I don't see the issue with architect income (from my point of view it could also be zero). Established players already had plenty of income, more than they needed to spend. I also don't have issue with ship sizes or the resources needed. It's a big thing to build civilizations in star systems, it should be hard
Overall this part of the game is really cool.
The issues that i have:
1) Our surface settlements and ports' commodity markets are completely broken. Surface outposts are waiting to be properly activated for more than a week now. Extraction settlement alone on the planet selling bioreducing lichen only, how even? We build things (and if we talk about outposts and ports then expensive things). And they just don't work. This is not cool. This also creates the material shortage that is now being solved with trailblazer megaships with absurd stockpiles. And this creates the carrier infestation around them who scoop up things with almost zero effort, putting "regular folks" at a vast disadvantage. Just fix surface commodity markets and we will have no need for those megaships anymore.
2) Lack of documentation (right now there is just folklore, some of it seems correct).
3) Lack of communications from game developers. I understand stuff is broken - give us some kind of feedback when things are expected to be worked out. If you need a month to fix them, ok cool, I will go out exploring for a month and come back when anything starts to properly work.
We get it, new system, there are bugs, they need to be sorted out, it happens. but at least give us healthy comms (and some form of documentation).
Overall this part of the game is really cool.
The issues that i have:
1) Our surface settlements and ports' commodity markets are completely broken. Surface outposts are waiting to be properly activated for more than a week now. Extraction settlement alone on the planet selling bioreducing lichen only, how even? We build things (and if we talk about outposts and ports then expensive things). And they just don't work. This is not cool. This also creates the material shortage that is now being solved with trailblazer megaships with absurd stockpiles. And this creates the carrier infestation around them who scoop up things with almost zero effort, putting "regular folks" at a vast disadvantage. Just fix surface commodity markets and we will have no need for those megaships anymore.
2) Lack of documentation (right now there is just folklore, some of it seems correct).
3) Lack of communications from game developers. I understand stuff is broken - give us some kind of feedback when things are expected to be worked out. If you need a month to fix them, ok cool, I will go out exploring for a month and come back when anything starts to properly work.
We get it, new system, there are bugs, they need to be sorted out, it happens. but at least give us healthy comms (and some form of documentation).