I love E:D But really?

But what makes something inherently predatory vs not?
The Definition of the word. Which we can probably quible(?) over, but I think we know what the other is talking about in this case.

I would say the actual conversation would be whether or not its particular harmful to the game, which in the case of AC:OD.... uh, not really? Cause you can cheese levels to hilarious degree by doing almost nothing, among other exploits.

Also just.... thank you, you are refreshing to talk to.
 
I would say the actual conversation would be whether or not its particular harmful to the game, which in the case of AC:OD.... uh, not really? Cause you can cheese levels to hilarious degree by doing almost nothing, among other exploits.
Yea. Can it be predatory? Absolutely. Is it always predatory? Nah.

Honestly, at a deeper philosophical level I'm torn on microtransactions as a whole.

On the one hand they've enabled games that would ordinarily die (or not even be made) to exist or continue existing. On the other hand they've allowed companies to commoditize the most granular aspects of games.

Also just.... thank you, you are refreshing to talk to.
Forums are the last bastion of good internet discourse!
 
It depends on one's definition of "winning". Usually the discussions boil down to that.

Yes.

I've always considered anything that is capable of skewing any gameplay result to qualify.

My CMDR's beta backer insurance, permanent Shinrarta permit, and free Eagle...all pay-to-win. Black paint used to be pay-to-win, before night vision. A head start on gaining first-hand experience with new vessels is an obvious competitive edge. The performance of the vessels themselves and having reduced rebuys with them are less impactful than that headstart, but still a material advantage in at least some scenarios.

I don't think that Elite's ARX store has a negative impact on the game and I've yet to see a concrete explanation of how it negatively impacts the game.

The Arx store is a separate matter from pay-to-win, but I also think such stores negatively impact any game they are part of simply by obfuscating the true prices of microtransactions.

I played Assassin's Creed Odyssey without ever buying a single booster. The existence of boosters didn't negatively impact the game for me one bit. Yet some people still called that game's booster microtransactions predatory.

The existence of 'boosters' implies some utility for these 'boosters', for someone. The only way for such utility to exist is for there to be a lack of control over the game, for everyone. Such a lack of control is tolerable, even required, for a multiplayer online-only experience, but is something I'd consider problematic and predatory for any single player/offline title.
 
I played Assassin's Creed Odyssey without ever buying a single booster. The existence of boosters didn't negatively impact the game for me one bit. Yet some people still called that game's booster microtransactions predatory
It may not negatively impact you, but Ubisoft will have tweaked the game in such a way to to coax players to buy the boosters. Example would be increasing the exp needed to level up beyond what the original devs intended. This kind of deliberate design affects everyone who plays the game, whether they realised it or not.

Sure, some people are mentally strong enough to resist paying for time savers, but they are not the target of predatory microtransactions. Game developers already have it down to a science on how to extract even more money from their customers.
 
I've always considered anything that is capable of skewing any gameplay result to qualify.
Would you say that the things you listed have an actual negative impact on the game? If so, what is this impact? We both know Elite very well so it'll be an easy discussion to have. I don't have the Beta insurance and it hasn't affected me negatively one bit.

The only way for such utility to exist is for there to be a lack of control over the game, for everyone.
I'll concede this is pretty bad and I'd be strongly against it if Elite introduced anything like it.

A friend of mine is a business owner and only plays on weekends occasionally. She's also pretty bad at video games since she doesn't play much. She's the type to buy an XP booster pack for $50 so she can cruise through the content she enjoys. I wouldn't say that's predatory since she can afford it. So when I look at her experience with buying booster packs (doesn't negatively impact her) and I look at my experience of never buying booster packs (doesn't negatively impact me) - the conclusion I draw is that it serves both our needs and isn't predatory.

But I can see how it can be predatory for other people. For instance someone pays full price for the game but can't progress due to level restrictions. They don't like side content and just want to finish the main story. Now they either have to do side content they don't enjoy (to level up) or buy a booster pack to get on with it. But they also don't have $50 to throw around for a booster pack.
 
I can happily ignore the Cobra mkV for the simple reason that small ships are for new players or for giggles.
I do fly small ships, frequently. I'm quite happy using an iEagle in pirate activity USSs if you must know. This isn't a true small ship though. That's my problem with it if you could be bothered to read. It's a medium ship they've shoved into a small frame and I have plenty of medium ships.

