Hi
Generally I agree,

... though the ships actual size in relation to cargo capacity could present a problem.
I'm intrigued to know why a new large (very large) cargo ship wasn't released about the same time as Colonisation. I would have thought in development this marrying of such a ship with the feature would have been fairly obvious as to the benefits of providing one.
Some of the ships taken from the original Frontier series Elite 2 & FFE could have been used as an example, but having slightly different cargo capacity's to more suit colonisation.
Yes, the Panther 'clipper' (strictly only known as the Panther in FFE2) would have probably been ideal in concept here. Maybe even the Boa Freighter. Perhaps a modified Tiger Trader, designed larger than the original, especially in respect of it's cargo capacity.
Lets also not forget the Puma Shuttle too. Aptly already named for shuttling commodities from source to player construction sites, with a large cargo capacity obviously.
One thing though puzzles me. Why was the new Corsair announced at roughly the same time as Colonisation, Colonisation would have benefitted from a large capacity ship instead, released at the same time as the feature to be directly useful. Instead we are getting the Corsair which as far as I can tell has no direct benefit to colonisation.

The logic here escapes me.
I'm wondering if the impact of supplying these stations didn't register with the developers that this in a lot of cases (Due to the repetitive nature of supply) was going to lead to quite simply put, player exhaustion, and in some cases creating a negative response to this aspect of the feature. If they knew this already as one would
assume they did why were the resulting choices made to do nothing about it.
What is stopping them, was it an oversight, or didn't they have the time and recourses.
This is why when the release of the Corsair was announced it surprised me, there doesn't seem to be a connection with that ship in colonisation, all I can gather is that it was loosely designed as a pirate ship?
So they
have recourses to use for ship design and function, would those recourses been better used for a dedicated player driven colonisation supply ship?....or perhaps (though I personally think it surely is not the case) in house Ship design is somewhat an unconnected department wise from the game design departments.
In layman's terms...'the right hand doesn't know what the left hand is doing' some of the time.
Jack