I hate supercruise

MACMAN86

Banned
Head into the orbiting planet and it will brake you perfectly and be around 75% (keybind) and you then turn to the dock at the correct orientation, i.e. the entrance faces the planet.
The only difficult part in SC is when trying to brake for USS but you usually never will even at the slowest possible speeds and will require turning for even that - crazy but that's what it does. There isn't usually any planets to help brake speed is the reason I'd say.
Remember, although a planet has gravitational pull it also can have atmoshpere which repells outside objects. It is this that helps braking LIGHT SPEED. Yes you read that right...LIGHT MUTHA F%^&*IING SPEED! That's...well, faster, than, the, speed, of, errrr, light (that's quite fast huh)
 
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I have to seriously ask you people, do any of you drive? I mean the way you make it sound is as, if you where in a car you would be driving to fast and miss the street you where trying to turn onto... Or go flying off an offramp from the freeway to surface streets... Have alittle patience and SLOW DOWN.
 
I think most of the people who defend the idle game time that supercruising offers, are old alpha or beta members, have their Anaconda by now, don't trade anymore or do "go look for this somewhere". They know by now where to go to find kills and thrills and don't spend much time to the tedious small and slooow things a newcomer has to do. If the game (which I like a lot) stays the way it is in the aspect we're arguing about (which I doubt it), word will go out to every new player that to really enjoy the game you have to spend few months of torture first. I don't believe Frontier wants this. Seeing the level of detail, the amount of thought and the very few early bugs, I expect spectacular things in the near future from the team. I play only 1 week, just got my Cobra yesterday and already the long wait for something to happen tires me.

It strikes me strange to tell you the truth, that there are many who insist for the supercruise to stay as is. I dare all of you to start a new game, see when you will really begin to enjoy the game. Excuses like "the space is huge" or "there's nothing to stop you in space" are not valid. They all are design decisions. Who said that the supercruise speed should be "X"? It could be "Y" for all I care. No real science behind it. Just the devs who thought that it would be appropriate to implement it this way. Also you who defend this decision, would you mind if the travel time was less? If the time was less from the start would this be a game breaker for you?

As a new ED player (but an old space sim fan) I can see that the supercruise is an obvious problem for many players and the devs should have to say something about it. Maybe they just making a poll about it before they decide what to do (which is a good strategy:)). Or they could be relaxing in their cafeteria laughing with the amount of anxiety they gave to some of us :)

P.S. This game made me order a X-52 and it's the first time that I even bother to participate in a forum with my pennies of thought.

Actually... I pledge to this post. I'm no stranger to Space Sims, but many Space Sims have different aspects - everything from X3 + X Rebirth to Eve Online. The main thing with those is they have easy, and highly extremely loveable travel means that don't discourage new players. EVE = The living spreadsheet, has one of the best travel systems there is even though there is countless space, and zillions of space out there. I could in all truth and honesty say that EVE Online can match the size of Elite: Dangerous but you never would notice that if you're a true EVE Player because you use jump everywhere. In this case Jumping is the same thing as Supercruise but smarter, leagues smarter and better. But the distance traveled in the ingame world is virtually the same.

Now onto more of what the person said. Frontier may be idling by waiting for the voting poll to end, but I extremely highly doubt it. I have nothing against exploration and I believe this game NEEDS TO FOCUS and have exploration but it needs to be rewarding, and not a chore. I don't want to get off work, and then get on E:D and continue f----ing working like it's a chore that instead of being paid for, I have to pay for. I just wish that .... Okay

Problem solved...

How about Frontier simply ADD an upgrade item to the game that allows you to add it to your ship that allows smart supercruise that makes it faster and automatically stop/slowdown for easier and smarter exploration. Make it like this so it doesn't change the actual mechanics of the game since I know for a fact more people are liking slow challenging boring tiring chore flying lol - so making it this way would make it more "optional" without giving a free edge to other players (like adding just a switch on or switch off in the options).
 
Can we please have an option to turn off the speed limiting nature of super cruise. I'm okay with the throttle being automatic if left in the blue zone, but when I go full throttle let me go full throttle. If I overshoot by a ly that's my problem.

Cant tell you how annoying it is unable to go faster than 1mm/s despite giving it everything I got.
 
