The Far God narrative overlayed with the Removed Missions

Some time ago I mapped the original mission data provided on page one of this thread by @Macros Black.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10551512

My assessment at that time was that it was highly likely there was a shared relationship between those mission systems, and several focal groups or hotspots which corroborated these all had a shared function.

Some time prior to this I also (out of boredom and hell of it) mapped all the locations (which I could identify (it’s not conclusive)) mentioned in game to the Far God narrative.

What I find interesting is that when overlayed there would seem to be a correlation.

Far God locations (purple) against the Removed missions (yellow) - side on

Note: Far God locations are joined up based upon temporal dates advertised in Galnet (sequential).
IMG_2802.jpeg


Far God locations (purple) against the Removed missions (yellow) - side on
IMG_2803.jpeg


Far God locations (purple) against the Removed missions (yellow) - overhead
IMG_2801.jpeg


Assumptions

Findings are inconclusive however an educated assumption would indicate that the Far God narrative and the Removed Missions followed shared commonality.

Another assumption is the Far God narrative was like other narratives, holding to an underlying locational model linked to a hidden meaning or environmental story.

Abstract analysis

The narrative of the Far God would seem to follow similar locational paths, in relation to the wider ‘Miltonian model’ theory which I have identified - but in reverse.

Namely it would seem to be initially focused upon an area that corresponds to the Miltonian model for the zenith of the outer rim of Chaos, afterwards traversing through its base downwards and relatively through Erebus. It then followed a similar trajectory (again in reverse) to that of the path of Jacques which I’ve similarly mapped to shown the same correlation; back to the zone of the Underworld.

Further assessment in underway…
 
Last edited:
I have contacted support and asked whether the LS is positioned correctly, or whether it should actually be coming from SGR A*.
I have a reply from support, it's not what anyone wanted - full details follow for future reference.



My original question:
Support query 9725.png
Plain text for easier reading and quoting if necessary:

"Greetings, I would like to request an official reply on whether the following is a bug, or whether it's working as intended please. The audio signal reported here in 2019 https://issues.frontierstore.net/issue-detail/446 and here on the forums https://forums.frontier.co.uk/threa...ependent-raxxla-hunters-investigation.508024/ is still being discussed. A major question that cannot be solved by the playerbase is whether elements of this audio signal result from a bug or issue in the game itself.

Can you please give the community a 'yes/no' answer on whether the 'Landscape Signal' audio (as detailed in the ticket above) is located in the correct place in the game?

A 'yes' answer means that the 'Landscape Signal' is deliberately placed to originate from a location between stars near the Stuemeae JM-W C1-5825 system.

A 'no' answer means that the 'Landscape Signal' should originate from the Sagittarius A* black hole, and its present anomalous placement is minor a game bug and should be ignored.

I will share your reply with the community on the forums so that you won't get any further repeats of this question either way.

Thanks kindly for your time :)"



The reply:
1752747580437.png
Plain text for easier reading and quoting:

"Apologies for our delay in providing a response, and we apologise for any inconveniences this issue has caused.

We've forward this issue onto our QA and Audio teams who are investigating the issue, but unfortunately we're unable to provide any clarification or details on the matter.
Unfortunately we cant provide a time frame on how long this will take either, so we'll now look to closing your ticket but wish to assure you that our teams are working in the background.

Please feel free to contact us again should you need any assistance with anything else.

Best regards,
Technical & Customer Support Agent Rubicon
Frontier Developments"


EDIT: I replied and got a further (unexpected but welcome) reply, adding them here for reference and completeness.


My Reply:
1752752019338.png
Plain text for easier reading:
"Rubicon thanks kindly for the reply, no need to apologise for any delay, I know you've got a lot of important stuff to do and this really isn't urgent.

Obviously I would have liked to know if the audio is coming from the wrong location, it would really clear up a lot for those of us that have waited for 6+ years for an answer to this oddity, but I understand that if you could tell me you would have.

I appreciate your time and attention on this :)

Thanks again!

o7"



Support's reply:
1752751937626.png
Plain text for easier reading:
"Hello CMDR,

Thank you for your understanding in this matter, and I'd like to assure you that this is not a purposeful withholding of information, but that there just is no information to provide currently.
We're sorry that the issue has not received an answer since the first Issue Trackers were submitted, and unfortunately sometimes there are occasions where our teams aren't able to find a solution to a problem, and the issue is not particularly causing any harm. I can't say for any certainty that this is the case for this issue, but our teams are looking into it.

Thanks again for your patience and understanding in this matter, and please do feel free to reach out again if you run into any other issues or concerns.

