I suspect FDev is not capable of implementing onfoot Thargoids in a realistic way, so they didn't even try. If we were going to have them they would have shown during the Titan wars I think. Zombies was the easiest way for them to add onfoot enemies without having to design onfoot alien creatures for us to fight. Don't think they even know how to do it in a way it would work. But would certainly be nice to see.
You have to realize they make park simulators that blow elite out of the water with how they are designed so I wouldn't say they don't know how or can't plus some of those games use parts of the same game engine as its inhouse and built by their standards.

We have giant hives atm that are dormant so we don't know if baby thargoids will start erupting from those at some point.
 
They were obviously looking for various things around the galaxy, we see this with them sending out thargoid probes and thargoid sensors, all around ammonia based worlds. We also see that they search of items in encounter instances, you see them scanning for stuff and dragging the objects that interest them.

What if their world is dead, broken by the mycoid or something else, they know we have some artefact that can replenish worlds or turn rocks into fertile plains. And they need it to fix their own world. Those ammonia based worlds that they find not being quite right for them.
The 'dark ending' of the player campaign in First Encounters, had you bombing the Thargoid home world (Miackce) with Mycoid.

The relative location of Miackce fits well with Col 70 sector fy-n c21-3.
 
They have lots of experience with making animals, both ordinary ones, and massive ones. They make planet zoo and jurassic world games.
Sure, but what makes you think they would invest the time and resources into it? If it was that easy we would have atmospheric worlds with real fauna by now. I personally wouldn't hold my breath expecting onfoot Thargoids in Elite Dangerous.
 
The 'dark ending' of the player campaign in First Encounters, had you bombing the Thargoid home world (Miackce) with Mycoid.

The relative location of Miackce fits well with Col 70 sector fy-n c21-3.
It does. It also fits into why Polaris is important as is sits over the bubble and you can b line a straight line towards those sectors while avoiding human witchspace traffic undetected while traveling to the Witchhead, Bernards, California , Coalsack & Pleiades.
 
Sure, but what makes you think they would invest the time and resources into it? If it was that easy we would have atmospheric worlds with real fauna by now. I personally wouldn't hold my breath expecting onfoot Thargoids in Elite Dangerous.
Because Elite Uses a real time server calculator that relies on direct and indirect input by the designers to show you what's in front of your face each time you spawn a new instance. Making assets that fill a planet takes time too if your doing a 1:1 scale of our galaxy. That's over billions & billions of combinations you have to assert for and test to make sure it has working scripts & coding for a player to interact with. They are also trying to go for a realistic result of this all instead of the copy past method allot of companies fallback on due to deadlines. They also don't just randomly add things unless it has a real world scientific purpose to make sense to exist.

And as for seeing some of them in person, We kinda already have. You have to understand they are insects. We have already encounter the ones by human bases in beetle form. Being called drones doesn't always mean something robotic. Insect drones follow a hive & a queen.
 
Last edited:
Because Elite Uses a real time server calculator that relies on direct and indirect input by the designers to show you what's in front of your face each time you spawn a new instance. Making assets that fill a planet takes time too if your doing a 1:1 scale of our galaxy. That's over billions & billions of combinations you have to assert for and test to make sure it has working scripts & coding for a player to interact with. They are also trying to go for a realistic result of this all instead of the copy past method allot of companies fallback on due to deadlines. They also don't just randomly add things unless it has a real world scientific purpose to make sense to exist.

And as for seeing some of them in person, We kinda already have. You have to understand they are insects. We have already encounter the ones by human bases in beetle form. Being called drones doesn't always mean something robotic. Insect drones follow a hive & a queen.
You're assuming ED's game engine can even allow for something as complex, which it seems obvious to anyone it doesn't. The engine already struggles as it is and has gotten worst with Odyssey. Also, adding atmospheric planets and fauna isn't a "random" thing, it's something everyone was expecting (and was promised) since the kickstarter. If they haven't done it is because they just aren't able to, or do not want to spend the huge amount of resources and time it would take to make the ED engine able to support it. Which I doubt it can at all, it would need a brand new engine.
 