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Sorry you are wrong! I started in L3447 and my eagle is there too, it takes me 10-15 minutes to supercruise from jump to any of the starports, they are all 110,000ls from jump!!



I am going to have to sell my sidey as I am fed up going back and forth to that system, so I will need to find another that has shipyards. I have failed missions because they gave me 26 minutes to complete them and supercruising takes me longer than that!

Please fix Supercruise now! Its clear only the fanboy backers like it, the rest of us dont! Its not difficult to fix, just at least double the speed. One or 2 minutes is acceptable no more please! At the end of the day players will get fed up and leave the game in droves and nobody wants that, we have waited a long time for this game, but I bought Battlefield 4 last month for £40 I hated it and uninstalled it and wont play it again, I do the same for all games I dont like, i havent the time to play stuff that isnt good/I dont like.

This is because this is a 1:1 ratio space flight simulator and you are flying to different ports in a binary star system. I don't want to belittle anyone's suggestion and I do think there is a workable alternative to this for the devs. My personal suggestion is that they add the ability to choose which star to drop out of warp at in these binary systems. But you if you are going to complain that you are going to stop playing a game because it is precisely what the devs have said it would be, (that is to repeat a 1:1 scale model of almost 400 billion star systems, with a scientifically plausible physics system) then this game probably isn't for you and quitting may be your best choice. FYI im not an original backer and bought the game 2 days before release, I too started in L3447 as I think most others did as well, and I just moved, it wasn't that hard.
 
Can we please have an option to turn off the speed limiting nature of super cruise. I'm okay with the throttle being automatic if left in the blue zone, but when I go full throttle let me go full throttle. If I overshoot by a ly that's my problem.

Cant tell you how annoying it is unable to go faster than 1mm/s despite giving it everything I got.

Yes, this is annoying, especially in long inter system travels.

Takes 5 min to get the 400c then half way to target it starts slowing down again.

It doesn't make sense to me.
Shouldn't it speed up when flying directly towards a gravitation field?
 
Its still a stupid system. I want to dog fight, not spend time on trottle control getting to a station. Its "3300" not "1915"... Also a person who have to spend time listing all the details of his gaming rig is a nerd.

The game lags a lot of in-game tutorials and help. In 3300 did they hear about video...

You honestly just called a man a nerd for posting his computer specs, while complaining in the forums of a Space Flight Simulator, that all you wanted to spend 60USD to simply shoot other spaceships and flying said spaceships is too hard. I feel so white girl right now because I honestly can't even... I mean just, bravo sir...bravo
 
Because adding faster travel options breaks the system and design theory the game was based around. And whether or not you find it immersive, it's a hallmark of the genre, as well that things will take time, it's best not to play space sim genre games with the intent to do X as fast as possible, because you will be severely disappointed, as the speed you desire will never be there. Take it as it comes, it's a beautiful, immersive universe, explore it, enjoy it, don't try to just 'grind creds' for the sake of grinding credits.

You see, to me that argument just feels like a cop-out excuse to keep things from evolving, changing, or being different in anyway "This is the way it was one time in a game I liked, therefor all games in the genre must fall in line with this ideal or they're not staying true to the genre", and this really doesn't have anything to do with "breaking the design theory of the game", it has to do with recognizing when ideas with good intentions that seem good on paper don't pan out in reality. Hell I don't even want to get rid of it, I think SC would be great as a slower travel OPTION with all the perks it currently has like spotting USS's, interdicting, exploring stuff you might not be able to spot in warp or slower travel, but as a sole means of inter system travel it's completely obnoxious.

It's not about grinding credits for the sake of grinding credits, or about instant gratification and getting everything as fast as possible, it IS about making one of the tasks (inter system travel) that you can easily wind up doing with an extreme frequency (unless you just sit at nav beacons all day shooting at bounties) into less of a colossal chore that people walk away from their computers, or pick up a book, or surf the web during because it takes so goddamn long most of the time. When one of the games core systems that requires you to frequently use it actively encourages you to do something other then play the game because it takes so long, and is uneventful most of the time, that's a pretty glaringly obvious design flaw that needs to be taken into consideration. I applaud the devs for listening to their backers, unfortunately in this case their backers could of done a better job with some more objective input.
 
How do you deal with interdiction if people can just hop from one place to another. Interdiction is a vital part of the game for the pirate and bounty hunter mechanics and several mission types to work. It's an integral part of the game.

