Have we found the complete library of stuff from the Guardians? I know Ram Tah has a mission to find 100 logs, but wasn't it like 3000 total?
We only get them when translated by Ram Tah through his 2 missions we have all those logs but no other readable logs. The Guardian codex that we scan for the logs do play an audio that appears to be a message but so far nobody has cracked the code on that and mathematically those messages resemble someone throwing together something looking like a message using a random number generator.
 
We only get them when translated by Ram Tah through his 2 missions we have all those logs but no other readable logs. The Guardian codex that we scan for the logs do play an audio that appears to be a message but so far nobody has cracked the code on that and mathematically those messages resemble someone throwing together something looking like a message using a random number generator.
Do you have a pic of that spectrogram?
 
Do you have a pic of that spectrogram?
I have many. There are 7 message elements and 1 message footer. The message footer is always the same.
The message elements vary in frequency but their shape and duration is always the same.
Messages are a seemingly random length and do not repeat with enough regularity that I've ever recorded a repeat.
When broken down over a sufficient sample set the 7 elements basically have an even distribution.
I have messages that contain prime number numbers of elements making combining them into sets a difficult proposition.
Here's what my longest and shortest messages look like. This is from my processing but you can do the same thing with audacity.
2255guardian_obelisk_27.png
618guardian_obelisk_55.png
 
I have many. There are 7 message elements and 1 message footer. The message footer is always the same.
The message elements vary in frequency but their shape and duration is always the same.
Messages are a seemingly random length and do not repeat with enough regularity that I've ever recorded a repeat.
When broken down over a sufficient sample set the 7 elements basically have an even distribution.
I have messages that contain prime number numbers of elements making combining them into sets a difficult proposition.
Here's what my longest and shortest messages look like. This is from my processing but you can do the same thing with audacity.
View attachment 424729View attachment 424730
Thanks for sharing.

They look like the internals of a lock.
 
They look structured but a bit like the stream of characters from the antenna in non imperial non high tech stations. Mathematically they resemble noise and nobody has managed to crack them. Lots of ideas nothing so far that holds water.
 
They look structured but a bit like the stream of characters from the antenna in non imperial non high tech stations. Mathematically they resemble noise and nobody has managed to crack them. Lots of ideas nothing so far that holds water.
Sounds like a similar issue to the orbital station numbers mystery. Do you have to complete the missions over and over to get new messages or can you just continually scan the Guardian Codex?
 
y
Sounds like a similar issue to the orbital station numbers mystery. Do you have to complete the missions over and over to get new messages or can you just continually scan the Guardian Codex?
you don't need the mission. Just drive up and they'll play. Park by one and it'll play a message take a break play another one. Drive away and come back and it starts immediately. Exit the SRV to onfoot and get back in and it plays immediately. Gather as many as you want I get roughly 25 messages per hour if I want to.

Edit: I forgot to add scanning them will reset them and they'll reboot and then start a new message once they reboot.
 
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been tried lol. It just rejects them. [ re: soontil relics ]
bummer ok i'm gonna try something later that just occurred to me about that 'map room' and it's 3 stations....
The map itself appears to be eyecandy, but we could be wrong.
iirc, there's a way to enter that ground site without getting ANY aggro from the 'drones' , right? By carrying a certain 'Thargoid probe' item or something? i forget
i've only been there a couple times and i was of course in awe , so i didn't really study the hologramap image closely ( other than taking that screenshot real quick )
Unfortunately as already said, nothing from the actual map resulted in any breakthroughs. 99% eye candy, which served a purpose at a specific time and now is only a nice looking paperweight. Kinda like visiting a museum, it's a bit how most of the Elite Dangerous exploration experience feels.
ugh i really hope you're wrong , because again i just keep coming back to this inconceivable FACT: We still have yet to explore barely even " 1% " of the known galaxy for which this game offers as accessible/travel-able.
Not counting of course all those mysteriously ( and perpetually? ) locked 'permit' systems. :unsure:

Heck another player today, seemingly out of nowhere, just posted this possibly related query--> https://forums.frontier.co.uk/threads/spacial-rifts.636157/
We only get them when translated by Ram Tah through his 2 missions we have all those logs but no other readable logs.
i'm still working on the Ram Tab ingame mail mission , but tbqh i've been having a hard time wrapping my pea-brain around all the darn item code/combos!
( Math > me o_O )
 
My friend telling me about Raxxla, Thargoids, Guardians and all the cool ingame events that occurred in the early years of Elite Dangerous is what got me engaged to the game in the first place. If he told me that none of those events would happen again and most of the old mysteries he mentioned would remain exactly the same 6 or 7 years later I would never play the game.

