New ship: Gutamaya Corsair

You do realize class 7 power distro is pretty much the biggest? After that, your are in Corvette/Cutter territory.
And 3x C3 + 3x C2 is more than most ships...
I believe the shield is far from the strongest...but do you really need a class 6 fuel scoop?? Swap that for a SCB, and 4 pips to SYS when you are under fire should do the trick.

More importantly: like any new ship, maybe you just need to get used to it?
Lack of DPS was due to not being able to keep on target. The actual weapons and PD are very good but that's next to useless if you can't keep the enemy in your sights!

I'm totally willing to accept that others will have better results and maybe I would improve given more time with the ship but both the Corvette and Python Mk II (which I gave a run out to this evening as well) are far better for me right now. In fact, unless I'm going insane, the Corvette seems to be more agile than the Corsair ... ?!

Ironically the Python Mk II has the opposite issue ... the C6 PD is too small to maintain continuous fire as you're seemingly always on target! That said, I'm running three (2x C2 / 1x C3) Long Range Beams on it which is kinda "hungry" so I'm gonna try switching the C3 to an an Efficient, I think. Either that or stick with the C2s only and fit a 4th multi-cannon ...
 
Lack of DPS was due to not being able to keep on target. The actual weapons and PD are very good but that's next to useless if you can't keep the enemy in your sights!
[...]
4 pips to ENG, speed at 50-75%? Pitch still not good?
Or, boost and pitch (I tend to do this too often, bad habit, I know)?
 
Lack of DPS was due to not being able to keep on target. The actual weapons and PD are very good but that's next to useless if you can't keep the enemy in your sights!

I'm totally willing to accept that others will have better results and maybe I would improve given more time with the ship but both the Corvette and Python Mk II (which I gave a run out to this evening as well) are far better for me right now. In fact, unless I'm going insane, the Corvette seems to be more agile than the Corsair ... ?!

Ironically the Python Mk II has the opposite issue ... the C6 PD is too small to maintain continuous fire as you're seemingly always on target! That said, I'm running three (2x C2 / 1x C3) Long Range Beams on it which is kinda "hungry" so I'm gonna try switching the C3 to an an Efficient, I think. Either that or stick with the C2s only and fit a 4th multi-cannon ...

Seems like you've got the classic "alpha strike" dilemma.
It's a ship that needs to impart an utterly devastating first strike because after that it's going to struggle to remain offensive.

FWIW, as a rule I always put my kinetic weapons in the biggest slots and energy weapons in the smaller ones.
On my P2, for example, C2 overcharged beams (with thermal vent) are plenty good enough for bringing most targets' shield down and then I switch to C3 frags/MCs to take out the hull.
On a really big target I can always use energy weapons and kinetic ones if the shield isn't coming down fast enough.

Haven't even flown my Corsair in combat yet, though, so I can't comment on that specifically.
 
Can you really gib Cyclops with this?
Yes.


Did you really mean "6x mod PLASMA bulid"?
Yes, the salvation plasma charger. Its underated and really nice weapon. Alternative PA.
For early days of last thargoid conflict, before first Titan fell, I used mainly an Phantom with 4 of these. Later switched to krait2 with 5. Earned billions and carried tons of cmdrs along during countless planetary base defends, and killed quite many as well... see chargers are perfectly fine in PVP, though they are more like niche and quite rare to see. Happen to be one of those users.

Main reasons why aint was popular in AX, its because some AX groups didnt liked the big SFX impact effect, and was even banned among some groups.
But that didnt stop me from using it, and mastering it, and mainly, killling other cmdrs with it... see at time, sometimes another ganker or two would come to mess with AX zone, and whenever I was doing AX at those (while usually its oposite of that), unlike rest of cmdrs, with chargers, I could quite well defend myself, and even killing them, shards cant do that, neither any other AX bulid. That all reasons I need to use it.