If you're warping around from point a to b (ala EVE, yes I know waaah waaah go play EVE), you don't have the opportunities available to you in SC, namely spotting USS's and other SC related stuff (and it could be made a focus to improve on later, or add to, it's not a perfect solution, but ED isn't a perfect game and SC isn't a perfect system.) Take SC and make it a valuable travel option, then give people a different option that discards the value of SC in lue of drastically reduced travel time between destinations.

It sounds like you would have preferred the single player offline gameplay that was pulled close to release. I expect that would have been more satisfactory. Where you can press A to speed up time exponentially with a few presses of a button and have traditional saves. But none of those things would work well in a online multiplayer persistent world because everyone elses time acceleration would have to synch with yours and vice versa.

Possibly, I do find myself tempted to reinstall and play some of the X series again while waiting patiently trying to stay away while SCing to a destination. As for the game being a multiplayer persistent world that's kinda iffy, i mean aside from people influencing the trading for everyone the number of human players that can be in an instance at a given time is pretty small (i think id read it was 32ish ? or somewhere around there), hopefully they expand on and improve the multiplayer side of things, but right now that part of it's kind of subpar to say the least.
 
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I am most certainly not a fanboy, as demonstrated by all my complaint postings as well, but honestly if it's taking you 10-15 minutes IRL to get somewhere from L3447, then you're truly doing it wrong. I'm not a big fan of many of the mechanics in this "game", SC being one of my own pet peeves, but I've never had it take 10-15 minutes to get to any other area within L3447, or even to Evarate (I'm not sure that's spelled correctly, but a neighboring star system) or even Portini (one step further out from Evarate even). 5 maybe, but 10-15? No. Just no.

There's some unexplored Altair Sector systems there that have suns that are 100 000 LS or more away. And there's at least 2 systems in that vicinity with stations that are 20 000 LS away from the nav beacon.

I don't really mind SC, except that I can't really focus my attention anywhere else, as I may easily overshoot my target without realizing and have to do the whole thing again. Supercruising within a singular solar system is fine. Binary or even tertiary star systems are kinda boring though, and it's not unreasonable to give out some sort of very basic autopilot mode to the player, so they can screw around their menus and maps or just enjoy the scenery. I'm not asking for it to take me straight to the station's entrance and park me there, but maybe it could just help the ship keep straight while approaching and then maybe at a certain distance (say 20 LS for example) it warns you to take manual control again. It could even "punish" those who choose to use it by not using the best speed it could have used to get you there, thus making interdictions even more dangerous.
 
I want free control over my throttle in supercruise, I like it, its just slows down needlessly a lot. If its in the blue control my speed, if its not stop that sh**.
 
If you're warping around from point a to b (ala EVE, yes I know waaah waaah go play EVE), you don't have the opportunities available to you in SC, namely spotting USS's and other SC related stuff (and it could be made a focus to improve on later, or add to, it's not a perfect solution, but ED isn't a perfect game and SC isn't a perfect system.) Take SC and make it a valuable travel option, then give people a different option that discards the value of SC in lue of drastically reduced travel time between destinations.



Possibly, I do find myself tempted to reinstall and play some of the X series again while waiting patiently trying to stay away while SCing to a destination. As for the game being a multiplayer persistent world that's kinda iffy, i mean aside from people influencing the trading for everyone the number of human players that can be in an instance at a given time is pretty small (i think id read it was 32ish ? or somewhere around there), hopefully they expand on and improve the multiplayer side of things, but right now that part of it's kind of subpar to say the least.


I'm assuming SC = Star Citizen? From what I have found... basicly its like DA:O or Wasteland 2, you pick a place you wanna go, you have a chance for a "Random Encounter" Otherwise its uneventful. Pretty much a glorified RPG style Random Encounter. While with ED its not this, but you have the fly the ship yourself.

SC is a lot like Eve where the only choke points are the jumpgates. So meh..'

How about this, they put in an autopilot however it auto submits if you get interdicted.
 
I'm assuming SC = Star Citizen? From what I have found... basicly its like DA:O or Wasteland 2, you pick a place you wanna go, you have a chance for a "Random Encounter" Otherwise its uneventful. Pretty much a glorified RPG style Random Encounter. While with ED its not this, but you have the fly the ship yourself.

