Yes, but if I could choose I would like to see more plants, or denser atmospheres more than Interriors or even EVA (but there is a glitch in station and you can do it hahaha)
And I wonder... I am not sure about going for the next plant and constantly go out and go in through the ship XD But a little part of interior witouth 10 doors could be interesing, and even more if you can for an example hack someone's else ship to ground it for some time or things like that.
For something like that, there could be two options (no need for 'or', both) - ability to teleport into a seat, and extra gameplay with whatever plants you could find in a lab for example, or ability to store samples in specialized containers or, similar to those processing units in settlements, do something with them to get more data/etc.
Of course, gameplay of breaking in into others ships, to rescue/help or to pillage and steal (even if just somebody's data), ship sabotage, and then the whole boarding action, EVA to a station airlock and cut in with your maverick suit with extra station interiors and locations, derelicts/wrecks/mega and generation ships, possibilities for for extra ways to tell stories/lore (similar how SRV scanning did with INRA/other settlements), etc - there are a lot of ideas that were generated, some of them in my sig.
The best part about Odyssey on-foot for me is that ability to get out of the ship, dismiss it and to watch it fly away, call it back and to watch it land to get back into it after - that feeling that I'm not just a ship in this game, but in that fantasy of the future, with everything else on-foot as a gameplay for further immersion. That "Black screen <-> Blue circle" is something that constantly breaks the fluidity of it and diminishes this immersion. On top of that, it feels just weird that it's not possible to do it in space.
By providing that ability with Interiors and EVA - the whole interactions with the ship would be complete, add gameplay into it - that would make one very immersive simulation/speculation of the future. Atmospheric planets, WW, ELW are not something that could do it for me, not even close to the same extent. I would love to be able to fly in my spaceship through the storm, that would be fantastic. To have a more in-depth gameplay for Exo-bio would also be very welcome. But, with interiors (systems and tech possibilities) - there would be also a more gameplay on planets (no matter what type they are) and extra depth for that gameplay/interactions.
ship like Boa - something like bigger Anaconda with Sidewidners on board..
That would be cool!
I don't need everything at once and like: "all or nothing"
Especially than I totally understand how difficult can be put something like that because of all other stuff we have.
Agree, doing part after part is the best approach, both for players and Frontier.
Well, the door was opened, and I've derailed this thread enough. Let's go back to Colonisation
For all the players who want to use Colonisation for their imagination, roleplay, storytelling, etc.
- I wonder, what are your criteria to pick a system for what you want to do in it?