The Open v Solo v Groups thread

If the implementation of Powerplay (1.0 and 2.0) is not in accordance with what some players expect it to be then it's more likely that the expectations of those players don't match with what Frontier are prepared to offer. If the implementation "undermines the entire point of it" then it's more likely that the assumption by some players as to what the point of the feature is does not match that of Frontier, i.e. if's certainly a feature where players can choose to engage other players in PvP (where those other players have also chosen to make themself available for PvP), what it is not is a feature where any player is forced to make themself available to be shot at - and never has been.
Or it's more likely, that in trying to appeal to everyone, they made it less appealing to the actual target audience for it and the feature suffered (hence the need for 2.0 since 1.0 failed due to the fact it was designed for open and then that decision was backpedaled). Also it's actually not a system where players can choose to engage others in pvp, as you acknowledge right after. If a powerplay group sees undermining is actively occuring, or competition for acquisition of a new system is happening, they in fact, cannot choose to engage those others in pvp, and that's always been a huge turn off for those who actually otherwise like the mode, and would like it to improve.
 

Robert Maynard

Volunteer Moderator
Or it's more likely, that in trying to appeal to everyone, they made it less appealing to the actual target audience for it and the feature suffered (hence the need for 2.0 since 1.0 failed due to the fact it was designed for open and then that decision was backpedaled).
Which needs a definition of "actual target audience" in the context of a game where in-the-same-instance PvP is entirely optional whereas affecting game features does not depend on whether one plays among other players.

Also, is there a link to where it was stated that Powerplay 1.0 was "designed for open and then that decision was backpedaled"?
Also it's actually not a system where players can choose to engage others in pvp, as you acknowledge right after. If a powerplay group sees undermining is actively occuring, or competition for acquisition of a new system is happening, they in fact, cannot choose to engage those others in pvp, and that's always been a huge turn off for those who actually otherwise like the mode, and would like it to improve.
As mentioned in the quoted post "(where those other players have also chosen to make themself available for PvP)" and "what it is not is a feature where any player is forced to make themself available to be shot at - and never has been". Powerplay offers consensual PvP, i.e. both sides of the desired engagement need to choose to play in Open - and players can't force PvP on players who choose not to play among them.
 
Which needs a definition of "actual target audience" in the context of a game where in-the-same-instance PvP is entirely optional whereas affecting game features does not depend on whether one plays among other players.

Also, is there a link to where it was stated that Powerplay 1.0 was "designed for open and then that decision was backpedaled"?

As mentioned in the quoted post "(where those other players have also chosen to make themself available for PvP)" and "what it is not is a feature where any player is forced to make themself available to be shot at - and never has been". Powerplay offers consensual PvP, i.e. both sides of the desired engagement need to choose to play in Open - and players can't force PvP on players who choose not to play among them.
If powerplay can be played in solo and pg than it in fact does not offer consenual pvp at all.
 
Yes it offers - one can choose to participate.
It does not offer it. The baseline function of the game is what offers the player to do open, solo, or pg. Powerplay does not change that decision, and has no mechanics to even create an incentive for open. Powerplay as a feature offers nothing of the sort.
 

Robert Maynard

Volunteer Moderator
If powerplay can be played in solo and pg than it in fact does not offer consenual pvp at all.
It absolutely does offer consensual PvP, i.e. both players / sides need to choose to be available for it.

If one player / side could force the other player / side to present themself to be shot at then that would not be consensual - as the targeted player / side had no choice in the matter.

The problem, for some players, is that the game does not allow them to force others to engage in PvP against their will.

.... which is perhaps hardly surprising in a game where all players affect mode shared game features and playing among other players is optional.
 
It absolutely does offer consensual PvP, i.e. both players / sides need to choose to be available for it.

If one player / side could force the other player / side to present themself to be shot at then that would not be consensual - as the targeted player / side had no choice in the matter.

The problem, for some players, is that the game does not allow them to force others to engage in PvP against their will.

.... which is perhaps hardly surprising in a game where all players affect mode shared game features and playing among other players is optional.
Once again, powerplay does not offer this. The base game does. If powerplay were to offer this it would have to be something exclusive to the powerplay feature.

Spare me the moralizing.
 

Robert Maynard

Volunteer Moderator
Once again, powerplay does not offer this. The base game does. If powerplay were to offer this it would have to be something exclusive to the powerplay feature.

Spare me the moralizing.
Then it's a case of "agree to disagree" - as pledged players can very obviously engage in PvP with other players pledged to opposing Powers in Open when they encounter them.
 
Then it's a case of "agree to disagree" - as pledged players can very obviously engage in PvP with other players pledged to opposing Powers in Open when they encounter them.
They sure can, but it's not a feature enabled by powerplay. Remove powerplay from the game, and nothing about your argument changes. Hence, powerplay does not offer that.
 

Robert Maynard

Volunteer Moderator
They sure can, but it's not a feature enabled by powerplay. Remove powerplay from the game, and nothing about your argument changes. Hence, powerplay does not offer that.
It offers it as much as the rest of the game does - which is why the argument does not change, as it does not need to, i.e. Powerplay is a mode shared game feature, like the rest of them, where players may choose to play in Open and may encounter other players who may oppose them.
 
It offers it as much as the rest of the game does - which is why the argument does not change, as it does not need to, i.e. Powerplay is a mode shared game feature, like the rest of them, where players may choose to play in Open and may encounter other players who may oppose them.
Which means powerplay as a feature does not offer consenual pvp.
 

Robert Maynard

Volunteer Moderator
Which means powerplay does not offer consenual pvp.
The whole game offers consensual PvP, i.e. players can choose to play in Open and players in Open can choose to shoot at anything they instance with - it's an inherent feature of both multi-player game modes.

If a player does not want any player to be able to shoot at them they can play in Solo (or a Private Group with carefully vetted membership). If a particular player becomes sufficiently annoying then they can be blocked.
 
The whole game offers consensual PvP, i.e. players can choose to play in Open and players in Open can choose to shoot at anything they instance with - it's an inherent feature of both multi-player game modes.

If a player does not want any player to be able to shoot at them they can play in Solo (or a Private Group with carefully vetted membership). If a particular player becomes sufficiently annoying then they can be blocked.

I'm aware. And?
 
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