SC is a lot like Eve where the only choke points are the jumpgates. So meh..'

How about this, they put in an autopilot however it auto submits if you get interdicted.

No, SC in this case is Super Cruise, and SC-related stuff is USS mainly, which is Unidentified Signal Source if you were wondering about it.
 
The OP should check out http://elitedangerous.com/guide/ - this will clear up most of his misunderstanding of how to pilot the ship in Supercruise.

If I recall correctly from the design discussions, Supercruise was the only viable networked multi-player option; since time-dilation only works for a single player (one person cannot speed up the game for everyone) and the idea of inter-system FSD jumps meant pretty much no travelling anywhere - jump, jump dock. No flying in a space sim would be a waste of time. How would you explore anything or encounter anybody?

The furthest station from the nav point I've seen was 0.2Lyr which would take more than a few minutes; something like 20 minutes real-time. Is this boring or a fact of life? I think the latter. Stuff isn't always instant. As you travel you find Unknown Signal Source's and encounter other players. You can't have dogfights if you don't meet anyone else.

I am perfectly happy with Supercruise. It is a good mechanic and gives you a feeling of scale.

Hitch Hiker's Guide to the Galaxy said:
Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.

Elite doesn't have a "button press for instant gratification" mechanic and I would think most players wouldn't want it that way. Where would the achievement be in playing a game where you go everywhere instantly, get all the money and ships you wanted right away? None.

Stick with it; you'll get there. If travel is boring, do what you'd do in a car. Stick the music on!
 
Arrogance and stupidity all in one package. How efficient of you.

+1 for quoting Londo Mollari

On topic: FE2 and FFE had efficient autopilot, so it would really be a break in continuity to not implement it. Also, the docking computer needs an overhaul desperately. Buying a piece of Equipment should not make your navigation less efficient or even endanger your ship and cargo.

This request is far from being unreasonable - in fact, all the people speaking out against implementing this Option are. Using autopilot would already have a downside. Interdiction would be a much greater danger for you and your ship.
 
Look to the right of the radar, move the white pointy thing into the blue until it turns blue. Watch in amazement as the now blue pointy thing moves by itself automagically slowing the ship the closer it gets to target. Don't fret if it appears that the target is getting closer faster than the ship slows down, it will eventually slow down enough before you reach your target.
 
Supercruise just needs to accelerate a bit faster in the initial phase, there's a lot of dead time on trips to the edge of a system. It slows down really quickly, but speeds up really slowly regardless of the proximity of stars/planets/gravity wells. The physics is wonky.. objects in space take just as long to speed up as they do to slow down. If supercruise acceleration was sped up maybe 30% I reckon most of these moans would go away since it would shave maybe a minute or so off the longer journeys.
 
Look to the right of the radar, move the white pointy thing into the blue until it turns blue. Watch in amazement as the now blue pointy thing moves by itself automagically slowing the ship the closer it gets to target. Don't fret if it appears that the target is getting closer faster than the ship slows down, it will eventually slow down enough before you reach your target.

You know, people keep saying that and the speed does indeed scale down automatically, but i've had more then a few times where it didn't slow it down fast enough and overshot my target, while I left the speed in the blue zone.
 
Just who the hell are you speaking for? You're certainly not speaking for me or anyone I know, that's for sure.

Alrighty Germin, I am officially and for the record rebuking my complaint on supercruise. Most (around 90%) of my problems have disappeared simply from playing the game more. Now I find supercruise to be sort of boring, but very much acceptable and likeable. It just took me awhile to get used to it and get the hang of it and learning how to strafe up and down (preferably flying directly up) when you're going too fast for a destination, strafing up or down will sometimes fix your problem and if you overshoot your destination you can easily wrap around it barely having it leave your sight. So it's all good.

I have noticed not being able to control your speed very well which can be annoying but as of right now it's a low-medium problem.

As of right now the only thing I'd like to have fixed is to show us a general destination where we can find pirates/objects for some of the missions. I find accepting missions and spending 14 hours looking for an aimless item in the aimless galaxy is too difficult. I spent 8 hours going through unrecognized signals trying to find just 6 toxic barrels and I never found 1. But an hour before taking the mission I found around 5 floating around in unrecognized signal space.
 
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