So that's an interesting chain of thought.

I'm not sure ross860 is actually Raxxla itself.

I don't think anyone claims that Ross 860 has or is Raxxla. There is some stuff worth investigating.

I BELEIVE Raxxla is the Guardian homeworld, and that place is called Gamma velorum and it is of course permit locked. If it was accessible as they intended it to be seen since launch, that would mean it's in space, it's a human base of some kind and that's it. You can't get out, you can't drive around it.

Do you happen to have a reference to anything that confirms that Gamma Velorum is the Guardian homeworld?

The permit lock over the Regor Sector seems far too small for something as large story-wise as the Guardian homeworld. And putting Raxxla there contradicts the claims that Raxxla is reachable (which it may not be, but then again, if it's there, it's not interesting from any current point of view since it's not something you can in any way confirm or reject. There is no point investing any time in "God theories". It's the same situation as speculating that Raxxla is in Polaris.

The reason I'm asking though is because Velorum constellation is heavily duped in the galmap - many stars have two systems with their name. One of my next activities is going to be to use what I learned in NGC 188 and see if I can fully remap Velorum (and perhaps Cancri) to alternative set of coordinates / systems based on their existing duplicates, and see if this turns out to be something useful. So that would mean that there is somewhere (perhaps unnamed) Gamma Velorum duplicate that we most likely can visit.

BTW, we still don't know why @Reyedog can see duplicate AH Cancri and most of us cannot. It may be a bug, but based on what I've seen those duplicates are entirely on purpose. Maybe you have to go near this to trigger the mechanic?
Actually, turns out we can - it has the same mechanic as the duplicates in NGC 188 - only one of them is visible in galmap search box results, but the other one is still there.

As for the Caustic cauliflowers, they obviously dont just want to fight with us. Not thay they like us, they just dont care. Again so obvious. They've been kidnapping people for years, they've been looking for something and they really don't like the Guardians.

I doubt that them fighting us has anything to do with Guardians. In fact, based on the lore, they probably didn't even care about Guardians, they just happened to collide with each other for whatever reason just like humans did. The lore in game makes it abundantly clear we gave them enough reasons ourselves to come after us (the mycoid virus being #1), so I don't think we need to look very deep into this. This tags on to the "dark ending" of FFE. What happened before that is unclear from Elite Dangerous perspective, but some of it is described in the codex - so we don't have to try to reinvent this. According to the basic lore in the codex, Thargoids attacked Guardians because Guardians developed into their resource territory (aka nebulas with barnacle sites). Literally the same concept applies to humans and that is what this whole thing is hinting at. The next entry explains who and why get nuked by them after getting hyperdicted.

You can speculate other things, but that's going against basic info given to us in the codex so it's inventing alternative narrative not actually consistent with the game.

The real question is why the titans and why the whole thing with Sol, but I honestly don't want to read too much into this, and unless we find Raxxla in SOL and it happens to actually have anything to do with Thargoids, I think we can ignore that entirely.

After some thinking, I believe the problem is opposite to what is being assumed here: it's not whether Thargoids know about Raxxla, it's about whether Raxxla connects to Thargoids in any way, and we have no way of knowing that unless we find Raxxla. It's unlikely analyzing Thargoids will tell us anything about Raxxla simply because of the communication barrier (unless we somehow find a diagram or map in Thargoid artifacts or comms that leads us to Raxxla, but that hasn't happened yet so I'm not holding my breath - it's worth checking those things just in case, but I sincerely doubt it). Going to Thargoids for that info is also a very roundabout thing - the chief speculation is that some humans know where Raxxla is so why bother going to Thargoids for that info - there is no reason to.
 

Attachments

  • Screenshot 2025-04-03 111659.png
    Screenshot 2025-04-03 111659.png
    224.7 KB · Views: 20
  • Screenshot 2025-04-03 111735.png
    Screenshot 2025-04-03 111735.png
    114.2 KB · Views: 20
  • Screenshot 2025-04-03 113942.png
    Screenshot 2025-04-03 113942.png
    1.8 MB · Views: 20
Last edited:
The 'dark ending' of the player campaign in First Encounters, had you bombing the Thargoid home world (Miackce) with Mycoid.