I think it's obvious to me by now that we'll never have these sort of things in Elite again. When Michael Brookes left Elite Dangerous that was the end of the "cool" mysteries and story telling. Sure, we had some stuff, but to be honest most of the writing is lacking and the plotlines don't make much sense and seemed to be written quickly just to justify an ingame change or event.

When was the last time we had an experience like when people found the first Thargoids, or when the first Guardian ruins were discovered? Even that Drew Wagar event based on his book was historical, even though it didn't end like most people would want or expect lol. Still just the fact they done something like that made Elite Dangerous stand out to me. And thus I got engaged into it and did enjoy many aspects of it, but I can tell you exploration and treasure hunting isn't one of them, since exploration is a joke when there's nothing to find and all the cool treasure hunts are in the past.
I think the appearance of the titans was similar to our first encounters with the thargoids?

ED definitely had a lapse in lore and story telling for a period prior to odyssey and all the issues that entailed, however the whole salvation story was, in my opinion, a return to form. Game wise, the last couple of years have been great.
 
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I think the appearance of the titans was similar to our first encounters with the thargoids?

ED definitely had a lapse in lore and story telling for a period prior to odyssey and all the issues that entailed, however the whole salvation story was, in my opinion, a return to form. Game wise, the last couple of years have been great.
In our current universe of ED, we have 2 first encounters. The first first was around the year 3100. For the most part the public was not aware of the super powers involvement and any story about the Thargoids was myth and exaggeration. The Mycoid virus was used and the Thargs stopped a majority of their attacks.

The second first is the Tharg attack on a Fed attack force early 3300's. It was so bad that they had no choice but to admit it was from the Thargoids. Caleb Witcherly (a.k.a. Salvation) set a trap in HIP 124600 so he could use the Proteus wave and eradicate the Thargs, but it backfired and basically called the Titans to human space.

There are two accounts of the first first contact. The other one took place in Frontier First Encounters, the predecessor to ED. But this story has no bearing on our game. A few things were merged with ED, like a vaccine being made, (it's use and location have not been verified) and the two NPC's Mic Turner and Meredith Argent. These things are in ED lore, but we have no idea of their impact other than the vaccine being made and shipped somewhere, Mic and Meredith were partners for life and they are the founders of the Alliance.

Polaris was front stage for that story. Rumor is that one of the Quest class vessels from AAAI is there. On release of Elite Dangerous Polaris was not permit locked. I'm sure it's locked now because we as players voted to be violent to the Thargs and not peaceful. Now with trailblazers and our victory over the Thargs I suspect we'll see another entity enter the lore and maybe we'll need what is in Polaris.

IDK. I suffer from space madness at times.
 
In our current universe of ED, we have 2 first encounters. The first first was around the year 3100. For the most part the public was not aware of the super powers involvement and any story about the Thargoids was myth and exaggeration. The Mycoid virus was used and the Thargs stopped a majority of their attacks.

The second first is the Tharg attack on a Fed attack force early 3300's. It was so bad that they had no choice but to admit it was from the Thargoids. Caleb Witcherly (a.k.a. Salvation) set a trap in HIP 124600 so he could use the Proteus wave and eradicate the Thargs, but it backfired and basically called the Titans to human space.

There are two accounts of the first first contact. The other one took place in Frontier First Encounters, the predecessor to ED. But this story has no bearing on our game. A few things were merged with ED, like a vaccine being made, (it's use and location have not been verified) and the two NPC's Mic Turner and Meredith Argent. These things are in ED lore, but we have no idea of their impact other than the vaccine being made and shipped somewhere, Mic and Meredith were partners for life and they are the founders of the Alliance.

Polaris was front stage for that story. Rumor is that one of the Quest class vessels from AAAI is there. On release of Elite Dangerous Polaris was not permit locked. I'm sure it's locked now because we as players voted to be violent to the Thargs and not peaceful. Now with trailblazers and our victory over the Thargs I suspect we'll see another entity enter the lore and maybe we'll need what is in Polaris.

IDK. I suffer from space madness at times.
Yeah, sorry I meant in ED.

I’ve played the elite games since the mid 80’s, and interacted with the thargoids in each version that I could.

I just meant that the appearance of the titans, especially the first couple of days was the closest type of experience we (Or at least I) have had since the first interactions we had with thargoid technology or the thargoids themselves. It was an exciting couple of days with cmdrs reporting on signals and lights.

