Be thankful you never experienced actual P2W in games where it mattered, when it was actually P2W. Not just "pay to try something early that is marginally better, almost in no measurable way for conflicted game play, in a largely non-competitive game". I've experienced it. It's horrendous and I simply won't engage in any game that has it.
The term has lost all significance. It's now used interchangeably with "pay for something", where "something" can be anything non-cosmetic (and I've seen people call cosmetic monetisation P2W as well - thankfully, this community hasn't quite gotten that far yet). It gets called that even when you can get that thing via in game means otherwise.
This is early access, not P2W. The difference is important.
The worst part that I recall about early backers getting bonuses, that I'd admit could be labelled P2W, was the reduced rebuy cost. But it's such a tiny bonus and, if I'm honest, a pretty solid one for early backers. If they didn't back the game, it wouldn't even be here. I reckon it's OK for them to have this slight bonus. If you don't lose a ship, you gain nothing from it. I imagine the credits my first account has saved from that is lower than the cost of a T7. Even those who PVP, it's still not going to be a fraction of their current credit balance. And I'm steel-manning this as an example that gets somewhat,
somewhat close to actual P2W (it doesn't give any tangible advantage, it just mitigates costs by a small fraction). What else did backers get? A couple expansions? Names in the game?
Pay to win, when it matters as a term, refers to when you can use real money to buy something that cannot be obtained in the game otherwise, that gives you a competitive advantage over those who do not spend real money (it doesn't need to be limited to PVP). The fact it's now slipped to "pay to progress a bit faster" and now "pay to get something early" just devalues that original definition. Like, if buying a prebuilt ship can be called P2W then what are we fighting for?
We want the developer to monetise in order to continue to provide the game support. What is monetised needs to be lucrative for them. Getting slight speed boosts to progression or temporary early access to something should be supported, not fought against. Actual P2W is still the enemy. You do not want "lucrative" to go there. That's what we fight against. Not me getting a better exploration ship, or a comparable combat ship to an FDL, three months before someone else. Or a flippin' Cobra MKV