Or 6x mod SHARD bulid?
Typo, maybe?
Nah. Anything other than mentioned chargers, wont cut it. I cannot image Myself to fly in Open, without means to destory other cmdr ships at any time, and any given task.
Modded Chargers happens be capable to do both AX and PVP. Its quite difficult to solo hydra with it, but with enough time, it can be done. For me it took about 40 min in average to solo Hydra with those plasma charger bulids.

8.3 x 17 x 6 = 846 total damage
vs
6.77 x 12 x 5 x 6 = 2437

The former would need 3 shots to equal a full salvo of shards, and you cannot fire quickly since they need to charge up first.

The formula is bit wrong, the dmg is 4.6 wich when charged by factor of 17 is 78,2 dmg. Note thats is absolute dmg part, as it apperantly there is another kind dmg, AX type of dmg, wich is only apply to thargoids, and its exacly same numbers.

Yes charge mechanics. This is preety unique, as you can pre-charge your weapons (thats why they call it "chargers"), and once they are charged, distro WEP will simply refill, and long as trigger is hold, shots are charged and ready to go.
This allows to have basically "double shot" where you wait until WEP is full, before relasing first salvo.

Charge itself is quite quick (about 2 sec), but each shots should be ALWAYS fully charged.

With 5, and more of chargers, using "double shot", I could instagib cyclops, as first fully shot would go bellow thier 50% health, followed by second salvo, wich killed it. Even before they panic shield.

There was some fishy going on, lag thingy on with big thargoid hitboxes at that time, so chargers would occasionally do double or triple dmg, due of mutiple hits at once being register.
^^^ Since aint done AX for while, not sure if that is fixed or not. It does not work against cmdrs, and never did.



I have never been impresed with Guardian mod plasma, except that they are pretty shiny blue, but would be happy to be wrong.
They are quite devastating both in PVP, PVE and AX, in right hands. After all, its 100/100% absolute/AX dmg. Its really fast, almost like railgun, so it can be really difficult to avoid it, and most importantly of them all, its quite ammo efficent and does not fry the ship. Heck, I even used this very weapon, to score my first cmdr kill with Corsair, wich happen to be another Corsair. It was bit tanky, but it ate like fully charged 7-8 salvos to get it down.
 
Checked new edsy release with Corsair. Looks like armour is very very different to in game. Now I understand why they delayed the patch. New model armour coming to the Corsair in game very soon....I'll leave to you other engies to work it out....
 
Yes.



Yes, the salvation plasma charger. Its underated and really nice weapon. Alternative PA.
For early days of last thargoid conflict, before first Titan fell, I used mainly an Phantom with 4 of these. Later switched to krait2 with 5. Earned billions and carried tons of cmdrs along during countless planetary base defends, and killed quite many as well... see chargers are perfectly fine in PVP, though they are more like niche and quite rare to see. Happen to be one of those users.

Main reasons why aint was popular in AX, its because some AX groups didnt liked the big SFX impact effect, and was even banned among some groups.
But that didnt stop me from using it, and mastering it, and mainly, killling other cmdrs with it... see at time, sometimes another ganker or two would come to mess with AX zone, and whenever I was doing AX at those (while usually its oposite of that), unlike rest of cmdrs, with chargers, I could quite well defend myself, and even killing them, shards cant do that, neither any other AX bulid. That all reasons I need to use it.



Nah. Anything other than mentioned chargers, wont cut it. I cannot image Myself to fly in Open, without means to destory other cmdr ships at any time, and any given task.
Modded Chargers happens be capable to do both AX and PVP. Its quite difficult to solo hydra with it, but with enough time, it can be done. For me it took about 40 min in average to solo Hydra with those plasma charger bulids.



The formula is bit wrong, the dmg is 4.6 wich when charged by factor of 17 is 78,2 dmg. Note thats is absolute dmg part, as it apperantly there is another kind dmg, AX type of dmg, wich is only apply to thargoids, and its exacly same numbers.

