I built a tier one port in the 1st week, thinking it'd be my route to a shipyard and be able to swap from t9 to t8 easily (I don't have a FC). It's still not got one... ended up building a Coriolis insteadFinished tier 1 surfaceport yesterday, now its "planted", but shipyard, goods and missions are still not active. Could it be that stations got planted on thursdays, but really "active" they get after an additional week since they're finished?!
Have had a similar problem. My outpost (completed last weekend) should be showing missions after the weekly tick but still nothing. Also the orbital construction platform for my completed Relay station hasn't left the system. I'm going to wait until after next weekly tick and if it doesn't get resolved raise a ticket.Finished tier 1 surfaceport yesterday, now its "planted", but shipyard, goods and missions are still not active. Could it be that stations got planted on thursdays, but really "active" they get after an additional week since they're finished?!
Pls add information here issue reportHave had a similar problem. My outpost (completed last weekend) should be showing missions after the weekly tick but still nothing. Also the orbital construction platform for my completed Relay station hasn't left the system. I'm going to wait until after next weekly tick and if it doesn't get resolved raise a ticket.
The post about extended maintenance/ new stations operational delay made me think perhaps we are building stuff far too fast maybe FDev will slow things down to a growth rate that the maintenance process can handle by buffing the commodities requirements for all new builds.Looks like stations didn't complete today, again.
I´d prefer if they put a bunch of more servers to it, that also might improve the situation with the colourfulThe post about extended maintenance/ new stations operational delay made me think perhaps we are building stuff far too fast maybe FDev will slow things down to a growth rate that the maintenance process can handle by buffing the commodities requirements for all new builds.
This is a known issue. CMDR Mechan did a video on it.Well this is nuts. I worked hard to get to where I had the points to build a large station. Finally got there and requested one at the white spot at the ringed planet. Crashed with a black adder.
Came back and the game decided I really wanted it at the fourth moon of the next planet.
And I can't cancel it to try to put it where it belongs.
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It happened to me yesterday too. I selected star's orbit for a relay and it placed it in the asteroid belt, blocking my future asteroid base. It also created a new slot that wasn't there before. Don't know if it will disappear once the relay is finished.
I don't think it would need to be a lot of credits personally.Yes - though that does mean that it would need to be a lot of credits.
If your choice is "spend an hour delivering Xt of cargo" or "spend an hour earning Y million credits and also getting rank, BGS, materials, PP, etc. benefits out of it" then the charge for the NPC hauling needs to be a fair bit greater than Y or you'd always pick the second approach and the "haul your own" option becomes pointless.
Engagement with the haul your own option would depend on the speed of deliveries imo. If it took something like 40 offline hours to receive 10,000 tons (I can manually do ~5000 in an hour personally), I could imagine many players would put in a small part of their play sessions into doing a few hauls in this case,
Comparing active and passive rates can be very misleading, though.If it took something like 40 offline hours to receive 10,000 tons (I can manually do ~5000 in an hour personally), I could imagine many players would put in a small part of their play sessions into doing a few hauls in this case, but I feel it'd be fine if someone didn't want to haul at all and just slowly background their progress in exchange for a long wait.
I'd imagine haul requests would be a one at a time sort of thing; what stops someone stacking them otherwise. As you said, not great for servers and game world pacing etc.I could get my system together much quicker - especially if I can set up hauling to multiple constructions or multiple systems in parallel
I think you might be unique in having nothing else to do but colonisation in the game.I wouldn't even need to log in - I could go and play something else for a few weeks and come back to find my systems finished off
I don't actually understand the logic behind this aspect of the architect system in the first place but that's another conversation entirely lol.there'd be absolutely no reason for me to haul manually at all.
Fleet Carriers?I can't think of a single ED mechanic that works the way you describe it.
Missions was something else I liked too, I'd like to see it considered.Working for the factions and getting cargo delivered as a reward would be better.
So you'd consider the item crafting time-gates in pretty much every MMO a reward for not playing too? I disagree with this framing.Mechanics that reward not playing the game are probably not great.
Yes I thought this would be the best approach to varied content that enables different playstyles. Different mission types; combat, mining, deliveries, surface, etc.The obvious solution to add some variation however as already requested would be a temporary mission board on the colonisation ship offering us extra tasks to do which would in turn speed up construction as we would be paid in materials.
I bought the pre-built T9. It's wunderbar.don't take this the wrong way but you need to learn the game more. this is the other shoe falling with FD making credits so easy that players are getting late game ships without knowing the fundamentals
a T9 WITH class 5 shield (trust me a shield is needed or you will lose a ship and cargo eventually) should be hauling over 750 tons if specced correctly .
I am all for casual players playing elite, I am a casual player now that I have a family..
but there is a lot to learn in elite and you need to do that legwork before expecting the game to be balanced around you imo (again please don't think I am having a dig). but you can easily double your trucking ability.
The pre-built one has G5 dirty drives, and has 20-30% better performance. It also has a 39 LY jump, which is a godsend for hauling.What turn rate? They could double it and it would still be a brick.
It's also my favourite ship, but I accept its limitations![]()
Spend money?I´d prefer if they put a bunch of more servers to it, that also might improve the situation with the colourfulwormssnakes
Indeed, as usual , your assessment seems to be accurate--> https://forums.frontier.co.uk/threa...lazers-new-stations-operational-delay.635451/(And we're already seeing that the overall pace of colonisation is considerably faster than Frontier expected it to be,
Fleet Carriers?