bubble-centric content aligns with the game's current state, both technically and socially, and whether or not enough players are willing to invest weeks of their gametime into taking part.

Thank You.
- Posted on behalf of The Distant Worlds Organization Team



A reminder of some of the sights we saw on DW2…
Source: https://youtu.be/awdsTmCQrOA?si=53K9QntrBYvmjY
although ive been playing since initial release, i missed both DW expeditions so will not be missing this one, im all for it
 
Been playing since the game came out, but missed DW1. Proud displayer of my DW2 decal though and still in my DW2 squadron haha. Would absolutely participate as would my brother who isn't on these forums.
 
I was on DW2, it was lots of fun. Honestly after the years of silence I didn't believe that talks about DW3 would ever come up again.
My trusty exploration Krait Mk II was parked waiting since DW2. Surely it may need dusting off, a bit of duct tape and zip-ties...maybe a fresh paint-job, but I am ready anytime!
...or maybe I grab one of those fancy new ships we finally got now.
One thing is sure, if DW3 happens, I am definitely joining!
 
What is a Distant Worlds event?

For those who came to Elite in the years that followed....
I was part of DW1 and 2 (#227) though I now play on a new account, and would be over the moon to be part of DW3 if it does eventuate. I have never had so much fun in a game than the meetings at the various base camps! DW with fleet carriers will enable all those who cannot spend the time jumping to take part this time. I have my explora-conda updated and mining ship (for refueling carriers) on standby o7
 
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DW-2 Jumpconda ready.

 

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I would like to join this, but unless FDev ads some new content to exploration don't think I will. I mean, what's the point if there's nothing I haven't seen or done a million times before?

Maybe we'll be surprised and by the time this event starts we'll have something new to do in exploration.

DW is a different kettle of fish due to the mass participation and events that happen along the way.
 
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