You certainly can't claim to like small ships and then fly something that has more module slots and hardpoints than a few of the mediums. So quite frankly I'd question whether you really like small ships as much as you claim.

Anyway, like I said, I'm out. This thread killed any interest I had in owning a new Cobra. No point in continuing a discussion on a ship I will never own.
I was merely replying to your post where you clearly stated small ships are for new players, which is a bold and completely incorrect statement.
What multirole medium ship does the Cmk5 beat on specs?
If I understand correctly people were discussing a P2W advantage.
Yup, and I don't really see it as a P2W, although I can understand peoples logic who say it is...I was commenting on Dillons post, specifically the comment about small ships are for new players.
Well, that is one opinion. And it happens to be one I don't agree with. No biggie though. You do you, and I'll do me. :D
You don't agree that small ships work well for new, old, beginner or advanced players alike? Just because you fly large ships doesn't make small ships obsolete. It's not really an opinion that small ships are not just for new players, it's a fact. The fact you don't fly them makes zero difference to their capabilities for certain roles.
 
If it provides any conceivable advantage what-so-ever, yes. That's not new though and this game has had P2W elements--that I've been complaining about as long as I've been here and will continue to complain about until they are removed (which I fully expect to be never)--since the KIckstarter (which had backing tiers predicated almost entirely on P2W advantages).
Be thankful you never experienced actual P2W in games where it mattered, when it was actually P2W. Not just "pay to try something early that is marginally better, almost in no measurable way for conflicted game play, in a largely non-competitive game". I've experienced it. It's horrendous and I simply won't engage in any game that has it.

The term has lost all significance. It's now used interchangeably with "pay for something", where "something" can be anything non-cosmetic (and I've seen people call cosmetic monetisation P2W as well - thankfully, this community hasn't quite gotten that far yet). It gets called that even when you can get that thing via in game means otherwise.

This is early access, not P2W. The difference is important.

The worst part that I recall about early backers getting bonuses, that I'd admit could be labelled P2W, was the reduced rebuy cost. But it's such a tiny bonus and, if I'm honest, a pretty solid one for early backers. If they didn't back the game, it wouldn't even be here. I reckon it's OK for them to have this slight bonus. If you don't lose a ship, you gain nothing from it. I imagine the credits my first account has saved from that is lower than the cost of a T7. Even those who PVP, it's still not going to be a fraction of their current credit balance. And I'm steel-manning this as an example that gets somewhat, somewhat close to actual P2W (it doesn't give any tangible advantage, it just mitigates costs by a small fraction). What else did backers get? A couple expansions? Names in the game?

Pay to win, when it matters as a term, refers to when you can use real money to buy something that cannot be obtained in the game otherwise, that gives you a competitive advantage over those who do not spend real money (it doesn't need to be limited to PVP). The fact it's now slipped to "pay to progress a bit faster" and now "pay to get something early" just devalues that original definition. Like, if buying a prebuilt ship can be called P2W then what are we fighting for?

We want the developer to monetise in order to continue to provide the game support. What is monetised needs to be lucrative for them. Getting slight speed boosts to progression or temporary early access to something should be supported, not fought against. Actual P2W is still the enemy. You do not want "lucrative" to go there. That's what we fight against. Not me getting a better exploration ship, or a comparable combat ship to an FDL, three months before someone else. Or a flippin' Cobra MKV :D
 
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That's marketing manipulation. It is delayed access if you don't pay. The content is in the live game, there is nothing early about it. It just isn't unlocked for someone unless they use Arx..
You can, or will, get them in the game without ever paying any money.

Oh and also... you can get them if you just played the game and saved up enough ARX. Let's not even get to that part of the discussion. This is one of the few games where its alternative currency can actually be obtained just through playing the game. Slowly. But at a rate of 400 per week, that's over 20k ARX a year. This is not unreasonable.

As I said... be grateful you never experienced actual P2W in this game. I get the impression some of you haven't actually experienced it at all. You'd know why I'm saying what I'm saying if you had.
 
You do not want "lucrative" to go there.
I agree without reservation to the content of that post.

The main sticking point I've seen on the forum is that "Early Access is the start of the slippery slope" and that it must be obvious that, in due course, FD will demand more money for OP assets, because...

I don't mind spending £50 each year to buy the latest & greatest, even though I could wait a few months and get them, in game, for a handful of credits, I'm old, I'd rather have fun today, thanks!
 
