I wonder if those wanting to separate the play modes have any history with the Elite game franchise. From what I have read so far, it doesn't seem like it. This game was made by Elite fans for elite players first and in that they have mostly succeeded. Not X-wing vs tie fighter, Wing Commander or console kids with Rogue Squadron.
People who grew up with Elite probably understand why the game has turned out the way it has because it keeps with the spirit of the original games.
For PvP I play War Thunder. Where you get rewarded for taking part and don't actually lose anything. You always get research points, crew points and currency to spend and expand your fleet of planes and tanks whether you win or lose.
Elite Dangerous, especially early on. You risk everything on the whim of a potential psychopath getting kicks out of ruining other peoples play. I remember being on the Xbox live beta and being quite excited. Moto GP was a pretty cool game with open chat between you and the nearest racers. It was fun right up until some plonker decides it is fun to run the wrong way around the track knocking people off bikes to see the ragdoll physics. Not to mention the immature overgrown kids and sometimes actual kids (hard to tell with realtime voice alteration) being abusive.
There are tons of reasons outside of potentially cheating, why people might choose solo over open. Best way to make open more popular is to make it more appealing as a coop game in such a way that solo players are tempted to join in more.
I haven't had a reason to play solo since gamma came out. But that would change very quickly if too many players turned up wanting to spoil my game with constant PvP. Thankfully I haven't really seen anyone online. I chatted with a couple of War Thunder Joystick BarStewards squad buddies but they started 70+ lightyears away from me so have never actually seen them in game.
People who grew up with Elite probably understand why the game has turned out the way it has because it keeps with the spirit of the original games.
For PvP I play War Thunder. Where you get rewarded for taking part and don't actually lose anything. You always get research points, crew points and currency to spend and expand your fleet of planes and tanks whether you win or lose.
Elite Dangerous, especially early on. You risk everything on the whim of a potential psychopath getting kicks out of ruining other peoples play. I remember being on the Xbox live beta and being quite excited. Moto GP was a pretty cool game with open chat between you and the nearest racers. It was fun right up until some plonker decides it is fun to run the wrong way around the track knocking people off bikes to see the ragdoll physics. Not to mention the immature overgrown kids and sometimes actual kids (hard to tell with realtime voice alteration) being abusive.
There are tons of reasons outside of potentially cheating, why people might choose solo over open. Best way to make open more popular is to make it more appealing as a coop game in such a way that solo players are tempted to join in more.
I haven't had a reason to play solo since gamma came out. But that would change very quickly if too many players turned up wanting to spoil my game with constant PvP. Thankfully I haven't really seen anyone online. I chatted with a couple of War Thunder Joystick BarStewards squad buddies but they started 70+ lightyears away from me so have never actually seen them in game.