The Open v Solo v Groups thread

.... or they tag along on an organised PvE event with the intent of having fun at the expense of the PvE players.

When some of them then complained that their published kill leader board was then used as a proto-block list was quite ironic.

Emergent gameplay.

Seriously though organising large PvP events given the jankiness of instancing is difficult.

Just getting a wing together, and then for the jumps to synchronise properly is hard.

Given these difficulties, I don't think it's likely that a PP PvP element restricted to Open is feasible as it stands, however with the next update that seems to be more squadron/community focused perhaps this will change.
 
Emergent gameplay.

Seriously though organising large PvP events given the jankiness of instancing is difficult.

Just getting a wing together, and then for the jumps to synchronise properly is hard.

Given these difficulties, I don't think it's likely that a PP PvP element restricted to Open is feasible as it stands, however with the next update that seems to be more squadron/community focused perhaps this will change.
I think the difficulty level would be similar to the organised AX play I've taken part in. Yes, sometimes you can end up in a different instance to your wingmates in a busy system; there were often two or more Open instances going. But going to SC and then dropping back with a wingmate targetted always sorted it out. Organisation beforehand was by Discord and the global system chat and squadron chat we have now which can talk across instances was a help.

If AX players can do it, PvP players should be able to as well.

BTW the observation that there are often multiple instances in Open exposes as daft the common complaints like, "I couldn't see the opposition; they must have been in Solo". Assignment to instances in Open isn't random either; it's reportedly done by algorithm taking into account geographical area, ping, network performance etc. So if you don't instance with someone, the chances are you won't instance with them all week unless you and they cooperate to sort it out. The picture of Open in some people's heads is inaccurate.
 

Robert Maynard

Volunteer Moderator
Emergent gameplay.
That's one, charitable, way to look at it.

Another would be that some players, unhappy that a group of players got together to organise an event that did not cater to their playstyle, went out of their way to spoil it for those who don't need them and did not include them.

It's like when some people in a group don't get invited to an event, then decide to crash it anyway with no regard for how that would affect the enjoyment of the event for those actually invited.
 
I think the difficulty level would be similar to the organised AX play I've taken part in. Yes, sometimes you can end up in a different instance to your wingmates in a busy system; there were often two or more Open instances going. But going to SC and then dropping back with a wingmate targetted always sorted it out. Organisation beforehand was by Discord and the global system chat and squadron chat we have now which can talk across instances was a help.

If AX players can do it, PvP players should be able to as well.

BTW the observation that there are often multiple instances in Open exposes as daft the common complaints like, "I couldn't see the opposition; they must have been in Solo". Assignment to instances in Open isn't random either; it's reportedly done by algorithm taking into account geographical area, ping, network performance etc. So if you don't instance with someone, the chances are you won't instance with them all week unless you and they cooperate to sort it out. The picture of Open in some people's heads is inaccurate.

Yeah exactly - the AX emergent stuff was great.

This is what it and I think @Cheese Helmet meant about the game providing some sort of framework.

In an ideal world (and to paraphrase @Robert Maynard noting that it may not be ideal for all types of players) what might work is an objective in a particular system that forms part of PP but is limited to open only.

"might" is doing some heavy lifting there as I don't think the game in it's current state could support such an endeavour as mentioned above. But it would be nice.
 
Yeah exactly - the AX emergent stuff was great.

This is what it and I think @Cheese Helmet meant about the game providing some sort of framework.

In an ideal world (and to paraphrase @Robert Maynard noting that it may not be ideal for all types of players) what might work is an objective in a particular system that forms part of PP but is limited to open only.

"might" is doing some heavy lifting there as I don't think the game in it's current state could support such an endeavour as mentioned above. But it would be nice.
yeah something the the game points us at that encourages orgainc pvp, rather than it being something that has to exist pretty much wholly outside all game loops with exception getting some piracy at a trade CG once in a while. The pledging system of powerplay obviously at least leans in that direction, it just needs more.
 
It's a feature, not a mode.
Pedantic semantics, you know what I mean.
It's also pan-modal, so players don't need to present themself as content for those who want to shoot at them.
Sure don't so they should just skip powerplay. There's plenty of things in the game where filling buckets is the point, like colonization.

PP obviously has mechanics designed to put opposing players in the the same location working towards opposing goals. The point of it is conflict between players. So they are subjecting themselves to be content (gasp!) because pp doesn't work without players pushing it. It's completely static without the players. The issue is that pp has the pieces in place for organic PvP to occur, minus one key piece.

As we've established. Multiple times. At length. Yes Robert I already know the current state of the game.
 
Yeah exactly - the AX emergent stuff was great.

This is what it and I think @Cheese Helmet meant about the game providing some sort of framework.

In an ideal world (and to paraphrase @Robert Maynard noting that it may not be ideal for all types of players) what might work is an objective in a particular system that forms part of PP but is limited to open only.

"might" is doing some heavy lifting there as I don't think the game in it's current state could support such an endeavour as mentioned above. But it would be nice.
Emergent stuff? You mean AX needed kind of ship that is very poor against PVP ships. And surprise! What happens? Yay, gankfest.
 

Robert Maynard

Volunteer Moderator
Pedantic semantics, you know what I mean.

Sure don't so they should just skip powerplay. There's plenty of things in the game where filling buckets is the point, like colonization.

PP obviously has mechanics designed to put opposing players in the the same location working towards opposing goals. The point of it is conflict between players. So they are subjecting themselves to be content (gasp!) because pp doesn't work without players pushing it. It's completely static without the players. The issue is that pp has the pieces in place for organic PvP to occur, minus one key piece.

As we've established. Multiple times. At length. Yes Robert I already know the current state of the game.
As players can't tell other players how to play the game, there is no "should" in this context.
 
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