I agree without reservation to the content of that post.

The main sticking point I've seen on the forum is that "Early Access is the start of the slippery slope" and that it must be obvious that, in due course, FD will demand more money for OP assets, because...

I don't mind spending £50 each year to buy the latest & greatest, even though I could wait a few months and get them, in game, for a handful of credits, I'm old, I'd rather have fun today, thanks!
Actual P2W really only thrives in fremium markets (so mostly mobile games). The only actual P2W game I ever played on PC was an old, now dead (wonder why?) game called CrimeCraft. It was actually pretty fun. But you could literally buy weapons and armour no other player could unless they used real money (or you could get funds via taking part in surveys, buying other products, and all that shady mcguffin).

Those items were better than anything you could get in the game. This was also a PVX game (mostly PVP, some PVE). I played it because I liked it but I hated this part of it. In the end it got too much for me to stomach and I stopped. This was before mobile gaming was as huge as it is now. And don't even get me started on the vast majority of those games and how they're P2W.
 
People get too hung up on whether something is P2W or not.

The yaw, pitch and roll rates as well as outfitting options, cooling and obviously SCO handling of the Cobra 5 are well above any other small pad ship in the game, including some medium ships even. To the extent that I'm no longer bothering with flying those. Which is a shame honestly.

The question is whether this is because of a new balance and design vision Frontier have for ships, or whether this simply encourages more Arx sales as a result. I have my doubts about the former because why would you do that to the game without performing a wider balance pass to existing content.
 
You can, or will, get them in the game without ever paying any money.

Oh and also... you can get them if you just played the game and saved up enough ARX.
Agreed, and I intentionally worded my previous post not to contradict these facts. My point is when a ship is introduced into the live game it is accessible to everyone willing to pay Arx (bought or earned in game) to gain access. If for whatever reason someone doesn’t want to use Arx on the ship, their access is delayed. Early access is a marketing label meant to prey on the human condition. I’m not saying this is an inherently bad thing, rather it is good marketing spin. I don’t draw a salary from Frontier though, so I’d rather use a more accurate term like pay not to delay.
 
The “P2W” ships offer no advantage that can’t be overcome from playing the game for a week or so. I really don’t know why people get themselves in such a tizzy about it.

None of the ships are required for anything in game. My ex used to play a game on Facebook that got to a certain level and needed the for-cash in game currency to move on. We calculated that it would take something like 50 years to earn enough. While technically you can call it P2W, in reality it’s far from a Pay to Win business model.

And everything is the thin end of a slippery slope on the internet these days. Barely even worth engaging in those discussions.
Agreed. I would add that, were all these new ships only available via ARX, forever, then I'd be unhappy about that. It's not technically P2W (as I don't think they offer competitive advantages, as you suggested) but that's no way to treat a loyal playerbase.

But... that isn't what they did. I think what they did is a good way to do it.
 
Be thankful you never experienced actual P2W in games where it mattered, when it was actually P2W. Not just "pay to try something early that is marginally better, almost in no measurable way for conflicted game play, in a largely non-competitive game". I've experienced it. It's horrendous and I simply won't engage in any game that has it.

The term has lost all significance. It's now used interchangeably with "pay for something", where "something" can be anything non-cosmetic (and I've seen people call cosmetic monetisation P2W as well - thankfully, this community hasn't quite gotten that far yet). It gets called that even when you can get that thing via in game means otherwise.

This is early access, not P2W. The difference is important.

The worst part that I recall about early backers getting bonuses, that I'd admit could be labelled P2W, was the reduced rebuy cost. But it's such a tiny bonus and, if I'm honest, a pretty solid one for early backers. If they didn't back the game, it wouldn't even be here. I reckon it's OK for them to have this slight bonus. If you don't lose a ship, you gain nothing from it. I imagine the credits my first account has saved from that is lower than the cost of a T7. Even those who PVP, it's still not going to be a fraction of their current credit balance. And I'm steel-manning this as an example that gets somewhat, somewhat close to actual P2W (it doesn't give any tangible advantage, it just mitigates costs by a small fraction). What else did backers get? A couple expansions? Names in the game?

Pay to win, when it matters as a term, refers to when you can use real money to buy something that cannot be obtained in the game otherwise, that gives you a competitive advantage over those who do not spend real money (it doesn't need to be limited to PVP). The fact it's now slipped to "pay to progress a bit faster" and now "pay to get something early" just devalues that original definition. Like, if buying a prebuilt ship can be called P2W then what are we fighting for?

