How about this 'pay to win sucks, get it out the game wherever possible, I support it's removal and will advocate for alternative mtx like expansion dlc's and cosmetics'?
Expansion DLCs which do not grant any competitive advantage in any form to anyone who buys them, or expansion DLCs like Horizons and Odyssey which grant significant competitive advantages to their purchasers?
My stance is pretty simple:
- the game has always had some mechanisms, with various branding, to gain a range of competitive gameplay advantages by spending more money than other players (aka P2W)
- DLCs don't stop being P2W just because they're bought directly with internationally convertible currencies rather than indirectly with ARX (Horizons was ridiculously P2W; Odyssey less so to start with but increasingly now)
- the current quickstart ships provide considerably
less advantage than many of the P2W things that Frontier have sold over the last decade in their DLCs, so if I didn't quit over those I'm hardly likely to care in the slightest about some new player I'll never meet getting a moderately-well-fit T-9 via ARX rather than via an established friend's 200MCr donation.
- if anything the slippery slope from Horizons to Odyssey to a few quickstart ships seems to be giving
less advantage per currency unit than before.
If you take the stance that DLCs can't be P2W, and therefore Frontier should rebrand its future P2W offerings as DLCs so that you can pay cash for those advantages with a clear conscience, then ... well, I'll be the first to agree with you that Frontier's terminology and marketing sometimes shoots it in both feet with parts of the player base.