Colonisation - new feature, and I love it!

I wonder how Shipyard and Outfitting will work in colonisation. Can we create another shindez? :D
I personally can't figure out how it will work at all.
1. For example single-player game that a person declares himself an architect and then? Who is going to build it all, I mean resources?
2. Another option, the community, here selected on this system Architect, and that the rest must fall before him on the ground and fulfill his will? In other words, become a voluntary padawan. And what does he get for his groveling?
 
I personally can't figure out how it will work at all.
1. For example single-player game that a person declares himself an architect and then? Who is going to build it all, I mean resources?
2. Another option, the community, here selected on this system Architect, and that the rest must fall before him on the ground and fulfill his will? In other words, become a voluntary padawan. And what does he get for his groveling?

It could be just simply transport missions, and FDev said that one player can colonize system by himself with a lot of effort. And if you have group of players it woule be easier. For an example, if system architect can put the demand on resources to the new station and buy them, other players can earn money to help colonize that system.
Colonized system is usabel for all players, so it isn't just "being a padawan"
 
Patience is a trait which every padawan should train themselves in. We don't know how the mechanics are going to play out when released in beta and how they will be tweaked after the beta.
I wouldn't be too exasperated about a feature which I can't use, yet.

I hope not only for me the discussion here is just a nice time-filler when we wait for relase.

Not all predictions causes expectations.
 
5 years ago i went on an expedition, did a bit of roleplay/lore, and made a video, with the hope that one day FD would give us colonization.

However, at over 3000 LY out, based on current rules regarding exploration:

1) It would be nigh on impossible for us to work our faction out of the bubble in our lifetimes (never mind the lifetime of the game)

2) it would take at least 300 colonizations to get to the system!

Anyway, here's the vid.

 
5 years ago i went on an expedition, did a bit of roleplay/lore, and made a video, with the hope that one day FD would give us colonization.

However, at over 3000 LY out, based on current rules regarding exploration:

1) It would be nigh on impossible for us to work our faction out of the bubble in our lifetimes (never mind the lifetime of the game)

2) it would take at least 300 colonizations to get to the system!

Anyway, here's the vid.


Nice.... what system is that?
3000 Ly is pretty close, few months before Colonisation was announced I deployed carriers as a space stations in the system called Arcadia 36 kly from the Bubble, so I need to colonise 3600 systems to reach that place hahahahaha

 
Nice.... what system is that?
3000 Ly is pretty close, few months before Colonisation was announced I deployed carriers as a space stations in the system called Arcadia 36 kly from the Bubble, so I need to colonise 3600 systems to reach that place hahahahaha


It says at the start of the video. Just one of those procgen names. A reason to desire being able to name our systems.

If we could name them, i'd call this Trancentral, not System McSystemface.
 
It says at the start of the video. Just one of those procgen names. A reason to desire being able to name our systems.

If we could name them, i'd call this Trancentral, not System McSystemface.

Right, but there is an mistake, but ok, sector Swoiphs, it is different direction than I need
 
I hope not only for me the discussion here is just a nice time-filler when we wait for relase.

Not all predictions causes expectations.
If it only was taken as a time-filler. You just have to look at this and the related threads how serious and worked up people get here. The 10ly limit was received like FDev wanted our firstborns.
 
If it only was taken as a time-filler. You just have to look at this and the related threads how serious and worked up people get here. The 10ly limit was received like FDev wanted our firstborns.

Some people was excited about "mandy will be better in atmo flights"... but you can't take responsibility of all random chatters.
 
I don't take any responsibility because I mark my speculations as what they are: speculations.
In the specific case of colonization I only have the hope and wish that it doesn't clutter remote systems with have scenic spots and because colonies attract pirates it isn't fun to have to equip an exploration ship to counter them.
 
I don't take any responsibility because I mark my speculations as what they are: speculations.
In the specific case of colonization I only have the hope and wish that it doesn't clutter remote systems with have scenic spots and because colonies attract pirates it isn't fun to have to equip an exploration ship to counter them.

It was "you" in meaning anyone of course.
Distant colonies probably will not be very attractive for pirates anyway.
 
[...]
Distant colonies probably will not be very attractive for pirates anyway.
The game mechanics probably will rezz pirates. As I said, I hope that FDev will care about the mechanics but I rather hope that the 10ly limit for colonies will stay or not go much beyond 20ly. Previously, I advocated for a colony lifecycle which eliminates a colony which is not taken care of or cannot be supported through BGS mechanics and I gave reasons for it.
 
Ah, you mean NPC pirates... that's not the problem you just need to hold system in good BGS condition

I am for longer distances, because I want to make an explorers Bubble, and it is kind of illogical if humanity have Colonia Bridge iwth 500 Ly distance and now we can do more like Bubble expansion that colonisation. Byt we will se what Frontier will do in the future. TBH can't wait ;D
 
Nothing illogical with Colonia:
In reality: Colonia is a deliberate, FDev-controlled experience. Was built as an escape from bubble shenanigans and Thargoid game play. Came with a lot of drawbacks (engineers).
In lore: Colonia was a mis-jump by Jacques the bartender.
This cannot be compared with player driven expansion where you will have a fraction of players who will lose interest in their colonies or cannot continue to play. Therefore, my suggestion for a colony lifecycle which removes a colony (changes it to some building ruins, best with some materials to loot) when it isn't maintained. Being mostly an explorer, I would like such kind of mechanics. For an explorer, a thriving colony isn't probably nice to encounter but a DSSA is good enough.
 
Right, but you see it from the gameplay mechanics, not in game world. From this point, sure.

As an explorer I want long distance colonisation :)

The Galaxy is huuuuuge. I did a math somewhere here... Even with 100 new colonies a day it still will be empty for the next houndreds of years...
 
Right, but you see it from the gameplay mechanics, not in game world. From this point, sure.

As an explorer I want long distance colonisation :)

The Galaxy is huuuuuge. I did a math somewhere here... Even with 100 new colonies a day it still will be empty for the next houndreds of years...
I would agree wholeheartedly to release the limits if I wouldn't bet on the creation of the 'random ganker colony at Beagle Point' if long distance colonization would be allowed. Previously, I mentioned Rackham's Point which is mostly inaccessible nowadays.
But as long as we don't know how the limit will be adjusted, I can sleep well :) I predict that a certain percentage of the players will prove FDev's limits right - in other words, why there can't be anything good in this world (meaning the ED galaxy).
 
I would agree wholeheartedly to release the limits if I wouldn't bet on the creation of the 'random ganker colony at Beagle Point' if long distance colonization would be allowed. Previously, I mentioned Rackham's Point which is mostly inaccessible nowadays.
But as long as we don't know how the limit will be adjusted, I can sleep well :) I predict that a certain percentage of the players will prove FDev's limits right - in other words, why there can't be anything good in this world (meaning the ED galaxy).

1. Beagle Point ganerks aren't something unusual... they don't need colony for that. It will change nothing, except - more colonies, more choices, less gankers in one place... You can find even gankers stats. They are always focused on two-three places. Sol, Deciat, sometimes Shinrarta. If you have Titan, CG or smth like that they all move there for some time. I don't thinks so colonies would make it worse.

2. I am sure some players will proof that the limit is is good, but some players will proof it isn't. At least Frontier said thjis is the limit for now. The same way as you are sure the lmlit is good, and players will proof that (I don;t know how they can proof withour possibilty to compare it to other version), I am sure that other group of players just try colonisation and leave it as unatractive. So we can just guessing ;)
 
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