Yes charge mechanics. This is preety unique, as you can pre-charge your weapons (thats why they call it "chargers"), and once they are charged, distro WEP will simply refill, and long as trigger is hold, shots are charged and ready to go.
This allows to have basically "double shot" where you wait until WEP is full, before relasing first salvo.

Charge itself is quite quick (about 2 sec), but each shots should be ALWAYS fully charged.

With 5, and more of chargers, using "double shot", I could instagib cyclops, as first fully shot would go bellow thier 50% health, followed by second salvo, wich killed it. Even before they panic shield.

There was some fishy going on, lag thingy on with big thargoid hitboxes at that time, so chargers would occasionally do double or triple dmg, due of mutiple hits at once being register.
^^^ Since aint done AX for while, not sure if that is fixed or not. It does not work against cmdrs, and never did.




They are quite devastating both in PVP, PVE and AX, in right hands. After all, its 100/100% absolute/AX dmg. Its really fast, almost like railgun, so it can be really difficult to avoid it, and most importantly of them all, its quite ammo efficent and does not fry the ship. Heck, I even used this very weapon, to score my first cmdr kill with Corsair, wich happen to be another Corsair. It was bit tanky, but it ate like fully charged 7-8 salvos to get it down.
Man, thx for the details!

Salvation...I hope you do not mean the special plasma chargers that were given once as a reward of a CG? I missed these :'-(
I do know the difference between the regular ones and the modded ones available at the brokers.

OK, one more item on my to-do list, in the Thargoids Practice section.

So, I have:
  • The Bug Skewerer (gauss)
  • Bug Squasher (shardconda)
  • Bug Smasher (shard P2, but will try Corsair)
  • And now the Bug Fryer :)
 
Salvation...I hope you do not mean the special plasma chargers that were given once as a reward of a CG? I missed these :'-(
I do know the difference between the regular ones and the modded ones available at the brokers.
I am not sure about any "special" modded plasma chargers, far as I am aware, there was no "godshard" counterpart wich was CG exculsive, for plasma chargers.
I think CG prize chargers was exacly same as those for unlock.

Modded chargers are available in Mbooni tech broker, wich comes in size 1 and size 2, along modded shards or gauss. The pre-engieered ones. Note that size 1 of this weapon, its only source of decent absolute dmg for small hardpoints, and its ever more underratted than a size 2.
But those are one-time unlocks for mats (including guardian weapon blueprint and guardian junk), so bit of grind required to obtain higher amount of these bad bois.
 
Decided to give the Corsair a challenge and see how it did with civilian massacre missions. I'm definitely getting the hang of how much I need to use the vert/lat thrusters to get the 6 PAs I'm using on target.

Have the NPCs in those been nerfed? I've never even been close to being able to wipe out a mission USS of those so easily.
 
I can't put my finger on it, but I don't like the ship's flight characteristics. It feels like i'm flying a slightly more agile Cutter but with no drift. I think it's to do with the rubbish pitch rate in both normal and supercruise flight.
 
Seems like you've got the classic "alpha strike" dilemma.
It's a ship that needs to impart an utterly devastating first strike because after that it's going to struggle to remain offensive.

FWIW, as a rule I always put my kinetic weapons in the biggest slots and energy weapons in the smaller ones.
On my P2, for example, C2 overcharged beams (with thermal vent) are plenty good enough for bringing most targets' shield down and then I switch to C3 frags/MCs to take out the hull.
On a really big target I can always use energy weapons and kinetic ones if the shield isn't coming down fast enough.

Haven't even flown my Corsair in combat yet, though, so I can't comment on that specifically.
I usually do small laser / large kinetic as well but I digressed on this one. Perhaps I'll try switching things up (3x C2 beam / 3x C3 MC) or maybe even try frags ... but, TBH, I used my Corvette and Python Mk II last night and they did the job(s) I needed doing much better.
 
It's just made for violence.
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