But then, no one wants everything to be about PvP, and your behavior is one of those many hope we'll never see, that is, people who only want to take part in open once they have a good ship that can tear everyone a new one, because that's exactly kind of behavior would turn open play into a PvP mode.
I have yet to successfully haul goods and explore without having to defend myself, or at least have to flee, but somehow neither cargo containers nor system scanners helped me fight. No matter how you deny it, combat plays a huge part, and it's about time you open your eyes.A case in point about not being able to form a cohesive logical argument. This poster has made a point, but conveniently ignores the rest of the facts behind the ranking system in ED. His logical fallacy is then easily destroyed by murraypaul pointing out these facts.
Combat is still the cement that holds everything together. Don't think I say this like I like it, I avoid interdictions as much as anyone else, but it's the truth. Combat is important in this game, and there would be no point trading if there weren't pirates hunting you, nor fun exploring if you never ran into Thargoids: it is completely transversal.This game was never around destroying. Not in 1984 not 30 years later. I know it for sure. I played both to the extent.
But the stament from you made here can lead to a dangerous conclusion that using violence for fun is ok. But it isn't.
If you go for a COD run ok. This is a wargame but this is a traders and explorers game with some critical impact not a war game with some trading to fund the weapons and amunition.
But coming back to the original point. You will loose nothing if solo players can play solo or online on demand except some possible non NPC targets. Finally if you are concerned to meet a griefer shooting you to dust you will not experience any difference if he made his experience online or offline.
May I point out again that PvP and PvE are very, very similar?Whoops. See, now you've gone and done it too. Yes, combat is at the core of the game design, but not PvP. PvP is not and never has been the central feature of ED. ED is DESIGNED to be a player co-op game with a PvP element. DB has said many times that PvP is meant to be rare and meaningful. (See Dev Diary vids and some of his game reviews and media interviews). If I add nothing to the debate then it should be easy to defeat any point I make. So debate me. But no, you just resort to personal insult which is a) rather juvenile and b) doesn't put you in a very good light. Aaaand to top it off you throw your toys out of the pram and run away. Nice avatar btw, very defining.
But I want solo play mode to affect the open version.
Apparently you're ignoring the 8,000 tons old god known as "GTAV" and its 34 MILLION PLAYERS shooting each other with 340 MILLION GUNS, and reaching this new record in A FIFTH OF THE TIME IT TOOK WOW TO PEEK AT 12 MILLIONNope, still ignoring the 500 lb. gorilla of hugely successful MMO's here, which allows self-flagging for PvP in an otherwise PvE environment, as well as optional PvP zones in that PvE environment.
Nope again, unless WoW has died and I didn't notice it.
Combat is still the cement that holds everything together. Don't think I say this like I like it, I avoid interdictions as much as anyone else, but it's the truth. Combat is important in this game, and there would be no point trading if there weren't pirates hunting you, nor fun exploring if you never ran into Thargoids: it is completely transversal.
Still, it's not only about targets, it's about the balance of the community. If PvE players isolate themselves, open play will turn into a PvP mode. It's not about being a "target", and even then, it would still be laughable as PvP and PvE are so similar, but about limiting the PvP population.
You seem to think a PvE player is only a target, when in fact, a good PvE player can pose a serious threat to a PvP player, even more so a griefer. And especially, again, in a game that merges PvP and PvE: if you have a ship big enough to shoot down any NPC, PvPers won't annoy you.
You might counter that this player should just get with the program and find some friends to form up with. But some players don't want to do that, at least not all the time. Sometimes people just want to play vs. the environment and not be forced to team up. Or alternatively, look for some teammates when they do feel like it. Play the way you want to on a given day, without having to make a permanent choice. The ability to do that was a selling point in this game from day one.
It wasn't you I was replying to, and apparently you missed the point.Q) Can you solo quest in WoW?
A) Yes
Q) Can you solo play in Firefall?
A) Yes (all the levelling instance mission can be done solo as well as the main game)
Q) Can you solo play in Star Trek Online?
A) Yes (it is another instanced game, you basically have to solo unless someone happens to be on the same mission or wants to join you)
Q) Can you solo play in EVE Online?
A) Yes (though it makes the game harder, people still do it)
Q) Can this list go on and on?
A) Yes, as all most all Online / MMO style games are made so people can solo all they like while in a multiplayer world.
1) I don't have to do anything I don't want to - despite how much you protest.
2) This is a remake of a *Single player* game with multi being added on as a bonus feature.
3) Under the current system, we are playing by the same rules - if you don't want to make use of solo, that is *YOU* limiting yourself, not us
See above ^^ as for your "concept" of "multiplayer game" I will repeat, this is a remake of an old *Single player* game where you can co op with your friends or battle with them if you wish (players choice).
All you are asking for is for everyone to be locked in to your game world for your enjoyment.
I think you misunderstood, my reply makes sense to me. Maybe you should read again.Erm, no he was actually replying to YOU saying THIS: "As it stands, Open play is likely to turn into a PvP mode, even though few really want that, and it's the kind of thing that could have me consider playing solo, despite championing open play. And the likelihood of that happening is far greater if players can't switch between solo and open. Please explain how. I've already given my thorough explanation on this subject." But besides that, Once again you have said that "...PvP and PvE are essentially the same thing" and once again you haven't explained how you have come to this rather bizzare conclusion.
I don't care how it was "designed", you seem to automatically assume that because it was done that way, it must be good. That's what I'm questionning, because to me, it isn't good design.Poppycock. ED is designed so that you CAN play the way you want! LMAO it is YOU who want to: "...show up in the middle of a game and expect to make your own rules:" So it is actually YOU who has to either play by the same rules as everyone else or you don't. The Solo/Group/Open rules have been in place since conception.
Indeed.If the "I want to play multiplayer games but not with griefers" group of players is needed in open to satisfy your sense of community then their participation in open needs to be earned. If they are to be encouraged to play in a group that almost certainly contains players that they definitely wish to avoid then some form of quid pro quo is required from the more combative players, otherwise they way I see your proposal going is to simply add unwilling targets for the subset of pro-PvP players that require them to be so.
Well good luck with that as its impossible. You can only come up a with a ruleset that you think or rather hope will suite more people that it doesn't. I don't think the perfect game has ever been written.I don't want to make my own rules, I want rules that suit everyone, which happens to be a requirement of multiplayer games.
Well good luck with that as its impossible. You can only come up a with a ruleset that you think or rather hope will suite more people that it doesn't. I don't think the perfect game has ever been written.
So we're down to that point I just can't seem to understand. Well, the AI isn't exactly as that of a player and wouldn't pass the Turing test, but it's still quite close, and I just don't see it as something big enough to exclude myself entirely from others.2) Because some people are jerks. The AI is programmed to be a jerk, it has an excuse.
How does this has to do with anything? People like you are required, your presence is necessary, no need to shift the blame, it's still yours.