Well given I'm stuck at the airport on a delayed flight, may as well post a wall of (quoted) text here.
Your point I highlighted was about the mismatch, and the mismatch is easily addressed with a few weeks/months of gameplay Arx.
I don't play PP2.0, but my understanding was you could get some extra Arx from that too. (EDIT: Ian has pointed out I'm remembering the old pre-release slides.)
And unless anyone else wants to chime in with some data that I'm not aware of, there's been no recent change to gameplay Arx. It's always been a trickle rather than a flood for most activities, but some really 'engage' what the system is looking for so a minor change in what you're doing can make a big difference. I haven't seen any threads suggesting that FDev are maliciously making it more of a grind.
All I'm stating is what I'm experiencing,
literally, i.e. I can't reach the weekly Arx limit any more (neither in Legacy, nor in Live), no matter what I do, though Ian's post does offer some useful pointers as I'm not really up to date any more on what the 'meta' is in terms of which activities yield the best Arx returns.
No conspiracies, no schemes, no wagging fingers at Frontier - as I said before, the weeklies are now completely meaningless because prices are so expensive overall now that the weekly rewards are a mere drop in the ocean. I ignore it these days as I have no hope in hell unlocking any items purely by playing the game (as I used to be able to do in the past, but I'm over cosmetics in this game and have already mostly what I want anyways, so c'est la vie).
I've not noticed any difference myself:
- engineering up a new ship is one ARX per roll so adds up really fast even with the reduced number of rolls needed nowadays
- high ground CZs give a ridiculous amount (presumably because it's balanced around space CZ bond payouts) so a few of those hits the cap almost immediately
- exploration data hand-in isn't worth a lot individually but if you come back from a big trip it adds up fast
If I do any of those in a particular week (and usually I don't) I'll probably hit 400 by the weekend ... if I don't, I'll probably finish the week somewhere in the 100-200 region. It's been like that from the beginning, for me at least.
That's indeed helpful, as I don't engineer ships much these days - only own a Cobra 3 and 5 and roam the bubble with those. Or ground CZs... I tried to enjoy them but no biscuit.. so just ignore them. And ever since they messed up the shadows pretty much everywhere in the game I don't go exploring either anymore, as visuals are kind of important and largely the point of it (for me at least).
While I dabbled in PP2.0 I also seem to remember not really making much progress, and that is pretty much the essence of varied/balanced gameplay styles. So not sure if it's just me or something else. I used to get lots of Arx with mat trading, and buying/selling expensive ships/modules, but that doesn't yield the expected results for me either. So I'm stumped.
Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.
O7
Thanks for the humble brag I guess but not sure how any of that is relevant. You're falling into the same trap as other posters taking the description of a proven concept and applying that to themselves, while coming up with some purely subjective explanation why these tactics are not a problemo.
That doesn't change the fact that these are established principles pretty widespread across particularly the F2P gaming sector (but clearly creeping into regular games, because
they work).
I’ve come to the conclusion that the only reason they are continuing with the game is not for the game itself (the original love/vision of it), but to simply sell cosmetics and other microtransactions. Everything done or released now is towards that goal. Very similar to a mobile game.
I try to not bring this up in this forum (for obvious reasons) but it's nice to see I'm not the only one who gets that impression. After botching several of their IPs they realised this old space game with a dedicated fanbase and loose wallets, so decided to support it just enough to milk it for a bit longer. Makes sense economically, if nothing else.