Patch Notes Update Elite: Dangerous 1.02 change log

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Thanks for the reply. :)

Is there anything special players need to do to trigger? Or should they just appear on the boards? People are really chasing their tails on this no details required just let us know if we need to trigger them or if they should just appear.

My last fed rankup mission was just strait from the board.
 
So how quickly do you think you should be able to buy one of the biggest ships in the game?

Michael

2-3 months of casual gaming, and by that i mean casual gaming for a guy in his 40's with a full time job and 2 kinds to look after, i get roughtly 2 hours of gaming about 5 nights a week so lets just say 100 hours tops and i would want to be flying the best ship in the game with some decent upgrades, not 1000 hours or more which it clearly is right now. I really don't see why us casual gamers with a life should be ringfenced into the lower end of the ship market just because you dont want the no-lifer 12-16 houers per day crew rocking up in Anacondas inside a month.

Give us the ability to make 1000-1500cr per tonne on regular trade runs and i personally might be happy enough with that, i still maintain that rare trading was a totally different trading experience compared to the tedium of undock, jump, dock, sell, buy, undock , jump, dock, sell, buy... This inst an MMO where imbalance will make one person indestructable, so what if we want to fly the big ships in a ressonable timeframe, what is so bad about that. Currently it feels like you are alsmost afraid that if people get into the big ships they might see how shallow the game really is when there is no python/anaconda on a stick left to dangle infront of us.
 
This was a good decision, but really it only hurt the casual/afk type player. The credit/per hour likely hasn't changed, and in some cases it could be higher.

Rares are a virtual guaranteed $15k profit per ton. You don't have to worry about someone flooding the market, ever.

Here, to stop people from complaining, I'll just give them what they want:

1. Outfit the ship with the best LY jump range while carrying ~10t of cargo. Even a Hauler with a good FDS can have a high jump range. You don't need that Asp for this purpose.
2. Go to nearest rare station, buy the stock (~10t)
3. Fly to the next ~150LY rare commodity station
4. Sell your cargo hold, buy the available rares & repeat.

It takes ~45 seconds to perform a system jump. This include 10 second cool down, 15 second recharge, then the actual travel.

Even if you have 15 jumps, this equates to 11 minutes of your precious, but non-resuppliable life.

Add in a few minutes for refueling (if necessary). This will vary on your fuel scoop & fuel tank.

Add a couple of minutes for travel to your next station. This will vary on distance from the sun.

So in well under a 1/2 hour you can still get nearly 150k credits or more in one run.

This isn't as easy as waiting for the 15 minute timer on the commodities, in which you can surf the internet, watch TV, love your wife, etc...however the end result is that the credit per hour is similar.

After reading about rare goods changes and some of the comments I decided to register just to write this simple post of appreciation.

I am mostly trading in game right now and I have quickly realized how broken rare goods economy was. To the point I considered it to be a bug. Newest change is definitely a good one. rare goods are a good income source for exploring players and not attractive to hardcore traders.


So again thank you for this change and do let some of the posters to discourage you. This was a good decision.
 

Michael Brookes

Game Director
I have a sixteen days old ticket that has not been touched by the hand of support yet, and I have just raised another because I can't play.

Does this mean that it will take at least sixteen days before my new ticket gets handled? Will I be locked out from playing for at least that long?
I guess I'll have to find something else to do during my xmas vacation then...

We're expanding staff for support so I would certainly hope not.

Michael
 
What you aren't understanding is simply time invested. It was 30 minutes in Gamma 1.06. In Release 1.0+, it was 60+ minutes + 45 minutes travel. Totally different timeframes. You're just looking at a number, but not the time invested.

What he does in a single run can't be done like that since Gamma 2.0 in the timeframe. I can make 1 million in two hours trading superconductors. Should that be nerfed? I could make one million exploring for 3 hours, should that be nerfed?

A number, disregarding the time required to achieve that number, is a straw-man argument. Be done, already.

