Colonisation - new feature, and I love it!

There's a bit of a problem here, people make it up for themselves - it's good, but then start voicing their discontent as the game around here doesn't work the way they want it to.

No, that's not good... especially if they assume that everyone want what they want or that if Frontier didn't say something than mean they won't do that.
It is a game, made by developers for players. Of course there is some inforamtion cross-share and discussion, but we need to make a line between players who have ideas, who want to discuss and sharing experience and dreamers...
 
No, that's not good... especially if they assume that everyone want what they want or that if Frontier didn't say something than mean they won't do that.
It is a game, made by developers for players. Of course there is some inforamtion cross-share and discussion, but we need to make a line between players who have ideas, who want to discuss and sharing experience and dreamers...
Like ship interiors :D
 
No, that's not good... especially if they assume that everyone want what they want or that if Frontier didn't say something than mean they won't do that.
It is a game, made by developers for players. Of course there is some inforamtion cross-share and discussion, but we need to make a line between players who have ideas, who want to discuss and sharing experience and dreamers...
It's much deeper than that.
For example, BGS, I've always said that BGS is not about manipulating it. There have been demands from players to ban the release of research data in systems where people allegedly played BGS. And that's ridiculous.
And then PP2 comes along and I hear some people claiming that the BGS is broken and doing it in all seriousness for some reason.
 
It's much deeper than that.
For example, BGS, I've always said that BGS is not about manipulating it. There have been demands from players to ban the release of research data in systems where people allegedly played BGS. And that's ridiculous.
And then PP2 comes along and I hear some people claiming that the BGS is broken and doing it in all seriousness for some reason.

I am sorry, what?
1. I think I totally don't understand what you mean
2. It is a frist time I hear something even close to that...
 
yes, we do, haha :D


we have magical suits to protect us from anything, and to protect anything from us :cool:

I know we are making it funny here, but....

It was great to observe reaction of people when FDev mentioned "better atmo flights". I realized that most of players don't feel differences between flying in atmo and in space now. I was really surprised by that.

And about suits... yes, we have, but if we think that there is year 3311 I think our techical evolution is really interesting, becasue some things are like WOW (speed of ships, hyperjumps, and some of them are almost the same as we have now in RL). It is hard to manage between balance, gameplay, and realizm, but I think Elite still do it pretty well and some things, are lore explanation are like a little blink with an smile to us :)
 
Anyway, it is always the game... you can call that base as "your base". Elite has big potential if you want to do some roleplay, storytelling. All you need is to use imagination.
That's exactly what I want from Colonisation - ability to create a system with some stories by using visually/location/etc appropriate themes, hopefully something to influence how planetary/space POI are generated, maybe more even more intricate stuff eventually - basically to have a bit more options to curate how living and breathing system is for my RP and imagination than current settled systems provide.

It was great to observe reaction of people when FDev mentioned "better atmo flights". I realized that most of players don't feel differences between flying in atmo and in space now. I was really surprised by that.
Yeah, that was surprising for me too, but hey, I do it FA OFF always, so I know how all the little details with atmo and gravity feel on various planets. For FA On all that is much harder to notice.

And about suits... yes, we have, but if we think that there is year 3311 I think our techical evolution is really interesting, becasue some things are like WOW (speed of ships, hyperjumps, and some of them are almost the same as we have now in RL). It is hard to manage between balance, gameplay, and realizm, but I think Elite still do it pretty well and some things, are lore explanation are like a little blink with an smile to us :)
Elite flight model and ships is the best part of the game for me. No other game can even come close. Speculation on how future technologies can be is always fascinating and can really captivate my imagination. The whole immersion of it - being in that spaceship, being in space with all these wonders - that is the best feeling in E:D for me. It may be not what everybody wants, but all that are the main reason why I think Interiors + EVA is the only thing that is missing from being completely immersed in that fantasy of the future.
 
... but all that are the main reason why I think Interiors + EVA is the only thing that is missing from being completely immersed in that fantasy of the future.

Yes, but if I could choose I would like to see more plants, or denser atmospheres more than Interriors or even EVA (but there is a glitch in station and you can do it hahaha)

And I wonder... I am not sure about going for the next plant and constantly go out and go in through the ship XD But a little part of interior witouth 10 doors could be interesing, and even more if you can for an example hack someone's else ship to ground it for some time or things like that.

And for me it can be done only for new ships, or for ship like Boa - something like bigger Anaconda with Sidewidners on board..

I don't need everything at once and like: "all or nothing"

Especially than I totally understand how difficult can be put something like that because of all other stuff we have.
 