The relative location of Miackce fits well with Col 70 sector fy-n c21-3.
The map does possibly point to that system.

I'm more of the belief that they originally came from witchspace
 
...appears to be eyecandy...
Unfortunately that is the case with most of the more interesting "mysteries" in Elite Dangerous. Some could actually had a solution/ending in mind but were retconned eventually, probably due to lack of time/interest. There's multiple examples of unfinished mysteries in Elite, many which are pure fiction and meant for reading only (this was explained by Michael Brooks in his Fiction Diaries, that there would be certain things in Elite which we wouldn't see or interact with, was meant as pure fiction and lore). This makes difficult for us to know what is just in the lore or what is something we can physically interact with in the game (this could apply to Raxxla for example).
 
"The mycoid weapon was taken to Klatt Enterprises in Alnath for testing. It was hoped that the bioweapon could be used to attack Thargoid hyperdrives and incapacitate them, stopping the Thargoids from traveling and ending the war in a single stroke. Test results on both Thargoid technology and two captured Thargoid specimens confirmed that the mycoid was debilitating to both, causing paralysis and extensive degeneration"

I haven't visited all those abandoned facilities but there is one where they have a thargoid sensor in suspension and tried to laser into it and they got attacked by actual Thargoids. It would shock me if some INRA facility wasn't previously holding the "real deal" and it would absolutely shock me if Salvation didn't have one on hand before the Proteus Wave. Otherwise, how would they possibly test anything.

But if there is any connection between Salvation arc and Raxxla, at most I think it would be where Salvation is now. But unless we get contacted by Salvation, it's a fairly moot speculation, because again, the connection goes the other way - we find Raxxla, we might perhaps find Salvation.

PS: what I also meant to say here is that the "Thargoid specimen" model people data-mined may not necessarily be for onfoot combat - it could be simply for some of this story-telling and maybe there is a vat somewhere with one.
 
The leaks that were doing the roads a few years back
Odyssey was released almost 4 years ago (OMG, I'm feeling older), introduced space legs and FPS plus a huge war with the Thargoids, still no onfoot combat with them. Even if FDev was considering this at the time, do you really think it's still in the projects? Don't you think it would have happened already, even if not at release but certainly when the Titans invaded?
 
So that's an interesting chain of thought.



I don't think anyone claims that Ross 860 has or is Raxxla. There is some stuff worth investigating.



Do you happen to have a reference to anything that confirms that Gamma Velorum is the Guardian homeworld?

The permit lock over the Regor Sector seems far too small for something as large story-wise as the Guardian homeworld. And putting Raxxla there contradicts the claims that Raxxla is reachable (which it may not be, but then again, if it's there, it's not interesting from any current point of view since it's not something you can in any way confirm or reject. There is no point investing any time in "God theories". It's the same situation as speculating that Raxxla is in Polaris.

The reason I'm asking though is because Velorum constellation is heavily duped in the galmap - many stars have two systems with their name. One of my next activities is going to be to use what I learned in NGC 188 and see if I can fully remap Velorum (and perhaps Cancri) to alternative set of coordinates / systems based on their existing duplicates, and see if this turns out to be something useful. So that would mean that there is somewhere (perhaps unnamed) Gamma Velorum duplicate that we most likely can visit.

BTW, we still don't know why @Reyedog can see duplicate AH Cancri and most of us cannot. It may be a bug, but based on what I've seen those duplicates are entirely on purpose. Maybe you have to go near this to trigger the mechanic?
Actually, turns out we can - it has the same mechanic as the duplicates in NGC 188 - only one of them is visible in galmap search box results, but the other one is still there.