Best regards,
Technical & Customer Support Agent Rubicon
Frontier Developments"

 
Last edited:
I have a reply from support, it's not what anyone wanted - full details follow for future reference.



My original question:
Plain text for easier reading and quoting if necessary:

"Greetings, I would like to request an official reply on whether the following is a bug, or whether it's working as intended please. The audio signal reported here in 2019 https://issues.frontierstore.net/issue-detail/446 and here on the forums https://forums.frontier.co.uk/threa...ependent-raxxla-hunters-investigation.508024/ is still being discussed. A major question that cannot be solved by the playerbase is whether elements of this audio signal result from a bug or issue in the game itself.

Can you please give the community a 'yes/no' answer on whether the 'Landscape Signal' audio (as detailed in the ticket above) is located in the correct place in the game?

A 'yes' answer means that the 'Landscape Signal' is deliberately placed to originate from a location between stars near the Stuemeae JM-W C1-5825 system.

A 'no' answer means that the 'Landscape Signal' should originate from the Sagittarius A* black hole, and its present anomalous placement is minor a game bug and should be ignored.

I will share your reply with the community on the forums so that you won't get any further repeats of this question either way.

Thanks kindly for your time :)"



The reply:
Plain text for easier reading and quoting:

"Apologies for our delay in providing a response, and we apologise for any inconveniences this issue has caused.

We've forward this issue onto our QA and Audio teams who are investigating the issue, but unfortunately we're unable to provide any clarification or details on the matter.
Unfortunately we cant provide a time frame on how long this will take either, so we'll now look to closing your ticket but wish to assure you that our teams are working in the background.

Please feel free to contact us again should you need any assistance with anything else.

Best regards,
Technical & Customer Support Agent Rubicon
Frontier Developments"


EDIT: I replied and got a further (unexpected but welcome) reply, adding them here for reference and completeness.


My Reply:
Plain text for easier reading:
"Rubicon thanks kindly for the reply, no need to apologise for any delay, I know you've got a lot of important stuff to do and this really isn't urgent.

Obviously I would have liked to know if the audio is coming from the wrong location, it would really clear up a lot for those of us that have waited for 6+ years for an answer to this oddity, but I understand that if you could tell me you would have.

I appreciate your time and attention on this :)

Thanks again!

o7"



Support's reply:
Plain text for easier reading:
"Hello CMDR,

Thank you for your understanding in this matter, and I'd like to assure you that this is not a purposeful withholding of information, but that there just is no information to provide currently.
We're sorry that the issue has not received an answer since the first Issue Trackers were submitted, and unfortunately sometimes there are occasions where our teams aren't able to find a solution to a problem, and the issue is not particularly causing any harm. I can't say for any certainty that this is the case for this issue, but our teams are looking into it.

Thanks again for your patience and understanding in this matter, and please do feel free to reach out again if you run into any other issues or concerns.

Best regards,
Technical & Customer Support Agent Rubicon
Frontier Developments"


All my internal alarms went off.
This post presents things in a way that subtly manipulates how people interpret the situation, especially by framing the question in a binary way that oversimplifies and misrepresents the reality.

The question is built around a false binary — it asks for a simple yes/no answer but then defines what those answers are supposed to mean in a way that’s misleading and logically flawed:

“A 'yes' answer means the Landscape Signal is deliberately placed here...”
“A 'no' answer means it should come from Sagittarius A* and is a bug...”

False Dichotomy: It assumes there are only two possible explanations, when in reality, there could be many.

Implied Meaning Manipulation: It suggests that any answer would confirm the assumptions baked into the question. But those assumptions are speculative for instance, that a "no" would automatically mean it belongs at Sagittarius A*. That isn’t logical. it could be misplaced from somewhere else entirely.

Unfair Pressure: Framing the question this way, especially publicly, puts support in a no-win situation. They can't give a simple yes or no without inadvertently validating a misrepresentation of the issue.

False Sense of Closure: The way the question was structured is subtly manipulative. It pushes a narrative while pretending to be neutral and factual, when in reality, an answer to a question like this has no logical value.

This is like: Your Wife asks you, if she looks good in that dress. And you answered yes. So she gets mad because now you've said she's ugly in any other dress. This IS NOT HOW THIS WORKS
 
All my internal alarms went off.
This post presents things in a way that subtly manipulates how people interpret the situation, especially by framing the question in a binary way that oversimplifies and misrepresents the reality.

