sorry yes, typo (pre coffee) i have fixed.Four weeks, isn't it?
sorry yes, typo (pre coffee) i have fixed.Four weeks, isn't it?
I keep banging on about this, but that's what I would have expected. Someone at the top is almost certainly playing efficiently, and hauling direct is more efficient than using a carrier in the situation of this CG. The station distance is small and supply sources are only a couple of jumps away. I'm in the top 50% and I've never done more than 2 jumps*. I have a carrier, but it's parked a long way away.The (as of last night) top commander was in the instance, when I swung by to drop off a load, and indicated they were flying directly back and forth. Not using a carrier. Something I'd have not expected, ...
We only have 2 weeks left of the School holidays I Scotland as traditionally Scottish Summer holidays starts at the end of June . So it's not fair for us Scottish folk as we will be away for the whole CG .Four weeks, isn't it?
It is the start of the school holidays in the UK, traditionally "Factory Fortnight", so some players being on holiday for another week or so is a possibility, so forcing the CG to run for its full 4 weeks is fairer...
Of course, the player who didn't have that 20 minutes is going to be a 'loser', regardless.
Totally off-topic, I know, but that explains how there was a Scots family camping (in Wales!) last year well before the start of the English Summer holidays! (see what I did...)traditionally Scottish Summer holidays starts at the end of June .
add to that... am i right in saying IF you are a LYR member and you want to maximise your PP2 progression (but not cheese it by selling one ton at a time) you are also better buying 1/3 a load of Titanium, 1/3 a load of Steel and 1/3 a load of Aluminium ? you earn a little less in credit profit but for me PP2 progression is > credits (also means the Titanium will last a bit longer for those CMDRs who DO need the credits.)I keep banging on about this, but that's what I would have expected. Someone at the top is almost certainly playing efficiently, and hauling direct is more efficient than using a carrier in the situation of this CG. The station distance is small and supply sources are only a couple of jumps away. I'm in the top 50% and I've never done more than 2 jumps*. I have a carrier, but it's parked a long way away.
Where some might be slipping up is with CMM composites. To get high in the percentages it's necessary to haul as many tons as possible, not make highest profit on every ton. Therefore, titanium or steel are better for CG advancement than CMMs which involve planetary landing or carriers.
* OK, the Panther has a Guardian FD booster and a fuel scoop as well as DC and SCA. I build for versatility and ease, not minmax.
That’s a ridiculous statement. The amount you need to be in the 75% is so low, if anyone is not in there, it’s not because they don’t have a PC2.
Considering the position of a new player in a T6; There's 178 of them visiting the system a screen shot taken earlier;True, it may be they just have a few hours to play each week... although having a PC might make the difference for them as to whether they do make the 75% or not.
Still, this is only part of the overall issue.
Remember that it is ships passing through the system - normally measured by those jumping out, I believe.Holy cow... that cant be right can it?
Curses, I hadn't even thought about that. You're right, and I'll do that from now on.add to that... am i right in saying IF you are a LYR member and you want to maximise your PP2 progression (but not cheese it by selling one ton at a time) you are also better buying 1/3 a load of Titanium, 1/3 a load of Steel and 1/3 a load of Aluminium ? you earn a little less in credit profit but for me PP2 progression is > credits (also means the Titanium will last a bit longer for those CMDRs who DO need the credits.)
in my T9 the difference is around 250 merits per run (just over 600 if i sell a full load of Titanium but i think its over 850 if i do 1/3 of each as its 3 transactions)
If we take a simple set of assumptions that:Holy cow... that cant be right can it? P2W aside if it is correct that surely means FD must be making bank out of PC2 sales (which is a good thing i guess - so long as the profits go back into improving the game and not covering the loss on F1 licenses of course)
I bought the Stellar version and will not be using it for this CG.Possibly there are also a significant number of purchasers not using it for the CG at all, it's impossible for us to say.
... a CG where we all compete to hand in ARX to make Thargoids come back.If we take a simple set of assumptions that:
- Panther Clipper owners aren't making more or less trips on average than anyone else (so the proportion of Panther FSD Jumps is equivalent to the proportion of Panther owners)
- everyone in the system is a CG participant (to at least 1t)
- this 24 hour measure was representative of the general balance CG traffic (it doesn't seem all that dissimilar on ratios to the one I saw a few days ago)
...then:
- about 5/8ths of the participants are flying a Panther Clipper
- there are currently about 21,500 participants
- so that means around 13,500 Panther Clippers sold
- at a unit price of around £10 depending on your assumptions about saved-up ARX (though some may be the Stellar variant at twice that)
That would suggest a total income of around £150k-£200k from the Panther Clipper from sales to CG participants. Possibly there are also a significant number of purchasers not using it for the CG at all, it's impossible for us to say.
From Frontier's June 2025 annual results announcement, annual ED income is currently in the £6-6.5 million/year range, so it's likely on that basis that the Panther Clipper release has doubled or maybe even tripled Frontier's weekly earnings from ED. (And if Frontier could release something of that level of popularity every week then I'm sure they would)
I thought you said you were dissapointed in the hauling ability of the PC2? note dont take this as me sniping at you i am not at all, just chewing the fat...I bought the Stellar version and will not be using it for this CG.
Logic to the discalimer: I only bother with CG play if I have to, or a unicorn module that I really want is being offered (then I'll participate just enough to be assured in getting it), I did the last 1.5 days of the previous CG, got into the top 25% with only 13k hauled and covered the credits I needed to pull from my FC to outfit a PC II bought for credits, rather than deploy the Stellar version. (I'd already hit 25% at around 9k, so even if done in the Cutter would still have made it before getting bored with hauling)
Mostly, if I need to haul cargo, it isn't 'competitively' and reducing the number of flights from 27 to 17 to fully load my FC is only a benefit to me, and not affecting anyone else's game, because of the nature of that hauling...
For someone, yes. For one or two individuals who have unfortunate personal circumstances that coincide with the timing of this particular CG, circumstances that allow them to play for a bit, but not quite long enough.That 20 minutes could be make or break for someone.
I am, but I had a vision where a massive ship had an equally massive hauling capacity - but even when expressing my disdain when it was just a mug rather than a gallon, I'd acknowledged that FD would not let me tick off my "dreams.txt" for the sake of balance.I thought you said you were dissapointed in the hauling ability of the PC2?
I think I know you well enough, after all the years I've been here, to be certain you wouldn't do so. We can disagree cordially over stuff and nobody is insulting anyone, that is fine, likewise I do my best to play the ball rather than the player when I disagree with most posters here! (I'm not perfect yetnote dont take this as me sniping at you i am not at all, just chewing the fat...
Over a day, absolutely. A week, perhaps. A month? If one cannot find 20 minutes in an entire month, then whatever ship is used becomes virtually irrelevant and I'd argue fixating on the game or how other people play probably isn't what they spend the majority of their time on (such as a 19+ page thread, for example).![]()
i wish youre typo was right,4 weeks thats a long cg,to long in my opinion,2 weeks long enough.ive hit top 25% and wonder if its worth playing it on.
Considering the position of a new player in a T6; There's 178 of them visiting the system a screen shot taken earlier;
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Yes they'd have trouble keeping up, however the payout from the CG and the fact they're helpfully in LYR space should mean they could get a T9 fairly quickly.