Rares were ok after the first nerf, they didn't really need this latest one but if they improved other areas I probably wouldn't mind.
The problem is the lack of feeling of progression and accomplishment in normal trade, bounty hunting, missions and exploring.
For normal trade lets have some high demand and high supply trades a little more than very very rarely and not
feel you must do the same route over and over because its the only one you've found after many many hours.
Carrying millions in cargo and only getting 4 or 5 hundred per ton profit doesn't feel that great.
Its not a satisfying feeling when you can buy at high supply station at a great price but then can only sell to a medium demand with small profits.
Some higher paying missions too would be nice.
I am allied with several factions and only once seen a mission above or around 100k.
Killing wanted pirates should still be paying more even after the little boost they gave that a while ago.
Mining should feel like a really buzz when you find a pristine metallic ring. Instead it feels like a disappointment because
most of the rocks only have 10 to 15% ore for metals and most are minerals.
Sure you can find 40% sometimes but very rarely and even more rare it turns out to be something good like gold, silver or other metals.
In a way I think I would rather they just put the price up on ships if they think we are making money too fast.
They could then lower the module prices, if they were nice
I don't mind too much if I never get an anaconda or a Python as long as the feeling of satisfaction in getting a real good deal
every now and again. That buzz and feeling of accomplishment.