We want the developer to monetise in order to continue to provide the game support. What is monetised needs to be lucrative for them. Getting slight speed boosts to progression or temporary early access to something should be supported, not fought against. Actual P2W is still the enemy. You do not want "lucrative" to go there. That's what we fight against. Not me getting a better exploration ship, or a comparable combat ship to an FDL, three months before someone else. Or a flippin' Cobra MKV :D

The difference between the unique gun that can one-shot the boss, another one that can two-shot it, and yet another one that's just 10% better and will be available in 3 months for credits anyway is merely quantitative. The first one is the worst, the last one is less problematic, but all of them are just different grades of p2w and all of them are against the concept of level playing field.
 
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Agreed, and I intentionally worded my previous post not to contradict these facts. My point is when a ship is introduced into the live game it is accessible to everyone willing to pay Arx (bought or earned in game) to gain access. If for whatever reason someone doesn’t want to use Arx on the ship, their access is delayed. Early access is a marketing label meant to prey on the human condition. I’m not saying this is an inherently bad thing, rather it is good marketing spin. I don’t draw a salary from Frontier though, so I’d rather use a more accurate term like pay not to delay.
Yeh ok fair enough. I see what you're saying.

You can word it either way. I didn't buy all the ships early because I didn't want them all early. I bought two early, the rest with credits. The way I see it, this is only positive for the game. One shouldn't be paying money unless one wants to. Incentive to buy something is good (kinda required). Seeing it as a penalty, when it's just a delay, isn't something I can strictly say is wrong. But I can say I don't think it's important.

Another game I've played, players were annoyed that an expansion contained content players couldn't access unless they paid for the expansion. The expansion added 5 levels to the game and more powerful items. The expansion got labelled... P2W.

It's just nonsense.
 
The difference between the unique gun that can one-shot the boss, another one that can two-shot it, and yet another one that's just 10% better and will be available in 3 months for credits anyway is merely quantitative. The first one is the worst, the last one is the less problematic, but all of them are just different grades of p2w and all of them are against the concept of level playing field.
So do you think an expansion to a game, that adds more powerful items and levels and content, which you cannot access unless you buy the expansion... is P2W? And therefore, isn't supporting "the concept of a level playing field". And, I suppose, therefore, said expansion shouldn't exist at all because... that's what you oppose.

And let's be clear, that isn't even what's happening here. But... it did happen. With Horizons.

Was Horizons P2W?

My guess is you'll say it was (I mean, Engineers gave us the single biggest advantage ever seen in the game and it was only available, for some time, to those who paid for Horizons, so it fits your definition of P2W) so then, if they don't do it this way with early access, and they shouldn't release expansions, or any other content that is desirable for us to buy, then what should they do? Start a charity? Do you want the game to succeed?
 
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Was Horizons P2W?
If memory serves, when Horizones was rolled into the game for free, FD had given the statistic (yes, statistics...) that, at the time of the inclusion, only around 25% of those who had bought the base game had also bought Horizons... (a meaningless statistic as they didn't mention the same for the actual playerbase of the time)

With the handful of ships and engineering benefits Horizons brought into the game, it must be considered so, surely? (yes, I'm being very facetious here!)
 
People get too hung up on whether something is P2W or not.

The yaw, pitch and roll rates as well as outfitting options, cooling and obviously SCO handling of the Cobra 5 are well above any other small pad ship in the game, including some medium ships even. To the extent that I'm no longer bothering with flying those. Which is a shame honestly.

The question is whether this is because of a new balance and design vision Frontier have for ships, or whether this simply encourages more Arx sales as a result. I have my doubts about the former because why would you do that to the game without performing a wider balance pass to existing content.
Of course, a newly released ship is more attractive when its specs are enticing and of course, this motivates players to spend ARX on them to get it but sooner or later, every player can have it. There's no harm if you don't own it during the pre-release phase because you can do everything in ED without the pre-release ship.

Maybe some day all old (pre-SCO) ships will be be superseded and probably I will have nostalgic thoughts about my first Cobra MkIII or Asp Explorer but so what? We could enjoy most ships for over 10 years and it is time to get something new, which even allows us to experience the game better (SCO).
 
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