I doubt that them fighting us has anything to do with Guardians. In fact, based on the lore, they probably didn't even care about Guardians, they just happened to collide with each other for whatever reason just like humans did. The lore in game makes it abundantly clear we gave them enough reasons ourselves to come after us (the mycoid virus being #1), so I don't think we need to look very deep into this. This tags on to the "dark ending" of FFE. What happened before that is unclear from Elite Dangerous perspective, but some of it is described in the codex - so we don't have to try to reinvent this. According to the basic lore in the codex, Thargoids attacked Guardians because Guardians developed into their resource territory (aka nebulas with barnacle sites). Literally the same concept applies to humans and that is what this whole thing is hinting at. The next entry explains who and why get nuked by them after getting hyperdicted.

You can speculate other things, but that's going against basic info given to us in the codex so it's inventing alternative narrative not actually consistent with the game.

The real question is why the titans and why the whole thing with Sol, but I honestly don't want to read too much into this, and unless we find Raxxla in SOL and it happens to actually have anything to do with Thargoids, I think we can ignore that entirely.

After some thinking, I believe the problem is opposite to what is being assumed here: it's not whether Thargoids know about Raxxla, it's about whether Raxxla connects to Thargoids in any way, and we have no way of knowing that unless we find Raxxla. It's unlikely analyzing Thargoids will tell us anything about Raxxla simply because of the communication barrier (unless we somehow find a diagram or map in Thargoid artifacts or comms that leads us to Raxxla, but that hasn't happened yet so I'm not holding my breath - it's worth checking those things just in case, but I sincerely doubt it). Going to Thargoids for that info is also a very roundabout thing - the chief speculation is that some humans know where Raxxla is so why bother going to Thargoids for that info - there is no reason to.
The regor sector is huge. Good look duping a map for gamma velorum.


Gamma velorum is the centre of the so called guardian bubble. It is also a 4 star system, having a wolf rayet in that system. When wolf rayets are next to other stars, they appear to spiral, hence how I am connecting it to raxxla, "princess astrofel and the spiralling stars" part of that bubble is accessible, the area that surrounds the locked part of that bubble.

Try putting a guardian device in front of a thargoid. They react differently. Considering we used a bio weapon on them you'd thing they would react in the same way to our stuff, they don't.

I have not said I KNOW that Gamma velorum is the Guardian homeworld, I just beleive it is. You could argue that your belief that raxxla is reachable in game as of version 1 is inventing some kind of narrative, as is the belief that raxxla is within 200 light years from Sol. As is the belief that the conpect of raxxla would never change as times goes on. Like any belief when it comes to any aspect of the game that we don't yet have a concreted ending too, yet.

The games story is designed for people to have different view points, we see this with Jasmina hasley, salvation and other stuff.

There is obviously some kind of narrative going on that we don't have the full picture for yet.
 
Last edited:
My friend telling me about Raxxla, Thargoids, Guardians and all the cool ingame events that occurred in the early years of Elite Dangerous is what got me engaged to the game in the first place. If he told me that none of those events would happen again and most of the old mysteries he mentioned would remain exactly the same 6 or 7 years later I would never play the game.

I think it's obvious to me by now that we'll never have these sort of things in Elite again. When Michael Brookes left Elite Dangerous that was the end of the "cool" mysteries and story telling. Sure, we had some stuff, but to be honest most of the writing is lacking and the plotlines don't make much sense and seemed to be written quickly just to justify an ingame change or event.

When was the last time we had an experience like when people found the first Thargoids, or when the first Guardian ruins were discovered? Even that Drew Wagar event based on his book was historical, even though it didn't end like most people would want or expect lol. Still just the fact they done something like that made Elite Dangerous stand out to me. And thus I got engaged into it and did enjoy many aspects of it, but I can tell you exploration and treasure hunting isn't one of them, since exploration is a joke when there's nothing to find and all the cool treasure hunts are in the past.
 
As for Gamma Velorum there were many people, including writers who worked with FDev, and other clues that indicate FDev permit locked that whole region for future Guardian content, perhaps intended for when we could land on real atmospheric planets? But all the evidences indicate Gamma Velorum was linked to the Guardians.
 
Back
Top Bottom