Fdev certainly take their time moving lore/stories forward, then again as a fan of WH40K, the elite world is relatively quick.
 
Results from calculating midpoints between skew lines plotted by duplicates in NGC 188.

!!! This is based on my previous bad calculation. !!!

I finished the survey of NGC 188 and its duplicate systems. This allowed me to estimate the position of the "blue dot" where the lines plotted by duplicate systems cross (which is ~ -10500 +/- 500, 5200 +/- 250, -7000 +/- 400 - i.e. far out of the galaxy bounding box, but a very specific location nevertheless). The margins of error are large because my analysis is still very preliminary. I need to both extract better precision coordinates from the player log (already done below) and use better tools to compute this.

Below is the table of the systems, their positions (POS1 being the "lower" copy, and POS2 being the "upper" copy", and M(XYZ) are the coordinates of a midpoint between skew lines of NGC 188 DGV 44 and the other systems. This actually lines up in this configuration shockingly well, because in many cases if you use a different system, the results are nowhere near as good. Maybe @Rochester can do a better analysis of this with his tools (otherwise I will try to refine this further - this is a very basic analysis in Excel, I can do much better than this - I'm sure of that). The three systems at the bottom of the table are outliers: two of them have their counterpart far out of NGC 188 so I don't consider this reliable data (although HIP 4349 actually lines up relatively well), and the third is a pair in NGC 188 that just has very small delta between systems so it's wildly off the mark (visually it's OK, but when you look at actual coordinates, it's nowhere near the other lines).

Based on this I have two hypotheses:

1. There are several dots in the skymap similar to the "blue dot" some of them can be mapped from the data under "duplicates" page in EDSM so we don't actually have to go anywhere, but others have not been mapped at all and it requires visiting some places first to get system coordinates. The idea here is that they form a pointer system to Raxxla (or something else cool), and that lines drawn between appropriate pairs would cross in a relevant place. I don't know off hand that's actually true, but we can't even try until at least 5 have been mapped (and I believe EDSM has data for 2, maybe 3, besides NGC 188 which is below).

2. This is a tutorial for how to actually get to whatever this is meant to point to, and instead we need to use the duplicate systems from Velorum constellation to find the approximate search area. Unless they happen to line up shockingly well, this is going to be still a rather large search area - minimum a couple hundred light years (but perhaps the newfangled construction view can speed this up...) I did a basic glance at this with bookmarks and it looks like it would be NOT in the bubble.

Edit:

3. Another really dumb possibility is that the midpoint of R Carinae and L Carinae lines is meaningful.

Edit 2: Added "Address" columns and extracted more accurate system positions. The address columns contain "system address" from Elite's journal (which is what shows up in EDSM immediately to the right of the system name in the system overview).

