Can you really gib Cyclops with this?
Yes.
Did you really mean "6x mod PLASMA bulid"?
Yes, the salvation plasma charger. Its underated and really nice weapon. Alternative PA.
For early days of last thargoid conflict, before first Titan fell, I used mainly an Phantom with 4 of these. Later switched to krait2 with 5. Earned billions and carried tons of cmdrs along during countless planetary base defends, and killed quite many as well... see chargers are perfectly fine in PVP, though they are more like niche and quite rare to see. Happen to be one of those users.
Main reasons why aint was popular in AX, its because some AX groups didnt liked the big SFX impact effect, and was even banned among some groups.
But that didnt stop me from using it, and mastering it, and mainly, killling other cmdrs with it... see at time, sometimes another ganker or two would come to mess with AX zone, and whenever I was doing AX at those (while usually its oposite of that), unlike rest of cmdrs, with chargers, I could quite well defend myself, and even killing them, shards cant do that, neither any other AX bulid. That all reasons I need to use it.
Or 6x mod SHARD bulid?
Typo, maybe?
Nah. Anything other than mentioned chargers, wont cut it. I cannot image Myself to fly in Open, without means to destory other cmdr ships at any time, and any given task.
Modded Chargers happens be capable to do both AX and PVP. Its quite difficult to solo hydra with it, but with enough time, it can be done. For me it took about 40 min in average to solo Hydra with those plasma charger bulids.
8.3 x 17 x 6 = 846 total damage
vs
6.77 x 12 x 5 x 6 = 2437
The former would need 3 shots to equal a full salvo of shards, and you cannot fire quickly since they need to charge up first.
The formula is bit wrong, the dmg is 4.6 wich when charged by factor of 17 is 78,2 dmg. Note thats is absolute dmg part, as it apperantly there is another kind dmg, AX type of dmg, wich is only apply to thargoids, and its exacly same numbers.
Yes charge mechanics. This is preety unique, as you can pre-charge your weapons (thats why they call it "chargers"), and once they are charged, distro WEP will simply refill, and long as trigger is hold, shots are charged and ready to go.
This allows to have basically "double shot" where you wait until WEP is full, before relasing first salvo.
Charge itself is quite quick (about 2 sec), but each shots should be ALWAYS fully charged.
With 5, and more of chargers, using "double shot", I could instagib cyclops, as first fully shot would go bellow thier 50% health, followed by second salvo, wich killed it. Even before they panic shield.
There was some fishy going on, lag thingy on with big thargoid hitboxes at that time, so chargers would occasionally do double or triple dmg, due of mutiple hits at once being register.
^^^ Since aint done AX for while, not sure if that is fixed or not. It does not work against cmdrs, and never did.
I have never been impresed with Guardian mod plasma, except that they are pretty shiny blue, but would be happy to be wrong.
They are quite devastating both in PVP, PVE and AX, in right hands. After all, its 100/100% absolute/AX dmg. Its really fast, almost like railgun, so it can be really difficult to avoid it, and most importantly of them all, its quite ammo efficent and does not fry the ship. Heck, I even used this very weapon, to score my first cmdr kill with Corsair, wich happen to be another Corsair. It was bit tanky, but it ate like fully charged 7-8 salvos to get it down.