Come on, now your just pulling numbers out of the air. I've played ED starting in PB. I've never made cr like I do when I trade rares. NOTHING pays that well. The most recent update has made missions and bounty hunting more profitably. I call that balancing not nerfing. I don't want to argue hours and cr per hour, god knows Ive done that for too many years in EVE. I think FDEV needs to balance the game economy more but this is a long process. Even the best economy Ive ever seen in a game, EVEonline took YEARS to get right. We should give FDEV time to balance things and stop FREAKING OUT over every build.

Look I rather enjoyed rare trading. I got a kitted out Cobra and Viper doing it. Now its over and I am happy that I don't have to sit in a station waiting for the rares to spawn. Now I can got PLAY the dang game and make good cr doing other things.
 

Michael Brookes

Game Director
2-3 months of casual gaming, and by that i mean casual gaming for a guy in his 40's with a full time job and 2 kinds to look after, i get roughtly 2 hours of gaming about 5 nights a week so lets just say 100 hours tops and i would want to be flying the best ship in the game with some decent upgrades, not 1000 hours or more which it clearly is right now. I really don't see why us casual gamers with a life should be ringfenced into the lower end of the ship market just because you dont want the no-lifer 12-16 houers per day crew rocking up in Anacondas inside a month.

Give us the ability to make 1000-1500cr per tonne on regular trade runs and i personally might be happy enough with that, i still maintain that rare trading was a totally different trading experience compared to the tedium of undock, jump, dock, sell, buy, undock , jump, dock, sell, buy... This inst an MMO where imbalance will make one person indestructable, so what if we want to fly the big ships in a ressonable timeframe, what is so bad about that. Currently it feels like you are alsmost afraid that if people get into the big ships they might see how shallow the game really is when there is no python/anaconda on a stick left to dangle infront of us.

We figured a similar timescale (maybe a touch longer). As I said earlier - we know of one issue, we'll fix that and then we can see where trading is. If it needs more of a tweak then we'll do it.

Michael
 
Michael,

I still can't even play after today's update to 1.02 and i am not the only one...
can't support just post the required fix to the forum?
i don't want to have a game less weekend!
 
There will never be balance in credits earining. People with less time to play (job, family) will want to get to best ships in reasonable time, other people with more time will want to make it harder to get best ships. Personaly I think that easy money = everyone flying Condas / Pythons = not cool.
 
"Communicate with us more! Communicate with us more! Communicate with us more! Communicate with us more! Communicate with us more! "

*devs communicate*

Sounds like "because I said so"

Sorry mom and dad. I dont buy it.

"I don't belive you!"

Yeah...these kind of comments are really gonna help get them on here more often and interact with us. :rolleyes:

BTW...Michael is the Executive Producer..."because I said so" IS his job! :D
 
Michael.

now when the game is released. congratz :) But how does the time line for the future look like.
It would be good to se what the future holds :)
No timelines etc and promises. But just a bit what happened next :)
 
We figured a similar timescale (maybe a touch longer). As I said earlier - we know of one issue, we'll fix that and then we can see where trading is. If it needs more of a tweak then we'll do it.

Michael

Thanks for replying Michael, ill hold my breath for the trading fix, hopefully i won't be too much longer.
 

PLF

Banned
If time invested in a game to progress is your main concern in gaming? Then a MMO is the last game you should be playing.
ED isn't an MMO, it is an "mmo-like experience" to save the company money.

I hope the game will be in a playable state by the middle of next year. knock wood.
 

Michael Brookes

Game Director
Michael.

now when the game is released. congratz :) But how does the time line for the future look like.
It would be good to se what the future holds :)
No timelines etc and promises. But just a bit what happened next :)

We'll start revealing more come the new year, for now we're fixing issues and looking forward to a bit of a break.

Michael
 
Transaction Server Error

I am just past the edge of populated space, three jumps beyond the last habitation, heading towards the galactic centre. When trying to make the fourth jump I get a transaction server error and booted out. Ticket raised (I think, got an error message on pressing submit but an acknowledgement that ticket was successful. I just didn't get the number!).

Are all systems meant to be available now?
 
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