The question is built around a false binary — it asks for a simple yes/no answer but then defines what those answers are supposed to mean in a way that’s misleading and logically flawed:



False Dichotomy: It assumes there are only two possible explanations, when in reality, there could be many.

Implied Meaning Manipulation: It suggests that any answer would confirm the assumptions baked into the question. But those assumptions are speculative for instance, that a "no" would automatically mean it belongs at Sagittarius A*. That isn’t logical. it could be misplaced from somewhere else entirely.

Unfair Pressure: Framing the question this way, especially publicly, puts support in a no-win situation. They can't give a simple yes or no without inadvertently validating a misrepresentation of the issue.

False Sense of Closure: The way the question was structured is subtly manipulative. It pushes a narrative while pretending to be neutral and factual, when in reality, an answer to a question like this has no logical value.

This is like: Your Wife asks you, if she looks good in that dress. And you answered yes. So she gets mad because now you've said she's ugly in any other dress. This IS NOT HOW THIS WORKS
Oof.

Step down off that high horse sir knight.

The LS is where it is, no-one can dispute that. I don't think the LS is misplaced. But if it is, I think SGR A* is the only sensible solution the community has so-far proposed. I asked that question because that's my question and I want to know that answer because we ended up yet again discussing it here last week. We (as a community) literally can't solve that question by any other means than Fdev telling us, because this isn't real life, it's a computer game. There's no way to gain more information than we already have. I tried to get that specific answer for us.

I never said I was neutral. I don't know if you read the forums but I absolutely have hitched my wagon to a horse. My horse is shaped like "this is an alien signal from the omphalos Rift and the aliens are bad y'all". I don't know what the wagon is shaped like, maybe it's just a wagon. This metaphor got away from me a bit.

You seem to think that support has no free will in this. They clearly do and they had a voice and used it. I was up-front about what I wanted, they answered how they did (which wasn't what I wanted to hear, but it was a fair answer). None of that is wrong, despite you really wanting me to be at fault.

If people think it's a dumb question, that's fine, they still get the answer for free anyway. Even you do.

If you want to ask support a different question, you know how to do so. In fact, you could demonstrate how to ask a superior question.
 
LS is where they want it for whatever reason they want it there. Years of support contact and bug reports validate that it is working as intended and they are holding to their traditional stance providing no info beyond that. So we go from the information we have. It is working as intended. We cannot trace it to anything and have tried everything reasonable. It's an Easter Egg not a puzzle.
 
LS is where they want it for whatever reason they want it there. Years of support contact and bug reports validate that it is working as intended and they are holding to their traditional stance providing no info beyond that. So we go from the information we have. It is working as intended. We cannot trace it to anything and have tried everything reasonable. It's an Easter Egg not a puzzle.
I agree with this statement wholeheartedly.



I'm not into tearing down other people's ideas, but the proposed solutions to the LS not being where and what it is mean you have to do quite a lot of mental gymnastics to explain it away. The simplest answer is that it's doing what it's doing where it's doing it and that's what it's supposed to be doing. It was very reasonable in 2019 to submit a bug ticket and that did get a reply in-line with that system's expectations.

Unfortunately it seems like folks just want there to be some alternative explanation - usually one that revolves around the idea that Fdev messed up, and have continued to mess up even after it was discovered by the community.

Regardless of what anyone thinks the LS is, the conditions of it's presence in the game are almost certainly correct. To repeat those facts:
  • It originates from a point between stars where there's nothing apparently present.
  • No-one has ever got any closer to it in any way - it's behaviour is consistent with a 'skybox object' like any star (system) in the galaxy.
  • It can only be 'heard' in real space (not in SC), and only in space (not on planets).
  • It is distinct from the 'standard galactic background sound' that is the background audio of 'the galaxy' in general.
  • It is a unique sound - there's nothing at all that anyone has yet discovered that matches it in any way.
  • Unlike any other point-source audio it can be heard anywhere (given the above conditions) in the Galaxy.
  • It is a confusing sound - It's hard to determine what it's supposed to be (unlike carriers and stations, which sound like antenna signals, etc.)
  • When viewed in a spectrogram there are puzzling and unusual lines that resemble a 'mountain' and 'slanted A's' and a sort of hump throughout the 1:46 runtime.
  • It has remained apparently unchanged since discovery.
 
Does anyone know are there any conditions that could increase chances of finding guardian stuff in a system?

Star magnitude and type? Amonia worlds in vicinity? Many gas giants? Etc.
 
Does anyone know are there any conditions that could increase chances of finding guardian stuff in a system?