SystemAddr1POS 1Addr2POS 2MXMYMZ
NGC 188 DGV 44
75264626746​
-5140.90625,2483.65625,-3338.81250
75197517874​
-5161.12500,2493.43750,-3351.93750
NGC 188 DGV 537
350142566458​
-5138.90625,2502.62500,-3317.75000
2274220806202​
-5149.03125,2507.53125,-3324.28125
1340.797​
-644.62​
865.4144​
NGC 188 DGV 1286
3923555356730​
-5118.03125,2528.28125,-3316.65625
5022798614570​
-5284.68750,2610.59375,-3424.68750
440.9585​
-217.01​
285.7458​
NGC 188 FTS 35
4748189077562​
-5141.81250,2516.90625,-3314.40625
8321467682866​
-5215.65625,2553.06250,-3362.00000
380.7068​
-187.319​
245.2537​
NGC 188 FTS 33
7222023131194​
-5150.06250,2515.65625,-3324.53125
4473244061754​
-5177.28125,2528.93750,-3342.09375
813.2235​
-395.442​
524.7491​
NGC 188 DGV 395
2549098713146​
-5160.84375,2517.43750,-3342.34375
6122243133474​
-5307.62500,2589.06250,-3437.40625
663.7211​
-324.618​
429.5909​
NGC 188 FTS 101
5847633596474​
-5170.68750,2528.81250,-3338.40625
4473176985650​
-5214.96875,2550.46875,-3367.03125
985.851​
-481.201​
639.8883​
NGC 188 FTS 46
2549098713138​
-5169.06250,2528.21875,-3349.34375
2549031637042​
-5200.09375,2543.40625,-3369.46875
535.5663​
-263.113​
348.2024​
NGC 188 DGV 54
1999275790386​
-5189.96875,2513.75000,-3361.68750
75063332906​
-5227.31250,2531.84375,-3385.84375
-535.762​
257.2592​
-350.222​
2MASS J00465966+8513157
3098787450930​
-5195.21875,2542.06250,-3352.18750
5022932799538​
-5204.53125,2546.62500,-3358.18750
-248.366​
117.6095​
-163.889​
NGC 188 DGV 437
5297810706482​
-5192.18750,2549.62500,-3371.00000
899697086506​
-5237.96875,2572.09375,-3400.71875
710.7727​
-347.338​
460.3459​
NGC 188 SMV 12213
350008348714​
-5215.31250,2534.28125,-3402.43750
1174574993450​
-5247.12500,2549.75000,-3423.18750
103.1826​
-52.5535​
65.99392​
NGC 188 DGV 719
8046455590954​
-5300.87500,2597.93750,-3423.25000
3923219910690​
-5335.84375,2615.09375,-3445.81250
-33.2382​
13.12902​
-23.8213​
NGC 188 FTS 39
3923219877922​
-5310.18750,2604.25000,-3433.96875
899562901538​
-5325.68750,2611.87500,-3444.00000
-323.377​
152.0727​
-209.065​
NGC 188 FTS 27
3923488247866​
-5153.21875,2518.31250,-3323.59375
1999074529314​
-5342.90625,2611.00000,-3445.93750
608.9923​
-297.636​
393.3113​
NGC 188 DGV 137
349807087658​
-5308.43750,2577.40625,-3421.06250
3648341970986​
-5310.78125,2578.53125,-3422.56250
-2990.9​
1454.271​
-1940.5​
HIP 4349-1292.75, 642.96875, -844.4375
9146101403698​
-5188.84375,2542.68750,-3373.46875
3954.802​
-1916.15​
2563.759​
NGC 188 PKM 4376-28.875, 28.84375, 425.21875
1449587085370​
-5168.68750,2523.37500,-3323.71875
-5665.33​
2750.881​
-3682.4​
 
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Btw, I also found a blue dot, but it's just a planetary nebula, that's how they look like at distance. In case this is relevant to your discussion.
 

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Btw, I also found a blue dot, but it's just a planetary nebula, that's how they look like at distance. In case this is relevant to your discussion.

So this is interesting in a different way. If you look at galmap, you see all those "brighter spots" all over the place. At some point I spent some time playing with this and ALL of those are micronebulas - every single one of them. It's a rather mindboggling amount of micronebulas. I haven't spent time tracking this, but I sort of suspect that the map room eyecandy map is basically the galaxy map of just the micronebulas.
 
Things of note regarding the Fed Cap Ship in Ross 860. I jettisoned a Power Transfer Bus and a Supercapacitor in both the internal and external antenna, nothing happened. Written on the side of the external antenna is CTRL - 4748, 4748 is written on everyone's carrier. A clean, Aisling Duval Anaconda was in the instance, no Corvettes. I couldn't lock onto the installation to search for cargo bays and such, also I didn't see any cargo bays, hackable hatches or antenna. (relative to all the other installations I rob.)
 
So this is interesting in a different way. If you look at galmap, you see all those "brighter spots" all over the place. At some point I spent some time playing with this and ALL of those are micronebulas - every single one of them. It's a rather mindboggling amount of micronebulas. I haven't spent time tracking this, but I sort of suspect that the map room eyecandy map is basically the galaxy map of just the micronebulas.
Some of those micronebulas ou planetary nebulas don't have a star so you can't actually jump inside of it.
 
Hey all, apologies if this has been covered, this thread is enormous.

I'm curious if anyone has any info on two things:
  • Exploration of the Cassiopeia Constellation:
    • Alpha/Beta/Delta/Gamma/Epsilon/Kappa Cassiopeia
  • Info on Cetus' Bane
More detail on Cetus' Bane - there is an Unidentified Signal Source in Algol which doesn't resolve to any other name. Within are Earth Relics floating about, as well as a disabled ship with a pilot called Cetus' Bane, flying a ship with a Medusa paint job. Algol, otherwise known as Beta Persei, is a star in the Perseus constellation - the greek figure that used Medusa's severed head to kill Cetus.

I'm really rusty on my Greek lore, but I'm delving into it. Any help is appreciated. Photos attached.

EDIT: The Ship's name was Silver Portion. In the Caph system (e.g. Beta Cassiopiea), there is an installation named Silver Universe Fabrication. Is it a coincidence? Probably. But I'm checking it out.
 

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