Or it's more likely, that in trying to appeal to everyone, they made it less appealing to the actual target audience for it and the feature suffered (hence the need for 2.0 since 1.0 failed due to the fact it was designed for open and then that decision was backpedaled). Also it's actually not a system where players can choose to engage others in pvp, as you acknowledge right after. If a powerplay group sees undermining is actively occuring, or competition for acquisition of a new system is happening, they in fact, cannot choose to engage those others in pvp, and that's always been a huge turn off for those who actually otherwise like the mode, and would like it to improve.If the implementation of Powerplay (1.0 and 2.0) is not in accordance with what some players expect it to be then it's more likely that the expectations of those players don't match with what Frontier are prepared to offer. If the implementation "undermines the entire point of it" then it's more likely that the assumption by some players as to what the point of the feature is does not match that of Frontier, i.e. if's certainly a feature where players can choose to engage other players in PvP (where those other players have also chosen to make themself available for PvP), what it is not is a feature where any player is forced to make themself available to be shot at - and never has been.