Star magnitude and type? Amonia worlds in vicinity? Many gas giants? Etc.
maybe check here--> https://forums.frontier.co.uk/threads/guardians-discussions.380519/ ...if/when you have time
---------
Back on-topic , ugh why would 'FDev' allow this troll-naming 'RAXXLA' --> https://forums.frontier.co.uk/threa...-are-yet-to-be-uncovered.639207/post-10667171 ... (n)
 
Does anyone know are there any conditions that could increase chances of finding guardian stuff in a system?

Star magnitude and type? Amonia worlds in vicinity? Many gas giants? Etc.
Guardian structures come in a few different varieties and galactic regions. Here is the most comprehensive list of them from Canonn: https://docs.google.com/spreadsheet...E0Jgg0h32Y/edit?gid=2009081562#gid=2009081562

Also, AstroAnalytica by @MattG uses statistics of known sites and of course the galactic region or sector to predict possible guardian sites from the FSS data of planets. Be careful if you do a statistical analysis of a single variable for a dataset such as this as you have to make a lot of assumptions if you want to determine system viability from say spectral class of the parent star. The most important thing is location (galactically speaking, as the Guardians are only in a few known locations, mostly nebula and Synuefe) and then secondly planet type, size, gravity, etc. There is also a bias in spectral class distributions for many galactic codex objects given the way proc gen works, but I won't get into that.
 
Along the lines of asking Frontier Support... has anyone asked about some of the missing permits? I'm not talking about the permit sectors specifically, but rather the one off systems like Polaris. I know 4 Sextantis is one of the allied missions permit and isn't currently obtainable and someone asked some years ago. In game, systems like LFT 509 say in the galaxy map "This system is locked by the Pilots' Federation, no permits are currently issued." A good question to support could be why are some systems that are locked have descriptions and some don't? It could be a technical issue where they have to implement a rule that puts the descriptions into the permit locked systems text, and that could be difficult on large scale, but for the few unknown locked systems near the bubble, why can't those be updated? They could do that by hand especially for the mysterious systems like Polaris.
 
My memory is poor, and my breakfast coffee hasnt yet kicked in, but I seem to have a recollection of a discussion on the Polaris permit lock and understand it was to avoid clashes with the lore on that system from previous game versions...whether that came from FD, Allen Stroud, or just player speculation, or whether I am totally imagining it...???

Dont think we've ever had a clarrification on other permits, for example Witches Reach is locked, but in the early days (2015?) IIRC there were some military convoys reported (Galnet?) carrying Unknown Artefacts (Thargoid Sensors) there (& seem to remember a related game update with someting relevant in the patch notes), which suggests it wasn't locked at the time??
 
Along the lines of asking Frontier Support... has anyone asked about some of the missing permits? I'm not talking about the permit sectors specifically, but rather the one off systems like Polaris. I know 4 Sextantis is one of the allied missions permit and isn't currently obtainable and someone asked some years ago. In game, systems like LFT 509 say in the galaxy map "This system is locked by the Pilots' Federation, no permits are currently issued." A good question to support could be why are some systems that are locked have descriptions and some don't? It could be a technical issue where they have to implement a rule that puts the descriptions into the permit locked systems text, and that could be difficult on large scale, but for the few unknown locked systems near the bubble, why can't those be updated? They could do that by hand especially for the mysterious systems like Polaris.

O7 yes I myself have asked FD this very same question more than once.

The answer was definitive, these are intentionally locked (example somewhere in this thread).

In their usual no committal process they stated simply these permits cannot be accessed by Cmdrs because they FD had restricted them and specifically they currently cannot be accessed at this time.

They alluded to narrative but would not go into detail.

Speculatively I suspect there are two potential reasons. One is simply these hold key significance to future narrative arcs. Or Two they used to hold key significance to an alternate narrative arc but are now redundant, but FD hold onto them because it is not a high priority to fix them.

ED is riddled with bugs, especially in the placement of systems, this is evident with the difference between PC and Console.

During a particular discussion with other players a minor bug was identified associated with a particular permit, but we identified this only presented itself in PC, in Console it was perfectly normal. An assumed outcome of this was that whoever ported the game to Console must have had the time to identify and fix such bugs, but FD just left PC alone…because it’s not a high priority.

So personally I’m more inclined towards supposing these are redundancies. As the alternative is FD are gating certain narratives.

I have uncovered evidence in game, (posted about in this thread) which shows there is a supporting architecture to the positioning of certain systems and certain narratives are placed within this model with purpose, therefore if FD are using narrative gating - directly associated to this model, then the likelihood logically increases that such concepts like Raxxla, could ultimately be inaccessible!