Yes, but if I could choose I would like to see more plants, or denser atmospheres more than Interriors or even EVA (but there is a glitch in station and you can do it hahaha)

And I wonder... I am not sure about going for the next plant and constantly go out and go in through the ship XD But a little part of interior witouth 10 doors could be interesing, and even more if you can for an example hack someone's else ship to ground it for some time or things like that.
For something like that, there could be two options (no need for 'or', both) - ability to teleport into a seat, and extra gameplay with whatever plants you could find in a lab for example, or ability to store samples in specialized containers or, similar to those processing units in settlements, do something with them to get more data/etc.

Of course, gameplay of breaking in into others ships, to rescue/help or to pillage and steal (even if just somebody's data), ship sabotage, and then the whole boarding action, EVA to a station airlock and cut in with your maverick suit with extra station interiors and locations, derelicts/wrecks/mega and generation ships, possibilities for for extra ways to tell stories/lore (similar how SRV scanning did with INRA/other settlements), etc - there are a lot of ideas that were generated, some of them in my sig.

The best part about Odyssey on-foot for me is that ability to get out of the ship, dismiss it and to watch it fly away, call it back and to watch it land to get back into it after - that feeling that I'm not just a ship in this game, but in that fantasy of the future, with everything else on-foot as a gameplay for further immersion. That "Black screen <-> Blue circle" is something that constantly breaks the fluidity of it and diminishes this immersion. On top of that, it feels just weird that it's not possible to do it in space.

By providing that ability with Interiors and EVA - the whole interactions with the ship would be complete, add gameplay into it - that would make one very immersive simulation/speculation of the future. Atmospheric planets, WW, ELW are not something that could do it for me, not even close to the same extent. I would love to be able to fly in my spaceship through the storm, that would be fantastic. To have a more in-depth gameplay for Exo-bio would also be very welcome. But, with interiors (systems and tech possibilities) - there would be also a more gameplay on planets (no matter what type they are) and extra depth for that gameplay/interactions.

ship like Boa - something like bigger Anaconda with Sidewidners on board..
That would be cool!

I don't need everything at once and like: "all or nothing"

Especially than I totally understand how difficult can be put something like that because of all other stuff we have.
Agree, doing part after part is the best approach, both for players and Frontier.

Well, the door was opened, and I've derailed this thread enough. Let's go back to Colonisation :)

For all the players who want to use Colonisation for their imagination, roleplay, storytelling, etc. - I wonder, what are your criteria to pick a system for what you want to do in it?
 
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(..)That would be cool!

Of course... I just think in baby-steps about imrpovements. I am even reallu surprised it will be possible to choice exact localisation of planetary base/settlement. I was sure it will only like: "somewhere here", and it was fine for me ;)

(...)For all the players who want to use Colonisation for their imagination, roleplay, storytelling, etc. - I wonder, what are your criteria to pick a system for what you want to do in it?

TBH? I just play, without too much focus on details. With few friends we created Arcadia: https://www.edsm.net/en/system/id/87101071/name/Lyaiso+YW-B+b13-5
I just picked up a place similar with localisation to Colonia, but in other direction from Sag and Region with less discoveries POIs and pretty unexplored. Then I went there I was looking for a nice system with Tritium reource and some nice systems around.
 
I am even reallu surprised it will be possible to choice exact localisation of planetary base/settlement. I was sure it will only like: "somewhere here", and it was fine for me ;)
I think there will be some degree of freedom to place things. Hopefully rules for placement would be flexible, as some players have plans to do race-tracks by means of placing what could be placed, well, and it would be nice to have an option to place a few settlements close enough to be able to drive between them on a SRV, maybe even some missions that could utilize this close distance. It would be fine if there is nothing like that tho.
 
I wonder how Shipyard and Outfitting will work in colonisation. Can we create another shindez? :D
I personally can't figure out how it will work at all.
1. For example single-player game that a person declares himself an architect and then? Who is going to build it all, I mean resources?
2. Another option, the community, here selected on this system Architect, and that the rest must fall before him on the ground and fulfill his will? In other words, become a voluntary padawan. And what does he get for his groveling?
 
I personally can't figure out how it will work at all.
1. For example single-player game that a person declares himself an architect and then? Who is going to build it all, I mean resources?
2. Another option, the community, here selected on this system Architect, and that the rest must fall before him on the ground and fulfill his will? In other words, become a voluntary padawan. And what does he get for his groveling?

It could be just simply transport missions, and FDev said that one player can colonize system by himself with a lot of effort. And if you have group of players it woule be easier. For an example, if system architect can put the demand on resources to the new station and buy them, other players can earn money to help colonize that system.
Colonized system is usabel for all players, so it isn't just "being a padawan"
 
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