This flies in opposition to the assumption the Codex’s confirm and positively promote its existence, however FD have shown elsewhere to exhibit key behavioural modus operandi which could indicate the opposite, or the audience may be projecting too much relevance, obfuscating the reality of such threads.

Personally as someone with experience, the prominent advertisement of said assets, would be logically in opposition to such a theoretical hidden agenda; surely such a tactic would be un-wise as its gaslighting an audience, so the preferred likelihood is these are all part of a redacted narrative?

There is speculative evidence to support such a hypothesis, but it is simply speculation ;)

All we know is at some distant point in time, FD may or may not decide to utilise them - but currently they are dead-ends.
 
Last edited:
Yes, I was thinking about this after the breakfast coffee had kicked in...it is possible that the early (2015?) military convoys carrying UA to Witches Reach were part of a narrative involving the INRA bases, but as a cost- cutting exercise FD could have decided to apply a permit lock rather than spend dev effort in creating another base etc...
Just a thought!
 
I wander also does Raxxla caused Jaques station misjump? If yes, does his jump ending location could give us a clue about Raxxla influence?

The mis-jump was I understand to have been instigated by the UA bombing, directed solely by Cmdrs.

This was emergent storytelling, thus evidently not the original plan for Jacques, and according to @drew who I think alluded that Brookes had such an alternative concept for Jacques (is this correct?) it was so thus repurposed.

But the whole re-direction of his ship was essentially FD capitalising upon emergent player driven interaction. So the question remains, what was the original plan?

As to whether Jacques journey before-hand had any relevance to Raxxla…. Well that is another story!

IMG_2820.jpeg
 
Last edited:
The mis-jump was I understand to have been instigated by the UA bombing of Cmdrs.

This was not the original plan for Jacques according to @drew who I think alluded that Brookes had an alternative concept for Jacques (is this correct?) and was thus repurposed.

But the whole re-direction of his ship was essentially FD capitalising upon emergent player driven interaction.

As to whether Jacques story before hand had any relevance to Raxxla…. Well that’s another story.

View attachment 435035
I suspect not Raxxla so much as TDW...but whether those two are actually related only FD knows!
 
I am all for the spatial correlations and positioning @Rochester. My point still stands tho about the permit locks. There is NO reason why they can't add the string text "This system is locked by the Pilots' Federation, no permits are currently issued." to Polaris, like they have to LFT 509. My secondary point was that the permit locked sectors I understand if they won't have text descriptions and may never will as it literally might not be possible for them to do game implementation wise. However, this does not mean we should be left in the dark about the systems directly related to in-game lore. If the lore is not done yet, they need to say that in-game for Polaris. By keeping it empty, it leads people to believe there may a method for obtaining the permit. Clearly, there are thousands of systems that have no description too so one can only assume a false dichotomy where either its unobtainable or obtainable through secretive means. That is considering I have been out in Norma Expanse near the Dryman Sector lock for several weeks now and all this just makes sense to me now.
 
There is NO reason why they can't add the string text "This system is locked by the Pilots' Federation, no permits are currently issued." to Polaris,
The reason not to do so is it ties their hands. They do not need to say anything and until they do decide who actually gives the permit how they won't do so. Exploring for things that probably don't exist is a gameplay loop. Raxxla, Polaris, Witches Reach. The lack of information is by design it adds content. Yes that's a search for something that doesn't exist but they never pretended that it does exist the mystery still causes hours and hours of exploration and exploration at least does have it's rewards even if you're not finding anything mythical.
 
The reason not to do so is it ties their hands. They do not need to say anything and until they do decide who actually gives the permit how they won't do so. Exploring for things that probably don't exist is a gameplay loop. Raxxla, Polaris, Witches Reach. The lack of information is by design it adds content. Yes that's a search for something that doesn't exist but they never pretended that it does exist the mystery still causes hours and hours of exploration and exploration at least does have it's rewards even if you're not finding anything mythical.
It does not tie their hands, it literally just means its unobtainable currently ie not done. That's why I brought up LFT 509 and 4 sextantis; both are locked for similar reasons but only one has a description saying that is is not obtainable. Doing random to summon a permit that we don't even know is possible to get is just dumb and its not content bro. I don't mean to flame and I certainly don't want to use my no life experience to back up my claims but I'm literally Elite V in exploration. 700kly and counting. A simple description of locked content is all I'm asking for. I have gone deep and left the touch of grass elsewhere to find "content". It magically appears when FDEV wants to and you know it.
 
Back
Top Bottom